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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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...
*
* Split space array structure into a two dimentional array instead of a singl...
Teravus Ovares
2007-11-19
1
-27
/
+38
*
Added medium debug information to Verbose mode of the console about Prim/spac...
Teravus Ovares
2007-11-19
1
-7
/
+72
*
* Copy/SpaceBorder Fix attempt number 3, hopefully the last
Teravus Ovares
2007-11-18
1
-11
/
+21
*
* 2nd attempt to fix the Spaceborder/copy bug
Teravus Ovares
2007-11-18
1
-1
/
+6
*
flying in POS should be a bit smoother
Jeff Ames
2007-11-18
1
-4
/
+15
*
* Tentative Bug fix for OptikSL's intermittant Copy prim error.
Teravus Ovares
2007-11-18
1
-13
/
+23
*
cleaned up some mono compiler warnings
Jeff Ames
2007-11-18
2
-59
/
+55
*
improved avatar logic -- walk up low steps now, sorta
dan miller
2007-11-17
1
-5
/
+21
*
minor POS tweak for speed
dan miller
2007-11-17
1
-5
/
+4
*
* Fix Null comparison for Mono
Teravus Ovares
2007-11-17
1
-2
/
+2
*
* Fixed space related SimCrasher ODE error when a prim disables itself becaus...
Teravus Ovares
2007-11-17
1
-0
/
+37
*
Out of a fog of alcohol and adenovirus, I present - POS!
dan miller
2007-11-17
2
-32
/
+219
*
added some POS gravity
Jeff Ames
2007-11-17
1
-22
/
+17
*
* ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...
Teravus Ovares
2007-11-17
1
-2
/
+4
*
* ODEPlugin - fixed issue where resizing prim causes the prim's collision box...
Teravus Ovares
2007-11-17
1
-2
/
+18
*
* Resolved the situation where prim is loaded from storage and when pushed ne...
Teravus Ovares
2007-11-16
1
-1
/
+1
*
* Trying a space/collision optimization technique in ODE. Let me know if you...
Teravus Ovares
2007-11-16
1
-16
/
+39
*
fixed some AssemblyInfo files
Jeff Ames
2007-11-16
2
-4
/
+4
*
added dummy POS physics plugin
Jeff Ames
2007-11-16
2
-0
/
+359
*
* ODE step two on the way to separate dynamic space allocation ( One more to ...
Teravus Ovares
2007-11-16
2
-50
/
+128
*
* ODE - Started the refactoring process to allow breaking up the scene into s...
Teravus Ovares
2007-11-15
1
-97
/
+146
*
* ODE removes an unnecessary lock.
Teravus Ovares
2007-11-14
1
-3
/
+2
*
* Removes the console enumeration errors on sim start.
Teravus Ovares
2007-11-14
1
-10
/
+20
*
* Should help avatar climb steps better
Teravus Ovares
2007-11-14
1
-22
/
+54
*
* Fixed the walk vs fall animation.
Teravus Ovares
2007-11-13
1
-2
/
+66
*
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
Teravus Ovares
2007-11-13
1
-22
/
+43
*
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
2007-11-12
5
-4
/
+51
*
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
2007-11-12
5
-25
/
+251
*
fix compile issue on mono
Sean Dague
2007-11-12
1
-1
/
+1
*
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...
Teravus Ovares
2007-11-12
1
-3
/
+20
*
set svn:eol-style, reset default config
Jeff Ames
2007-11-12
1
-74
/
+74
*
* Applied Gerhard's Meshing patch (Thanks! Gerhard)
Teravus Ovares
2007-11-12
2
-0
/
+84
*
set svn:eol-style
Jeff Ames
2007-11-11
8
-1741
/
+1741
*
removed OdePlugin/Meshing directory
Jeff Ames
2007-11-10
6
-1522
/
+0
*
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
2007-11-10
14
-57
/
+1953
*
* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...
Teravus Ovares
2007-11-10
1
-1
/
+2
*
* Added an internal throttle on ODE physics updates
Teravus Ovares
2007-11-09
5
-5
/
+56
*
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
2007-11-09
2
-4
/
+37
*
* Stopped printing the prim's X cordinate difference from the last movement o...
Teravus Ovares
2007-11-08
1
-1
/
+1
*
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
2007-11-08
2
-16
/
+97
*
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
2007-11-08
5
-14
/
+76
*
* fix for Bug 563
Teravus Ovares
2007-11-06
2
-2
/
+9
*
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
dan miller
2007-11-05
1
-0
/
+1
*
physical prims
dan miller
2007-11-05
1
-75
/
+452
*
adding missing ODE files for mesh
dan miller
2007-11-05
4
-0
/
+841
*
prim cuts in ODE
dan miller
2007-11-05
8
-508
/
+499
*
Modifications for prim movement. For now only in Mod. BulletX, but i think it...
darok
2007-11-03
1
-51
/
+24
*
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
2007-11-03
6
-47
/
+90
*
* Diuerse beavtificatems
lbsa71
2007-11-01
2
-3
/
+4
*
Partialy fixed a bug with collisions in BulletXPlugin.
darok
2007-11-01
1
-37
/
+19
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