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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Merge branch 'master' into careminster
Melanie
2012-12-28
30
-208
/
+342
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*
BulletSim: correct collision mask definition for linkset children.
Robert Adams
2012-12-27
4
-35
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+18
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BulletSim: fix physical object not interacting with static objects.
Robert Adams
2012-12-27
1
-9
/
+24
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*
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
4
-5
/
+21
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BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
4
-39
/
+55
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BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
4
-15
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+44
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*
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
2012-12-27
1
-7
/
+7
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*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
4
-11
/
+15
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*
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
2012-12-27
1
-8
/
+17
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*
* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)
teravus
2012-12-18
19
-79
/
+116
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*
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
3
-1
/
+19
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*
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
3
-5
/
+13
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*
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
2012-12-25
1
-3
/
+2
*
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Merge branch 'master' into careminster
Melanie
2012-12-26
40
-76
/
+12222
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*
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
9
-13
/
+412
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*
BulletSim: Default avatar density changed to 3.5 which is WAY closer
Robert Adams
2012-12-24
2
-9
/
+9
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*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
7
-54
/
+83
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*
* Update BulletSimN terrain implementation to default to Heightfield, it's le...
teravus
2012-12-23
1
-1
/
+1
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*
* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...
teravus
2012-12-23
23
-0
/
+11718
*
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Revert "Whitespace change to trigger ircbot"
Melanie
2012-12-23
1
-1
/
+0
*
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Whitespace change to trigger ircbot
Melanie
2012-12-23
1
-0
/
+1
*
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Merge branch 'master' into careminster
Melanie
2012-12-23
16
-911
/
+960
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*
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
3
-35
/
+45
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*
BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...
Robert Adams
2012-12-22
1
-82
/
+30
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*
BulletSim: add Enabled parameter and operation to motors.
Robert Adams
2012-12-22
1
-2
/
+16
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*
BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...
Robert Adams
2012-12-21
2
-101
/
+20
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*
BulletSim: remove the movement decay while flying. Made flying slow down over...
Robert Adams
2012-12-21
1
-6
/
+0
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*
BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...
Robert Adams
2012-12-21
2
-4
/
+29
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*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
3
-66
/
+104
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*
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
2012-12-21
4
-572
/
+598
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*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
13
-606
/
+681
*
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Merge branch 'master' into careminster
Melanie
2012-12-21
6
-120
/
+369
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BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
2012-12-21
1
-1
/
+2
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*
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
2
-4
/
+81
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*
BulletSim: Better detail logging of VMotor actions.
Robert Adams
2012-12-21
1
-7
/
+8
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*
BulletSim: begin movement of parameters from pinned memory block to variables...
Robert Adams
2012-12-21
2
-7
/
+19
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*
BulletSim: fix incorrectly defined property changed flag.
Robert Adams
2012-12-20
1
-3
/
+1
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*
BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...
Robert Adams
2012-12-20
1
-9
/
+43
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*
BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
2012-12-20
1
-26
/
+43
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*
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2012-12-20
2
-32
/
+66
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*
BulletSim: reorganize motor step code to separate error computation allowing ...
Robert Adams
2012-12-20
1
-51
/
+91
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*
BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
2012-12-18
1
-18
/
+15
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*
BulletSim: initial implementation of a PID motor. Not hooked up yet.
Robert Adams
2012-12-18
1
-6
/
+38
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*
BulletSim: comments and TODO list update
Robert Adams
2012-12-18
2
-3
/
+9
*
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Merge branch 'avination' into careminster
Melanie
2012-12-18
8
-352
/
+976
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*TESTP unscripted sit: missing files
UbitUmarov
2012-12-17
2
-0
/
+6
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*
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* TEST * unscripted sit
UbitUmarov
2012-12-17
2
-2
/
+196
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*
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make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
/
+37
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*
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changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
/
+64
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*
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fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
3
-13
/
+8
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