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* Merge branch 'avination' into careminsterMelanie2012-12-188-352/+976
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| * *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| * * TEST * unscripted sitUbitUmarov2012-12-172-2/+196
| * make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| * changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| * fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
| * missing files remove some warnings...UbitUmarov2012-12-113-4/+3
| * missing fileUbitUmarov2012-12-111-0/+9
| * a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
| * create a new ode character also with the new informationUbitUmarov2012-12-073-5/+20
| * *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-073-4/+50
| * avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-053-101/+74
| * move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| * raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| * Merge branch 'avination' into ubitworkMelanie2012-12-033-102/+367
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| | * *TEST* diferent avatar colliderUbitUmarov2012-12-032-101/+337
| | * fix vertex rounding directionUbitUmarov2012-12-031-1/+8
| | * *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| | * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
| * | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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* | Merge branch 'master' into careminsterMelanie2012-12-185-37/+28
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| * | BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-173-14/+2
| * | BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-174-29/+32
* | | Merge branch 'master' into careminsterMelanie2012-12-1810-123/+195
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| * | BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams2012-12-161-2/+5
| * | BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-166-36/+65
| * | BulletSim: add even more to the TODO list.Robert Adams2012-12-161-4/+27
| * | BulletSim: add check for border crossing in character position sanity check.Robert Adams2012-12-161-2/+10
| * | BulletSim: refactor to combine common terrain height testing code. Add functi...Robert Adams2012-12-161-38/+48
| * | BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams2012-12-162-3/+16
| * | BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-165-45/+31
* | | Merge branch 'master' into careminsterMelanie2012-12-1620-407/+789
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| * | BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2012-12-132-10/+9
| * | Return the last set targetVelocity rather than the current velocity as the de...Robert Adams2012-12-131-5/+8
| * | BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams2012-12-133-79/+88
| * | BulletSim: correct line endings in new BulletSimData.cs file.Robert Adams2012-12-131-282/+282
| * | BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-137-205/+308
| * | BulletSim: remove extra linkset rebuilds.Robert Adams2012-12-131-18/+36
| * | BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-124-24/+27
| * | BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2012-12-122-33/+49
| * | BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
| * | BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
| * | BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
| * | BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-112-21/+42
| * | BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-113-20/+45
| * | BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
| * | BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-114-8/+22
| * | BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
| * | BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-102-5/+7
| * | BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-1012-38/+155