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* remove check of other prim top height on steps climb codeUbitUmarov2014-09-291-3/+4
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* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-292-57/+320
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* fix building state logic...UbitUmarov2014-09-231-2/+2
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* avatar collisions fixUbitUmarov2014-07-211-51/+54
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* change ava to ava collisions a bitUbitUmarov2014-07-211-30/+42
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* bug fixUbitUmarov2014-07-211-4/+5
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* fix physics sit for physical child primsUbitUmarov2014-07-201-4/+4
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* Merge branch 'avination-current'Melanie Thielker2014-07-1914-1488/+608
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
| * revert to capsule representation of avatar colliderUbitUmarov2014-07-191-297/+28
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| * reduce avatar hover in basic ode pluginUbitUmarov2014-07-181-1/+1
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| * retouch prim stopped condition testUbitUmarov2013-05-291-3/+3
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| * removed spurius ref to ode.dll from odeapiUbitUmarov2013-05-291-1/+1
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| * correction to previus comment: all parameters but gravity modifier haveUbitUmarov2013-05-291-1/+0
| | | | | | | | efect on all prims.
| * let gravity modifier, friction, restitution and density changes be appliedUbitUmarov2013-05-292-6/+65
| | | | | | | | | | | | | | to prim. Only have efect on root prim. Density doesn't get effect imediatly, only on next change of size or shape. density change implies a full body rebuild to be done later, after reducing the number of sets sop does. Other parameters should work. **** mainly untested ***
| * make sure friction slip parameters are zero ( or other value ) and notUbitUmarov2013-05-291-3/+3
| | | | | | | | default cmf
| * missing fileUbitUmarov2013-05-291-0/+5
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| * missing filesUbitUmarov2013-05-292-5/+6
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| * *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-299-1178/+503
| | | | | | | | | | | | | | spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time).
* | Merge branch 'master' into careminsterMelanie2014-01-281-7/+32
|\ \ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams2014-01-101-7/+32
| | | | | | | | | | | | | | | | | | (like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed.
* | | Intermediate commit. Sill errors.Melanie2014-01-051-8/+1
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster Conflicts: OpenSim/Data/SQLite/SQLiteUserProfilesData.cs OpenSim/Framework/RegionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Services/UserProfilesService/UserProfilesService.cs
| * | Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)2013-12-141-8/+1
| | | | | | | | | | | | | | | These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
* | | Merge branch 'master' into careminsterMelanie2013-12-071-8/+8
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| * | apparently mono DeflateStream has no CopyTo method =(dahlia2013-12-061-1/+5
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| * | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ↵dahlia2013-12-061-9/+5
| | | | | | | | | | | | to reduce mesh asset decoding failures
* | | Merge branch 'master' into careminsterMelanie2013-11-086-19/+29
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | add null check for jpeg2000 sculpt image decode failure. Note: the ↵dahlia2013-11-011-0/+9
| | | | | | | | | | | | j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
| * | discard alpha in 4-plane sculpt textures before generating physics proxy meshdahlia2013-11-011-12/+7
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| * | BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams2013-10-261-7/+7
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| * | BulletSim: change collision flags for groundplane to not interact with ↵Robert Adams2013-10-234-7/+13
| | | | | | | | | | | | | | | | | | static objects. Reorder collision flag setting code for terrain to fit pattern used elsewhere.
* | | Merge branch 'master' into careminsterMelanie2013-11-032-2/+25
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams2013-10-151-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level.
| * | BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams2013-10-111-2/+13
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* | | Merge branch 'master' into careminsterMelanie2013-10-067-7/+7
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
| * | Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-047-7/+7
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* | | Merge branch 'master' into careminsterMelanie2013-10-0418-197/+1313
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-202-0/+4
| | | | | | | | | | | | | | | | | | Add parameter for setting the walking stopped threshold. This fixes the slight jump when an avatar stops walking.
| * | BulletSim: zero velocity when avatar not moving.Robert Adams2013-09-201-0/+1
| | | | | | | | | | | | | | | This fixes a movement jitter that happens when an avatar is standing on a tilted surface.
| * | BulletSim: remove collision cache clearing logic for physical objects.Robert Adams2013-09-111-2/+5
| | | | | | | | | | | | This fixes constraints from getting messed up when properties change.
| * | BulletSim: add ClearCollisionProxyCache function to API.Robert Adams2013-09-114-2/+35
| | | | | | | | | | | | | | | | | | Add proxy cache clearing when some properties are changed. This fixes a problem where objects would stop colliding of they were moved with setPosition mulitple times.
| * | BulletSim: add LSL function and plumbing for setting a springRobert Adams2013-09-113-2/+37
| | | | | | | | | | | | equilibrium point in the physics engine constraint.
| * | BulletSim: add extended physics LSL constants for axis specification.Robert Adams2013-09-112-35/+60
| | | | | | | | | | | | | | | Add specific error warnings for mis-matched parameter types in extended physics functions.
| * | BulletSim: ability to specify groups of axis to modify in constraint ↵Robert Adams2013-09-111-8/+45
| | | | | | | | | | | | parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
| * | BulletSim: add axis parameter for specifying enable, damping, and stiffness ↵Robert Adams2013-09-113-17/+38
| | | | | | | | | | | | for spring constraints. Renumber parameter ops since I can as no one is using them yet.
| * | BulletSim: implementation of setting spring specific physical parameters. ↵Robert Adams2013-09-113-35/+76
| | | | | | | | | | | | Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
| * | BulletSim: add requestor's ID to post taint detail log message.Robert Adams2013-09-111-2/+3
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| * | BulletSim: pass both root and child BSPhysObjects to Extension function. ↵Robert Adams2013-09-112-22/+24
| | | | | | | | | | | | Update routines to use the new parameters list from above change.
| * | BulletSim: add ID parameter to TaintedObject calls so logging will include ↵Robert Adams2013-09-118-70/+89
| | | | | | | | | | | | LocalID of object which created the taint.
| * | BulletSim: Extension parameters passed through the classes made to pass just ↵Robert Adams2013-09-114-30/+80
| | | | | | | | | | | | and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
| * | BulletSim: adjust avatar capsule height calculation to be closer to defined ↵Robert Adams2013-09-112-7/+12
| | | | | | | | | | | | SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.