| Commit message (Expand) | Author | Age | Files | Lines |
* | Revert "BulletSim: freshen up the code for constraint based linksets." | Robert Adams | 2013-07-22 | 3 | -64/+23 |
* | Revert "Add experimental stubs for an extension function interface on both" | Robert Adams | 2013-07-22 | 2 | -15/+0 |
* | Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" | Robert Adams | 2013-07-22 | 5 | -121/+18 |
* | Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." | Robert Adams | 2013-07-22 | 2 | -33/+12 |
* | Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable" | Robert Adams | 2013-07-22 | 1 | -15/+2 |
* | Revert "BulletSim: Add logic to linksets to change physical properties for" | Robert Adams | 2013-07-22 | 3 | -59/+7 |
* | BulletSim: Add logic to linksets to change physical properties for | Robert Adams | 2013-07-22 | 3 | -7/+59 |
* | BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable | Robert Adams | 2013-07-22 | 1 | -2/+15 |
* | BulletSim: only create vehicle prim actor when vehicles are enabled. | Robert Adams | 2013-07-22 | 2 | -12/+33 |
* | BulletSim: move collision processing for linksets from BSPrimLinkable | Robert Adams | 2013-07-22 | 5 | -18/+121 |
* | Add experimental stubs for an extension function interface on both | Robert Adams | 2013-07-22 | 2 | -0/+15 |
* | BulletSim: freshen up the code for constraint based linksets. | Robert Adams | 2013-07-22 | 3 | -23/+64 |
* | BulletSim: add position resetting for stationary avatars so they don't | Robert Adams | 2013-07-18 | 2 | -5/+20 |
* | BulletSim: fix small bug where everything looked like it was colliding | Robert Adams | 2013-07-17 | 2 | -6/+10 |
* | BulletSim: add parameter to optionally disable vehicle linear deflection. | Robert Adams | 2013-07-09 | 2 | -16/+34 |
* | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 4 | -138/+146 |
* | minor: remove some mono compiler warnings in OdePlugin | Justin Clark-Casey (justincc) | 2013-07-08 | 2 | -2/+1 |
* | BulletSim: Different Implementation of Angular Deflection for vehicles, Activ... | Vegaslon | 2013-07-07 | 1 | -15/+16 |
* | BulletSim: fix jumping up and down of linksets when center-of-mass | Robert Adams | 2013-07-07 | 1 | -6/+2 |
* | BulletSim: rename position and orientation variables to remove the | Robert Adams | 2013-07-07 | 3 | -95/+71 |
* | BulletSim: implementation of linkset center-of-mass. | Robert Adams | 2013-07-06 | 5 | -29/+70 |
* | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff... | Robert Adams | 2013-07-06 | 4 | -101/+51 |
* | BulletSim: comments and non-functional changes working toward the center-of-g... | Robert Adams | 2013-07-06 | 4 | -20/+39 |
* | BulletSim: non-functional updates. Comments and formatting. | Robert Adams | 2013-07-06 | 4 | -43/+67 |
* | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 2013-06-30 | 2 | -2/+2 |
* | BulletSim: fix an occasional crash with flushing log files. | Robert Adams | 2013-06-30 | 1 | -4/+2 |
* | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2013-06-30 | 2 | -32/+70 |
* | BulletSim: set linkset type to be prim specific rather than a simulator | Robert Adams | 2013-06-30 | 3 | -15/+8 |
* | BulletSim: a better version of llMoveToTarget that doesn't go crazy. | Robert Adams | 2013-06-30 | 5 | -19/+98 |
* | BulletSim: add inTaintTime parameter to collision cache clear function. | Robert Adams | 2013-06-30 | 1 | -3/+3 |
* | BulletSim: move new linear deflection code to own routine. | Robert Adams | 2013-06-21 | 1 | -29/+35 |
* | BulletSim: Implementation of Linear Deflection, it is a partial help for the ... | Vegaslon | 2013-06-20 | 1 | -5/+33 |
* | BulletSim: rework velocity updating when not colliding and not flying | Robert Adams | 2013-06-20 | 2 | -5/+42 |
* | BulletSim: when meshing or asset fetching fails, include position | Robert Adams | 2013-06-11 | 2 | -14/+30 |
* | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 2013-06-10 | 4 | -34/+51 |
* | BulletSim: default PhysicsTimeStep to same as the simulator's | Robert Adams | 2013-06-05 | 1 | -1/+1 |
* | BulletSim: fix corner case when rebuilding a compound linkset while | Robert Adams | 2013-06-05 | 1 | -11/+46 |
* | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 2013-06-01 | 3 | -73/+209 |
* | BulletSim: don't zero motion when changing vehicle type. | Robert Adams | 2013-05-28 | 1 | -1/+4 |
* | BulletSim: default using mesh asset hulls to 'true'. This means that, | Robert Adams | 2013-05-27 | 1 | -2/+2 |
* | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs | Robert Adams | 2013-05-26 | 1 | -1/+1 |
* | Meshmerizer: remember to add the copied hull verts to the list of hulls. | Robert Adams | 2013-05-24 | 1 | -0/+1 |
* | BulletSim: add VehicleInertiaFactor to allow modifying inertia. | Robert Adams | 2013-05-24 | 2 | -1/+5 |
* | BulletSim: properly set mesh hash key in use tracking structure. | Robert Adams | 2013-05-24 | 1 | -1/+4 |
* | Meshmerizer: add INI parameter to enable DEBUG mesh detail logging. | Robert Adams | 2013-05-24 | 1 | -3/+6 |
* | change a hull debugging message to Debug instead of Info | dahlia | 2013-05-24 | 1 | -1/+1 |
* | correct some errors in decoding of mesh asset convex decomposition data | dahlia | 2013-05-24 | 1 | -53/+83 |
* | add decoder for bounding convex hull | dahlia | 2013-05-23 | 1 | -4/+53 |
* | Add DEBUG level logging in Meshmerizer for mesh parsing. There is | Robert Adams | 2013-05-23 | 1 | -2/+25 |
* | BulletSim: add locking around Meshmerizer use to eliminate possible race | Robert Adams | 2013-05-23 | 1 | -145/+157 |