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| | * | | | | | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+21 | |
| | * | | | | | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+4 | |
| | * | | | | | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -1/+16 | |
| | * | | | | | Add avatar forces calculation, prim force and raycasting per frame millisecon... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+46 | |
| | * | | | | | Collection optional avatar and prim taint frame millisecond times | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+36 | |
| | * | | | | | Remove recent optional native collision frame milliseconds stat | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -13/+1 | |
| | * | | | | | Add optional stat that records milliseconds spent notifying collision listene... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+14 | |
| | * | | | | | Add avatar and prim update milliseconds per frame optional stats | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+31 | |
| | * | | | | | Add option native step frame ms stat | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+21 | |
| | * | | | | | Add total ODE frame time optional stat, as a sanity check on the main scene p... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+21 | |
| | * | | | | | Break down native ODE collision frame time stat into native space collision a... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -4/+22 | |
| | * | | | | | Rename new collision stats to 'contacts' - there are/can be multiple contacts... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -6/+6 | |
| | * | | | | | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+4 | |
| | * | | | | | minor: comment out currently unused OdeScene.sCollisionData | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+9 | |
| | * | | | | | Add ODE avatar and prim collision numbers if extra stats collection is enabled. | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -5/+34 | |
| | * | | | | | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -19/+13 | |
| * | | | | | | Merge branch 'avination' into careminster | Melanie | 2012-05-31 | 2 | -4/+10 | |
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| * \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2012-05-31 | 2 | -10/+143 | |
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| | * | | | | | | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 2012-05-31 | 2 | -10/+143 | |
| * | | | | | | | Merge branch 'avination' | Melanie | 2012-05-29 | 4 | -70/+134 | |
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| * \ \ \ \ \ \ \ | Merge branch 'avination' into careminster | Melanie | 2012-05-27 | 4 | -154/+178 | |
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| * \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2012-05-19 | 1 | -2/+8 | |
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| | * | | | | | | | | refactor: move EventQueueGet path generation into common method. Rename some... | Justin Clark-Casey (justincc) | 2012-05-18 | 1 | -1/+1 | |
| | * | | | | | | | | Don't eagerly clear frame collision events when physics actors subscribe and ... | Justin Clark-Casey (justincc) | 2012-05-17 | 1 | -2/+8 | |
| * | | | | | | | | | Merge branch 'avination' into careminster | Melanie | 2012-05-15 | 2 | -11/+68 | |
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| * \ \ \ \ \ \ \ \ \ | Merge branch 'avination' into careminster | Melanie | 2012-05-13 | 3 | -24/+69 | |
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| * \ \ \ \ \ \ \ \ \ \ | Merge branch 'avination' into careminster | Melanie | 2012-05-13 | 3 | -106/+163 | |
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| * \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'avination' into careminster | Melanie | 2012-05-08 | 1 | -11/+17 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'avination' into careminster | Melanie | 2012-05-07 | 2 | -21/+108 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'avination' into careminster | Melanie | 2012-05-05 | 1 | -2/+8 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'avination' | Melanie | 2012-05-03 | 1 | -5/+6 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'avination' | Melanie | 2012-05-02 | 3 | -112/+123 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'avination' | Melanie | 2012-04-29 | 4 | -219/+314 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... | Melanie | 2012-04-25 | 3 | -13/+43 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2012-04-24 | 1 | -0/+1 | |
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| | * | | | | | | | | | | | | | | | | | | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ... | Justin Clark-Casey (justincc) | 2012-04-24 | 1 | -0/+1 | |
| * | | | | | | | | | | | | | | | | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... | Melanie | 2012-04-23 | 3 | -476/+508 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2012-04-23 | 3 | -54/+343 | |
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| | * | | | | | | | | | | | | | | | | | | | refactor: simply some properties code in BasicPhysicsPlugin | Justin Clark-Casey (justincc) | 2012-04-22 | 2 | -72/+12 | |
| | * | | | | | | | | | | | | | | | | | | | Fix bug where setting phantom on a prim would result in a server log message ... | Justin Clark-Casey (justincc) | 2012-04-22 | 2 | -18/+367 | |
| * | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster | Melanie | 2012-04-22 | 2 | -238/+222 | |
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| | * | | | | | | | | | | | | | | | | | | | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 2012-04-21 | 2 | -10/+20 | |
| | * | | | | | | | | | | | | | | | | | | | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -115/+117 | |
| | * | | | | | | | | | | | | | | | | | | | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -116/+88 | |
| * | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster | Melanie | 2012-04-20 | 1 | -12/+10 | |
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| | * | | | | | | | | | | | | | | | | | | | If a physical prim is manually moved (e.g. by a user) then set the geometry p... | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -12/+10 | |
* | | | | | | | | | | | | | | | | | | | | | UbitOde: remove useless water collider from active code. | UbitUmarov | 2012-07-17 | 1 | -8/+8 | |
* | | | | | | | | | | | | | | | | | | | | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-15 | 1 | -1/+1 | |
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| * | | | | | | | | | | | | | | | | | | | | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 2012-07-14 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 6 | -388/+268 | |
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