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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
temporary debug code
UbitUmarov
2012-10-09
1
-0
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+19
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fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
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+3
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Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
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+8
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move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
4
-83
/
+229
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a few changes/fix (?)
UbitUmarov
2012-10-07
4
-117
/
+112
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bug fix + make costs visible for testing
UbitUmarov
2012-10-07
3
-37
/
+76
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refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
2012-10-07
1
-0
/
+11
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fix wrong file commited
UbitUmarov
2012-10-07
1
-10
/
+0
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-07
1
-24
/
+7
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comment out a spam coment on core Meshmerizer
UbitUmarov
2012-10-07
1
-26
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+4
*
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
3
-24
/
+118
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
5
-1033
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+609
*
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more changes and more non active code
UbitUmarov
2012-10-04
4
-29
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+144
*
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more changes. Most code not in use
UbitUmarov
2012-10-04
5
-23
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+615
*
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missing changed file
UbitUmarov
2012-10-03
1
-1
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+1
*
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meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
1
-4
/
+39
*
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making meshworker have more work..
UbitUmarov
2012-10-03
2
-4
/
+23
*
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introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
7
-163
/
+262
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make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2012-09-27
2
-34
/
+126
*
Remove spammy "axislock" debug.
Melanie
2012-09-17
1
-1
/
+1
*
Merge branch 'master' into careminster
Melanie
2012-08-16
10
-215
/
+430
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BulletSim: add hinge constraint.
Robert Adams
2012-08-15
3
-6
/
+126
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*
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2012-08-15
2
-147
/
+197
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*
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
2012-08-15
5
-34
/
+44
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*
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
2012-08-15
1
-15
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+15
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*
BulletSim: fix problem of a null reference exception on shutdown if there wer...
Robert Adams
2012-08-15
1
-12
/
+13
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*
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...
Robert Adams
2012-08-15
1
-4
/
+12
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*
BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...
Robert Adams
2012-08-15
1
-0
/
+17
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*
BulletSim: Add the class BSCharacter to the DetailLog output
Robert Adams
2012-08-15
1
-6
/
+10
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BulletSim: rework physics FPS calculation to make a more realistic number.
Robert Adams
2012-08-15
1
-3
/
+8
*
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Merge branch 'careminster' into avination
Melanie
2012-08-14
8
-326
/
+501
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Merge branch 'master' into careminster
Melanie
2012-08-11
8
-285
/
+377
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BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
2012-08-10
7
-44
/
+78
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BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
2012-08-10
3
-63
/
+71
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BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
2012-08-09
4
-52
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+57
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BulletSim: separate out the constraints by type. The linksets use
Robert Adams
2012-08-09
6
-94
/
+146
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*
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
2012-08-08
4
-53
/
+46
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*
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Merge branch 'master' into careminster
Melanie
2012-08-09
4
-14
/
+47
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BulletSim: Added avatar capsule scaling for size of avatar.
Robert Adams
2012-08-07
4
-14
/
+47
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*
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Merge branch 'master' into careminster
Melanie
2012-08-07
2
-4
/
+7
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BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...
Robert Adams
2012-08-06
2
-4
/
+7
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*
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Merge branch 'master' into careminster
Melanie
2012-08-04
3
-36
/
+83
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*
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
2012-08-03
3
-16
/
+45
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BulletSim: Add AddObjectForce to BulletSim API.
Robert Adams
2012-08-03
3
-20
/
+38
*
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use a bit more complex mesh key identifier, plus a bug fix
UbitUmarov
2012-08-07
3
-29
/
+96
*
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** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2012-08-06
7
-55
/
+174
*
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bug fix: keep sculpt bitmaps border pixels during resolution scaling.
UbitUmarov
2012-08-05
3
-15
/
+78
*
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ubitmeshing: mask out mirror and invert bits on sculpttype convertion.
UbitUmarov
2012-08-05
3
-449
/
+12
*
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*feature test* ubitode, let convex hull shape type work for prims other
UbitUmarov
2012-08-04
1
-6
/
+15
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*
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Merge branch 'master' into careminster
Melanie
2012-08-03
2
-6
/
+27
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