index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
2012-10-12
1
-1
/
+2
*
BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
2012-10-11
1
-1
/
+1
*
BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2012-10-11
2
-14
/
+2
*
BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
2012-10-11
1
-2
/
+2
*
BulletSim: normalize physics FPS to 45.
Robert Adams
2012-10-11
1
-3
/
+4
*
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
2012-10-11
3
-11
/
+16
*
BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
2012-10-11
2
-11
/
+8
*
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
7
-52
/
+74
*
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
7
-29
/
+100
*
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
8
-102
/
+132
*
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
2012-10-09
1
-2
/
+9
*
Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2012-10-09
2
-3
/
+9
*
Soliciting for comments on smoothness of physics objects for this build.
teravus
2012-10-03
2
-8
/
+46
*
I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
2012-10-03
1
-1
/
+15
*
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
2012-10-02
1
-4
/
+4
*
BulletSim: Make parameter value defaults match what should be the default and...
Robert Adams
2012-10-02
2
-14
/
+14
*
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
2012-10-02
3
-5
/
+64
*
BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...
Robert Adams
2012-10-02
1
-4
/
+6
*
BulletSim: Fix linkset problem where delayed manipulations of child objects w...
Robert Adams
2012-10-02
1
-10
/
+8
*
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...
Robert Adams
2012-10-02
1
-39
/
+57
*
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Robert Adams
2012-10-02
1
-1
/
+1
*
BulletSim: impliment FloatOnWater OS function.
Robert Adams
2012-10-02
3
-22
/
+104
*
Correct my name in CONTRIBUTORS.txt
Robert Adams
2012-10-02
1
-35
/
+16
*
BulletSim: remove warnings for unused variables.
Robert Adams
2012-10-02
3
-14
/
+7
*
BulletSim: remember to release the physical body and shape when a prim is des...
Robert Adams
2012-09-28
2
-16
/
+16
*
BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
2012-09-27
3
-80
/
+93
*
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
2012-09-27
7
-116
/
+231
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
10
-276
/
+275
*
BulletSim: remove the unused body management code from BSPrim. There is no go...
Robert Adams
2012-09-27
1
-374
/
+0
*
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
9
-94
/
+182
*
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
2012-09-27
4
-52
/
+56
*
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
7
-191
/
+265
*
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
11
-270
/
+482
*
BulletSim: fix regression that caused cylindar shapes to have a box collision...
Robert Adams
2012-09-27
1
-1
/
+9
*
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
2012-09-27
5
-130
/
+675
*
BulletSim: add class and infrastructure for shape and object
Robert Adams
2012-09-27
5
-39
/
+192
*
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
2012-09-27
5
-117
/
+113
*
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
7
-416
/
+361
*
BulletSim: update DLLs and SOs and remove some debugging code.
Robert Adams
2012-09-15
1
-1
/
+1
*
BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...
Robert Adams
2012-09-15
1
-1
/
+3
*
BulletSim: add the debugging routine DumpRigidBody2() to API2.
Robert Adams
2012-09-15
1
-3
/
+6
*
BulletSim: another attempt at computing physics FPS correctly.
Robert Adams
2012-09-15
1
-23
/
+6
*
BulletSim: remove timeStep parameter from calls for vehicle parameter setting...
Robert Adams
2012-09-15
2
-9
/
+6
*
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
2012-09-15
4
-28
/
+36
*
BulletSim: set all linkset objects center of mass to the whole linkset's cent...
Robert Adams
2012-09-15
1
-2
/
+15
*
BulletSim: Add calls to linkset class when object going static or dynamic.
Robert Adams
2012-09-15
2
-8
/
+32
*
BulletSim: remove unused NeedsMeshing() code from BSScene.
Robert Adams
2012-09-15
1
-116
/
+0
*
BulletSim: Add 'IsNativeShape2' call
Robert Adams
2012-09-15
1
-4
/
+7
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
9
-286
/
+351
*
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
2012-09-07
6
-62
/
+505
[next]