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| * | BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
| * | BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-092-5/+17
* | | Merge branch 'master' into careminsterMelanie2012-12-094-21/+43
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| * | BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-082-11/+24
| * | BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
| * | BulletSim: update comments and add more to TODO list.Robert Adams2012-12-082-4/+10
* | | Merge branch 'master' into careminsterMelanie2012-12-076-358/+461
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| * | BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-062-83/+130
| * | BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
| * | BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
| * | BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams2012-12-061-3/+1
| * | BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams2012-12-061-191/+185
| * | BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams2012-12-061-14/+28
| * | BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-062-20/+38
* | | Merge branch 'master' into careminsterMelanie2012-12-0410-276/+551
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| * | BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-037-80/+95
| * | BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-034-111/+115
| * | BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-032-3/+22
| * | BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams2012-12-031-0/+112
| * | BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams2012-12-031-47/+19
| * | BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-032-17/+17
| * | BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams2012-12-031-33/+128
| * | BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-014-10/+15
| * | BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-293-48/+73
| * | BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2012-11-292-3/+31
* | | Merge branch 'master' into careminsterMelanie2012-11-308-29/+44
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| * | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-294-10/+26
| * | BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams2012-11-291-8/+8
* | | Merge branch 'master' into careminsterMelanie2012-11-3012-516/+865
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| * | BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams2012-11-281-3/+15
| * | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-287-22/+63
| * | Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2012-11-282-1/+9
| * | BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams2012-11-271-58/+79
| * | BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
| * | BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114
| * | BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
| * | BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
| * | BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-264-59/+26
| * | BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
| * | BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
| * | BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40
| * | BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
| * | BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-252-27/+74
| * | BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-252-18/+17
| * | BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-252-16/+22
| * | BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
| * | BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams2012-11-251-0/+7
| * | BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-253-54/+45
| * | BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2012-11-252-0/+198
* | | Merge branch 'master' into careminsterMelanie2012-11-251-1/+2
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