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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Merge branch 'avination' into careminster
Melanie
2012-12-18
8
-352
/
+976
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*
*TESTP unscripted sit: missing files
UbitUmarov
2012-12-17
2
-0
/
+6
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*
* TEST * unscripted sit
UbitUmarov
2012-12-17
2
-2
/
+196
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*
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
/
+37
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*
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
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+64
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*
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
3
-13
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+8
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*
missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
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+3
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*
missing file
UbitUmarov
2012-12-11
1
-0
/
+9
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*
a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
/
+363
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*
create a new ode character also with the new information
UbitUmarov
2012-12-07
3
-5
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+20
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*
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
3
-4
/
+50
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*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
3
-101
/
+74
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*
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
/
+47
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*
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
/
+4
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*
Merge branch 'avination' into ubitwork
Melanie
2012-12-03
3
-102
/
+367
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
2
-101
/
+337
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*
fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
/
+8
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*
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
/
+16
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*
adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
/
+11
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*
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don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
/
+6
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/
*
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Merge branch 'master' into careminster
Melanie
2012-12-18
5
-37
/
+28
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\
\
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*
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BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
2012-12-17
3
-14
/
+2
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*
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BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
4
-29
/
+32
*
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Merge branch 'master' into careminster
Melanie
2012-12-18
10
-123
/
+195
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*
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BulletSim: fix vehicles being shot in the air at border crossings because of ...
Robert Adams
2012-12-16
1
-2
/
+5
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*
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BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
6
-36
/
+65
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*
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BulletSim: add even more to the TODO list.
Robert Adams
2012-12-16
1
-4
/
+27
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*
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BulletSim: add check for border crossing in character position sanity check.
Robert Adams
2012-12-16
1
-2
/
+10
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*
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BulletSim: refactor to combine common terrain height testing code. Add functi...
Robert Adams
2012-12-16
1
-38
/
+48
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*
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BulletSim: remove some errors on shutdown by moving terrain destruction until...
Robert Adams
2012-12-16
2
-3
/
+16
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*
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BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
5
-45
/
+31
*
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Merge branch 'master' into careminster
Melanie
2012-12-16
20
-407
/
+789
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*
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BulletSim: Add more to the TODO list. Clean up and improve some comments.
Robert Adams
2012-12-13
2
-10
/
+9
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*
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Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
2012-12-13
1
-5
/
+8
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*
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BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
2012-12-13
3
-79
/
+88
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*
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BulletSim: correct line endings in new BulletSimData.cs file.
Robert Adams
2012-12-13
1
-282
/
+282
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*
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BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
7
-205
/
+308
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*
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BulletSim: remove extra linkset rebuilds.
Robert Adams
2012-12-13
1
-18
/
+36
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*
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BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
4
-24
/
+27
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*
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BulletSim: non-functional commenting and reorganization of material attribute...
Robert Adams
2012-12-12
2
-33
/
+49
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*
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BulletSim: updates and rearrangement of the TODO list.
Robert Adams
2012-12-12
1
-14
/
+33
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*
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BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
2012-12-12
1
-0
/
+11
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*
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BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
2012-12-11
1
-4
/
+4
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*
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BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2012-12-11
2
-21
/
+42
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*
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BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
2012-12-11
3
-20
/
+45
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*
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BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
2012-12-11
1
-2
/
+2
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*
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BulletSim: add ini file and command line parameters to control
Robert Adams
2012-12-11
4
-8
/
+22
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*
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BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
2012-12-11
1
-1
/
+8
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*
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BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2012-12-10
2
-5
/
+7
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*
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BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
12
-38
/
+155
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