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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
2012-12-09
1
-3
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+6
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BulletSim: adjust friction and restitution based on material type.
Robert Adams
2012-12-09
2
-5
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+17
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Merge branch 'master' into careminster
Melanie
2012-12-09
4
-21
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+43
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BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
2
-11
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+24
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BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
2012-12-08
1
-6
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+9
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BulletSim: update comments and add more to TODO list.
Robert Adams
2012-12-08
2
-4
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+10
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Merge branch 'master' into careminster
Melanie
2012-12-07
6
-358
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+461
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BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2012-12-06
2
-83
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+130
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BulletSim: update and add to the TODO list.
Robert Adams
2012-12-06
1
-31
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+56
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BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
2012-12-06
1
-27
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+34
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BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
2012-12-06
1
-3
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+1
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BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
2012-12-06
1
-191
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+185
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BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
2012-12-06
1
-14
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+28
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BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2012-12-06
2
-20
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+38
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Merge branch 'master' into careminster
Melanie
2012-12-04
10
-276
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+551
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BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
7
-80
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+95
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BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
4
-111
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+115
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BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
2
-3
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+22
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BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
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+112
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BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
2012-12-03
1
-47
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+19
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BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2012-12-03
2
-17
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+17
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BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
2012-12-03
1
-33
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+128
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BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
4
-10
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+15
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BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
3
-48
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+73
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BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2012-11-29
2
-3
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+31
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Merge branch 'master' into careminster
Melanie
2012-11-30
8
-29
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+44
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BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
4
-10
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+26
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BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
2012-11-29
1
-8
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+8
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Merge branch 'master' into careminster
Melanie
2012-11-30
12
-516
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+865
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BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
2012-11-28
1
-3
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+15
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BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
7
-22
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+63
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Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2012-11-28
2
-1
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+9
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BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
2012-11-27
1
-58
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+79
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BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
2012-11-27
1
-6
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+16
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BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
2012-11-27
1
-95
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+114
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BulletSim: implementation of vertical attraction motor.
Robert Adams
2012-11-27
1
-41
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+62
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BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
2012-11-27
1
-10
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+27
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BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
4
-59
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+26
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BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
2012-11-25
1
-60
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+64
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BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
2012-11-25
1
-2
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+2
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BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
2012-11-25
1
-89
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+40
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BulletSim: add ToString override to BSVMotor.
Robert Adams
2012-11-25
1
-1
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+6
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BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2012-11-25
2
-27
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+74
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BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2012-11-25
2
-18
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+17
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BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
2
-16
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+22
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BulletSim: complete vector motor. Correct line endings.
Robert Adams
2012-11-25
1
-104
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+129
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BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
2012-11-25
1
-0
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+7
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BulletSim: add parameter for terrain collision margin.
Robert Adams
2012-11-25
3
-54
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+45
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BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
2012-11-25
2
-0
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+198
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Merge branch 'master' into careminster
Melanie
2012-11-25
1
-1
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+2
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