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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
...
*
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
2012-12-27
1
-7
/
+7
*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
4
-11
/
+15
*
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
2012-12-27
1
-8
/
+17
*
* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)
teravus
2012-12-18
19
-79
/
+116
*
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
3
-1
/
+19
*
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
3
-5
/
+13
*
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
2012-12-25
1
-3
/
+2
*
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
9
-13
/
+412
*
BulletSim: Default avatar density changed to 3.5 which is WAY closer
Robert Adams
2012-12-24
2
-9
/
+9
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
7
-54
/
+83
*
* Update BulletSimN terrain implementation to default to Heightfield, it's le...
teravus
2012-12-23
1
-1
/
+1
*
* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...
teravus
2012-12-23
23
-0
/
+11718
*
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
3
-35
/
+45
*
BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...
Robert Adams
2012-12-22
1
-82
/
+30
*
BulletSim: add Enabled parameter and operation to motors.
Robert Adams
2012-12-22
1
-2
/
+16
*
BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...
Robert Adams
2012-12-21
2
-101
/
+20
*
BulletSim: remove the movement decay while flying. Made flying slow down over...
Robert Adams
2012-12-21
1
-6
/
+0
*
BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...
Robert Adams
2012-12-21
2
-4
/
+29
*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
3
-66
/
+104
*
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
2012-12-21
4
-572
/
+598
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
13
-606
/
+681
*
BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
2012-12-21
1
-1
/
+2
*
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
2
-4
/
+81
*
BulletSim: Better detail logging of VMotor actions.
Robert Adams
2012-12-21
1
-7
/
+8
*
BulletSim: begin movement of parameters from pinned memory block to variables...
Robert Adams
2012-12-21
2
-7
/
+19
*
BulletSim: fix incorrectly defined property changed flag.
Robert Adams
2012-12-20
1
-3
/
+1
*
BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...
Robert Adams
2012-12-20
1
-9
/
+43
*
BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
2012-12-20
1
-26
/
+43
*
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2012-12-20
2
-32
/
+66
*
BulletSim: reorganize motor step code to separate error computation allowing ...
Robert Adams
2012-12-20
1
-51
/
+91
*
BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
2012-12-18
1
-18
/
+15
*
BulletSim: initial implementation of a PID motor. Not hooked up yet.
Robert Adams
2012-12-18
1
-6
/
+38
*
BulletSim: comments and TODO list update
Robert Adams
2012-12-18
2
-3
/
+9
*
BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
2012-12-17
3
-14
/
+2
*
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
4
-29
/
+32
*
BulletSim: fix vehicles being shot in the air at border crossings because of ...
Robert Adams
2012-12-16
1
-2
/
+5
*
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
6
-36
/
+65
*
BulletSim: add even more to the TODO list.
Robert Adams
2012-12-16
1
-4
/
+27
*
BulletSim: add check for border crossing in character position sanity check.
Robert Adams
2012-12-16
1
-2
/
+10
*
BulletSim: refactor to combine common terrain height testing code. Add functi...
Robert Adams
2012-12-16
1
-38
/
+48
*
BulletSim: remove some errors on shutdown by moving terrain destruction until...
Robert Adams
2012-12-16
2
-3
/
+16
*
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
5
-45
/
+31
*
BulletSim: Add more to the TODO list. Clean up and improve some comments.
Robert Adams
2012-12-13
2
-10
/
+9
*
Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
2012-12-13
1
-5
/
+8
*
BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
2012-12-13
3
-79
/
+88
*
BulletSim: correct line endings in new BulletSimData.cs file.
Robert Adams
2012-12-13
1
-282
/
+282
*
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
7
-205
/
+308
*
BulletSim: remove extra linkset rebuilds.
Robert Adams
2012-12-13
1
-18
/
+36
*
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
4
-24
/
+27
*
BulletSim: non-functional commenting and reorganization of material attribute...
Robert Adams
2012-12-12
2
-33
/
+49
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