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* temporary debug codeUbitUmarov2012-10-091-0/+19
* fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
* Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
* a few changes/fix (?)UbitUmarov2012-10-074-117/+112
* bug fix + make costs visible for testingUbitUmarov2012-10-073-37/+76
* refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
* fix wrong file commitedUbitUmarov2012-10-071-10/+0
* Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
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| * comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
* | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-075-1033/+609
* | more changes and more non active codeUbitUmarov2012-10-044-29/+144
* | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
* | missing changed fileUbitUmarov2012-10-031-1/+1
* | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
* | making meshworker have more work..UbitUmarov2012-10-032-4/+23
* | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126
* Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
* Merge branch 'master' into careminsterMelanie2012-08-1610-215/+430
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| * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| * BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2012-08-152-147/+197
| * BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-155-34/+44
| * BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams2012-08-151-15/+15
| * BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams2012-08-151-12/+13
| * BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams2012-08-151-4/+12
| * BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams2012-08-151-0/+17
| * BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
| * BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
* | Merge branch 'careminster' into avinationMelanie2012-08-148-326/+501
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| * \ Merge branch 'master' into careminsterMelanie2012-08-118-285/+377
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| | * BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-107-44/+78
| | * BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams2012-08-103-63/+71
| | * BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-094-52/+57
| | * BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
| | * BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-084-53/+46
| * | Merge branch 'master' into careminsterMelanie2012-08-094-14/+47
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| | * BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-074-14/+47
| * | Merge branch 'master' into careminsterMelanie2012-08-072-4/+7
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| | * BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2012-08-062-4/+7
| * | Merge branch 'master' into careminsterMelanie2012-08-043-36/+83
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| | * BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-033-16/+45
| | * BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-033-20/+38
* | | use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2012-08-073-29/+96
* | | ** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2012-08-067-55/+174
* | | bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov2012-08-053-15/+78
* | | ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov2012-08-053-449/+12
* | | *feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov2012-08-041-6/+15
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* | Merge branch 'master' into careminsterMelanie2012-08-032-6/+27
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