index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
*
|
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
Robert Adams
2013-05-23
1
-2
/
+25
|
*
|
BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
2013-05-23
1
-145
/
+157
|
*
|
BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
2013-05-22
2
-4
/
+7
*
|
|
Merge branch 'master' into careminster
Melanie
2013-05-24
10
-49
/
+352
|
\
\
\
|
|
/
/
|
*
|
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-22
2
-4
/
+54
|
*
|
BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
2013-05-22
1
-2
/
+9
|
*
|
Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
2013-05-21
2
-54
/
+4
|
*
|
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-21
2
-4
/
+54
|
*
|
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
7
-14
/
+167
|
*
|
Merge branch 'master' of git://opensimulator.org/git/opensim
Robert Adams
2013-05-21
1
-21
/
+110
|
|
\
\
|
|
*
|
fix error in hull point indexing
dahlia
2013-05-18
1
-1
/
+1
|
|
*
|
remove duplicate hull scaling
dahlia
2013-05-18
1
-3
/
+3
|
|
*
|
add prototype code to decode convex hulls from mesh assets. Please do not use...
dahlia
2013-05-18
1
-21
/
+110
|
*
|
|
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2013-05-17
2
-8
/
+12
|
|
/
/
*
|
|
Merge branch 'master' into careminster
Melanie
2013-05-16
5
-9
/
+53
|
\
\
\
|
|
/
/
|
*
|
fall back to using a display mesh for physics proxy if no physics_mesh entry ...
dahlia
2013-05-15
1
-0
/
+4
|
*
|
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
2013-05-14
1
-2
/
+5
|
*
|
BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
2013-05-13
1
-2
/
+7
|
*
|
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2013-05-13
2
-4
/
+32
|
*
|
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2013-05-13
2
-1
/
+5
*
|
|
Merge branch 'master' into careminster
Melanie
2013-05-11
1
-2
/
+6
|
\
\
\
|
|
/
/
|
*
|
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
2013-05-10
1
-2
/
+6
*
|
|
Merge branch 'master' into careminster
Melanie
2013-05-08
3
-21
/
+54
|
\
\
\
|
|
/
/
|
*
|
Bulletsim: and the rotational friction.
Vegaslon
2013-05-07
1
-3
/
+5
|
*
|
BulletSim: Another way to create vehicle framed friction.
Vegaslon
2013-05-07
1
-3
/
+5
|
*
|
BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
2013-05-06
1
-7
/
+7
|
*
|
BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
2013-05-06
1
-8
/
+37
*
|
|
Merge branch 'master' into careminster
Melanie
2013-05-07
1
-6
/
+6
|
\
\
\
|
|
/
/
|
*
|
BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
2013-05-06
1
-6
/
+6
*
|
|
Merge branch 'master' into careminster
Melanie
2013-05-06
11
-268
/
+169
|
\
\
\
|
|
/
/
|
*
|
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
2013-05-06
7
-67
/
+47
|
*
|
BulletSim: simplify parameter specification by reducing the number of
Robert Adams
2013-05-06
2
-191
/
+94
|
*
|
BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
2013-05-06
3
-10
/
+28
*
|
|
Merge branch 'master' into careminster
Melanie
2013-05-04
30
-1638
/
+1353
|
\
\
\
|
|
/
/
|
*
|
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
6
-26
/
+18
|
*
|
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
2013-05-02
4
-2
/
+99
|
*
|
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
4
-24
/
+73
|
*
|
BulletSim: fix crash when mesh asset wasn't available when meshing
Robert Adams
2013-05-01
2
-10
/
+19
|
*
|
BulletSim: rework LinksetCompound to work with new BSShape system.
Robert Adams
2013-05-01
1
-106
/
+40
|
*
|
Merge branch 'master' into bulletsim4
Robert Adams
2013-05-01
1
-0
/
+3
|
|
\
\
|
*
|
|
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
2013-04-30
5
-17
/
+50
|
*
|
|
BulletSim: Add non-static BSShape.GetReference for getting another reference
Robert Adams
2013-04-29
2
-32
/
+102
|
*
|
|
BulletSim: LinksetCompound work to disable collision for root and
Robert Adams
2013-04-29
1
-14
/
+30
|
*
|
|
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
20
-152
/
+152
|
*
|
|
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
11
-282
/
+282
|
*
|
|
BulletSim: first cut at new linksetCompound shape building.
Robert Adams
2013-04-29
1
-63
/
+27
|
*
|
|
BulletSim: fix crash when creating new hull.
Robert Adams
2013-04-29
1
-13
/
+14
|
*
|
|
BulletSim: code for creating the avatar capsule shape.
Robert Adams
2013-04-29
1
-0
/
+13
|
*
|
|
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
20
-1050
/
+290
|
*
|
|
BulletSim: complete BSShape classes.
Robert Adams
2013-04-29
3
-19
/
+316
[prev]
[next]