aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics (follow)
Commit message (Expand)AuthorAgeFilesLines
...
| * | Add DEBUG level logging in Meshmerizer for mesh parsing. There isRobert Adams2013-05-231-2/+25
| * | BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams2013-05-231-145/+157
| * | BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2013-05-222-4/+7
* | | Merge branch 'master' into careminsterMelanie2013-05-2410-49/+352
|\ \ \ | |/ /
| * | BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-222-4/+54
| * | BulletSim: fix problem with walking up stairs that are orientedRobert Adams2013-05-221-2/+9
| * | Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-212-54/+4
| * | BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-212-4/+54
| * | BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-217-14/+167
| * | Merge branch 'master' of git://opensimulator.org/git/opensimRobert Adams2013-05-211-21/+110
| |\ \
| | * | fix error in hull point indexingdahlia2013-05-181-1/+1
| | * | remove duplicate hull scalingdahlia2013-05-181-3/+3
| | * | add prototype code to decode convex hulls from mesh assets. Please do not use...dahlia2013-05-181-21/+110
| * | | BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2013-05-172-8/+12
| |/ /
* | | Merge branch 'master' into careminsterMelanie2013-05-165-9/+53
|\ \ \ | |/ /
| * | fall back to using a display mesh for physics proxy if no physics_mesh entry ...dahlia2013-05-151-0/+4
| * | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
| * | BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-131-2/+7
| * | BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-132-4/+32
| * | BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-132-1/+5
* | | Merge branch 'master' into careminsterMelanie2013-05-111-2/+6
|\ \ \ | |/ /
| * | BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-101-2/+6
* | | Merge branch 'master' into careminsterMelanie2013-05-083-21/+54
|\ \ \ | |/ /
| * | Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
| * | BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
| * | BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
| * | BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* | | Merge branch 'master' into careminsterMelanie2013-05-071-6/+6
|\ \ \ | |/ /
| * | BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* | | Merge branch 'master' into careminsterMelanie2013-05-0611-268/+169
|\ \ \ | |/ /
| * | BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
| * | BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
| * | BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28
* | | Merge branch 'master' into careminsterMelanie2013-05-0430-1638/+1353
|\ \ \ | |/ /
| * | BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
| * | BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
| * | BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
| * | BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-012-10/+19
| * | BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40
| * | Merge branch 'master' into bulletsim4Robert Adams2013-05-011-0/+3
| |\ \
| * | | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-305-17/+50
| * | | BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-292-32/+102
| * | | BulletSim: LinksetCompound work to disable collision for root andRobert Adams2013-04-291-14/+30
| * | | BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-2920-152/+152
| * | | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-2911-282/+282
| * | | BulletSim: first cut at new linksetCompound shape building.Robert Adams2013-04-291-63/+27
| * | | BulletSim: fix crash when creating new hull.Robert Adams2013-04-291-13/+14
| * | | BulletSim: code for creating the avatar capsule shape.Robert Adams2013-04-291-0/+13
| * | | BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-2920-1050/+290
| * | | BulletSim: complete BSShape classes.Robert Adams2013-04-293-19/+316