Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-15 | 1 | -1/+1 |
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| * | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 2012-07-14 | 1 | -1/+1 |
| | | | | | | | | Who needs accurate collisions when the sim lags and crashes? | ||||
* | | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 6 | -388/+268 |
|/ | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | ||||
* | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 2012-07-13 | 4 | -41/+45 |
| | | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | ||||
* | fix bad vehicle reference frame | UbitUmarov | 2012-07-13 | 1 | -1/+2 |
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* | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 2012-07-12 | 3 | -98/+41 |
| | | | | some clean up | ||||
* | ubitODE leaks | UbitUmarov | 2012-07-11 | 3 | -25/+33 |
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* | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 2012-07-10 | 1 | -19/+46 |
| | | | | 12rad/s | ||||
* | retry fixing ode getconfiguration() | UbitUmarov | 2012-07-09 | 1 | -1/+8 |
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* | fix ode getconfiguration | UbitUmarov | 2012-07-09 | 2 | -2/+2 |
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* | log ODE lib configuration | UbitUmarov | 2012-07-09 | 1 | -3/+7 |
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* | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 2012-07-09 | 1 | -15/+43 |
| | | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation | ||||
* | ODE turn off material dependent friction while vehicle linear motor is ↵ | UbitUmarov | 2012-07-07 | 3 | -5/+9 |
| | | | | Effective. Increase a bit world damping of velocities | ||||
* | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 2012-06-30 | 1 | -11/+38 |
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* | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 |
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* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 |
| | | | | destrution so there are no 'leaks'. | ||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 |
| | | | | freemove() is called | ||||
* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 |
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* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 |
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* | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
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* | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 3 | -29/+33 |
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* | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 |
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* | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 2 | -9/+75 |
| | | | | bad effects, so needs some more testing | ||||
* | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 |
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* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 3 | -125/+145 |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
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* | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 3 | -1/+13 |
| | | | | collisions report information. | ||||
* | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2012-05-15 | 2 | -9/+43 |
| | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | ||||
* | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 2012-05-15 | 1 | -2/+25 |
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* | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 2012-05-13 | 1 | -4/+5 |
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* | ubitODE let vehicles responde faster to changes of some parameters like ↵ | UbitUmarov | 2012-05-12 | 1 | -12/+13 |
| | | | | motors decay times | ||||
* | ubitODE reduced again a bit the max allowed correction velocity on ↵ | UbitUmarov | 2012-05-12 | 1 | -1/+1 |
| | | | | colisions, to reduce a bit bouncing inerent to colisions. | ||||
* | ubitODE: trial workaround for avatar colisions | UbitUmarov | 2012-05-12 | 1 | -6/+49 |
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* | revert terminal vel reduction. It helped but not efective | UbitUmarov | 2012-05-11 | 1 | -2/+2 |
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* | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵ | UbitUmarov | 2012-05-10 | 2 | -6/+9 |
| | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). | ||||
* | ubitode: changes to vehicles servos | UbitUmarov | 2012-05-10 | 1 | -100/+154 |
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* | minor change to linear motor decay | UbitUmarov | 2012-05-07 | 1 | -11/+17 |
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* | UbitODE: reduced the diference btw dinamic and static friction, making ↵ | UbitUmarov | 2012-05-05 | 1 | -17/+17 |
| | | | | dinamic larger more identical to static. | ||||
* | ubitODE prims: - moved outbounds checking back to ↵ | UbitUmarov | 2012-05-05 | 1 | -4/+91 |
| | | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) | ||||
* | force lower avatar density for testing | UbitUmarov | 2012-05-05 | 1 | -0/+4 |
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* | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵ | UbitUmarov | 2012-05-04 | 1 | -2/+4 |
| | | | | significant change like new 'velocity' or new position, etc, requests | ||||
* | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 2012-05-02 | 1 | -5/+6 |
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* | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵ | UbitUmarov | 2012-04-29 | 2 | -15/+32 |
| | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones | ||||
* | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵ | UbitUmarov | 2012-04-29 | 2 | -97/+91 |
| | | | | and simulate | ||||
* | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2012-04-28 | 1 | -5/+30 |
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* | Oooops don't hover underground but do hover | UbitUmarov | 2012-04-27 | 1 | -26/+27 |
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* | reorder priority of vehicle hover flags | UbitUmarov | 2012-04-27 | 1 | -109/+114 |
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