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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-1
/
+1
|
\
|
*
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
2012-07-14
1
-1
/
+1
*
|
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
2012-07-15
6
-388
/
+268
|
/
*
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
2012-07-13
4
-41
/
+45
*
fix bad vehicle reference frame
UbitUmarov
2012-07-13
1
-1
/
+2
*
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
2012-07-12
3
-98
/
+41
*
ubitODE leaks
UbitUmarov
2012-07-11
3
-25
/
+33
*
let rotationVelocity or AngularVelocity be setted on prims. Limited to
UbitUmarov
2012-07-10
1
-19
/
+46
*
retry fixing ode getconfiguration()
UbitUmarov
2012-07-09
1
-1
/
+8
*
fix ode getconfiguration
UbitUmarov
2012-07-09
2
-2
/
+2
*
log ODE lib configuration
UbitUmarov
2012-07-09
1
-3
/
+7
*
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
2012-07-09
1
-15
/
+43
*
ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
2012-07-07
3
-5
/
+9
*
ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
2012-06-30
1
-11
/
+38
*
fix addforce/impulse.
UbitUmarov
2012-06-04
1
-3
/
+3
*
ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
2012-05-30
1
-3
/
+4
*
Guard setting the building flag
Melanie
2012-05-30
1
-0
/
+4
*
Whitespace fix
Melanie
2012-05-30
1
-1
/
+1
*
fix physics not reporting collisions only with terrain
UbitUmarov
2012-05-29
1
-0
/
+1
*
fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
2012-05-28
1
-2
/
+1
*
a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
2012-05-28
1
-7
/
+6
*
let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
2012-05-28
1
-29
/
+25
*
revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
2012-05-28
1
-2
/
+0
*
Let OOB information usable outside ubitode
UbitUmarov
2012-05-27
3
-29
/
+33
*
also don't collide sculps or meshs if meshing is OFF
UbitUmarov
2012-05-21
1
-0
/
+2
*
try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2012-05-21
2
-9
/
+75
*
minor changes
UbitUmarov
2012-05-20
3
-32
/
+24
*
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
3
-125
/
+145
*
fix character IsPhysical
UbitUmarov
2012-05-19
1
-1
/
+1
*
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
2012-05-19
3
-1
/
+13
*
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2012-05-15
2
-9
/
+43
*
ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
2012-05-15
1
-2
/
+25
*
ubitODE fix force in case of mlinear motor offset present
UbitUmarov
2012-05-13
1
-4
/
+5
*
ubitODE let vehicles responde faster to changes of some parameters like motor...
UbitUmarov
2012-05-12
1
-12
/
+13
*
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
2012-05-12
1
-1
/
+1
*
ubitODE: trial workaround for avatar colisions
UbitUmarov
2012-05-12
1
-6
/
+49
*
revert terminal vel reduction. It helped but not efective
UbitUmarov
2012-05-11
1
-2
/
+2
*
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2012-05-10
2
-6
/
+9
*
ubitode: changes to vehicles servos
UbitUmarov
2012-05-10
1
-100
/
+154
*
minor change to linear motor decay
UbitUmarov
2012-05-07
1
-11
/
+17
*
UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
2012-05-05
1
-17
/
+17
*
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
2012-05-05
1
-4
/
+91
*
force lower avatar density for testing
UbitUmarov
2012-05-05
1
-0
/
+4
*
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
2012-05-04
1
-2
/
+4
*
Improved sitted avatars crossings ( plus tests on vehicles)
UbitUmarov
2012-05-02
1
-5
/
+6
*
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...
UbitUmarov
2012-04-29
2
-15
/
+32
*
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...
UbitUmarov
2012-04-29
2
-97
/
+91
*
fix llGetCenterOfMass ( checked with ubitODE only)
UbitUmarov
2012-04-28
1
-5
/
+30
*
Oooops don't hover underground but do hover
UbitUmarov
2012-04-27
1
-26
/
+27
*
reorder priority of vehicle hover flags
UbitUmarov
2012-04-27
1
-109
/
+114
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