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* add a constructor overload and an AddPos method to SculptMeshDahlia Trimble2009-07-141-0/+33
* Some improvements to prim face numbering - only affects viewers using PrimMesherDahlia Trimble2009-07-111-11/+17
* Experimental fix for tilted avatar capsule, Mantis #2905nlin2009-07-082-7/+29
* - fixes a "collection out of sync" exception in the ODE physicsDr Scofield2009-06-252-36/+53
* Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker2009-06-191-0/+1
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-101-2/+2
* Formatting cleanup.Jeff Ames2009-06-106-11/+9
* some code cleanupDahlia Trimble2009-06-061-3/+0
* Fix comparison of UUID with null.Jeff Ames2009-06-041-1/+1
* * Pried apart the ODE tests. This fixes mantis #3212lbsa712009-06-021-0/+0
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-0133-33/+33
* reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble2009-05-311-2/+2
* some clean up of sculpt map caching codeDahlia Trimble2009-05-291-5/+3
* reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble2009-05-291-3/+5
* disable sculpt map caching until a better method of avoiding asset requests c...Dahlia Trimble2009-05-291-5/+8
* Experimental decoded sculpt map cachingDahlia Trimble2009-05-291-17/+48
* Revert "* Added IntegrationTest Attribute and tagged the ODETestClass"Sean Dague2009-05-271-2/+1
* * Added IntegrationTest Attribute and tagged the ODETestClasslbsa712009-05-271-1/+2
* * Upped version number to 0.6.5lbsa712009-05-256-6/+6
* cleaning out warnings.Dr Scofield2009-05-227-170/+168
* Sculpt mesher refactorDahlia Trimble2009-05-191-58/+98
* some sculpted prim geometry accuracy and meshing speed improvementsDahlia Trimble2009-05-151-22/+7
* Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. Sync...Dahlia Trimble2009-05-082-20/+75
* alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514Dahlia Trimble2009-05-031-1/+1
* some code cleanupDahlia Trimble2009-04-241-18/+0
* Limit hollow size of physics proxy to 95%Dahlia Trimble2009-04-242-2/+4
* * It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares2009-04-201-7/+24
* * Prevent a vehicle crashTeravus Ovares2009-04-201-0/+13
* * Allow passing of material type to physics engineTeravus Ovares2009-04-203-19/+258
* Keep IsColliding updated for the recent changes in ScenePresence so that walk...idb2009-04-191-0/+3
* * Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares2009-04-192-8/+84
* Added a "force_simple_prim_meshing" option to the ODE settings in OpenSim.ini...Dahlia Trimble2009-04-191-25/+18
* Add some documentation. (note this is *not* a thinly veiled attempt to increa...Dahlia Trimble2009-04-181-1/+3
* * A few fixes to the Linear MotorTeravus Ovares2009-04-171-15/+21
* * Add Implementation of Linear Motor and Linear friction from the LSL Vehicle...Teravus Ovares2009-04-171-9/+73
* * Set some minimum values to avoid divide by zero errors.Teravus Ovares2009-04-171-0/+14
* * Commit a few fixes to the Vehicle settingsTeravus Ovares2009-04-172-13/+67
* * Remove some super experimental stuff in BulletDotNETPlugin since it was cau...Teravus Ovares2009-04-163-11/+18
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-163-10/+315
* * Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares2009-04-143-183/+535
* * Commit a variety of fixes to bugs discovered while trying to fix the NaN si...Teravus Ovares2009-04-141-11/+100
* * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ...Teravus Ovares2009-04-111-2/+93
* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ...Teravus Ovares2009-04-113-17/+29
* * Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares2009-04-101-108/+268
* * Tweak the character controller some moreTeravus Ovares2009-04-102-191/+348
* * Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares2009-04-091-1/+1
* * Changes the timstep of the bullet world Teravus Ovares2009-04-092-11/+12
* * Added finite testing to the character and object constructorTeravus Ovares2009-04-072-4/+35
* * Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares2009-04-073-45/+193
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-072-3/+20