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* Merge branch 'master' into careminsterMelanie2012-12-2830-208/+342
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| * BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-274-35/+18
| * BulletSim: fix physical object not interacting with static objects.Robert Adams2012-12-271-9/+24
| * BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-274-5/+21
| * BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-274-39/+55
| * BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-274-15/+44
| * BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams2012-12-271-7/+7
| * BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-274-11/+15
| * BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams2012-12-271-8/+17
| * * Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus2012-12-1819-79/+116
| * BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-263-1/+19
| * BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-253-5/+13
| * BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams2012-12-251-3/+2
* | Merge branch 'master' into careminsterMelanie2012-12-2640-76/+12222
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| * BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-249-13/+412
| * BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2012-12-242-9/+9
| * BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-247-54/+83
| * * Update BulletSimN terrain implementation to default to Heightfield, it's le...teravus2012-12-231-1/+1
| * * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus2012-12-2323-0/+11718
* | Revert "Whitespace change to trigger ircbot"Melanie2012-12-231-1/+0
* | Whitespace change to trigger ircbotMelanie2012-12-231-0/+1
* | Merge branch 'master' into careminsterMelanie2012-12-2316-911/+960
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| * BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-223-35/+45
| * BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams2012-12-221-82/+30
| * BulletSim: add Enabled parameter and operation to motors.Robert Adams2012-12-221-2/+16
| * BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-212-101/+20
| * BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams2012-12-211-6/+0
| * BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-212-4/+29
| * BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-213-66/+104
| * BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-214-572/+598
| * BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-2113-606/+681
* | Merge branch 'master' into careminsterMelanie2012-12-216-120/+369
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| * BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
| * BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-212-4/+81
| * BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
| * BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-212-7/+19
| * BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
| * BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
| * BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
| * BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-202-32/+66
| * BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams2012-12-201-51/+91
| * BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
| * BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams2012-12-181-6/+38
| * BulletSim: comments and TODO list updateRobert Adams2012-12-182-3/+9
* | Merge branch 'avination' into careminsterMelanie2012-12-188-352/+976
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| * | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| * | * TEST * unscripted sitUbitUmarov2012-12-172-2/+196
| * | make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| * | changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| * | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8