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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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Merge branch 'master' into careminster
Melanie
2012-12-23
16
-911
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+960
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BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
3
-35
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+45
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BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...
Robert Adams
2012-12-22
1
-82
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+30
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BulletSim: add Enabled parameter and operation to motors.
Robert Adams
2012-12-22
1
-2
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+16
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BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...
Robert Adams
2012-12-21
2
-101
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+20
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BulletSim: remove the movement decay while flying. Made flying slow down over...
Robert Adams
2012-12-21
1
-6
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+0
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BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...
Robert Adams
2012-12-21
2
-4
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+29
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BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
3
-66
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+104
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BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
2012-12-21
4
-572
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+598
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BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
13
-606
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+681
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Merge branch 'master' into careminster
Melanie
2012-12-21
6
-120
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+369
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BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
2012-12-21
1
-1
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+2
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BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
2
-4
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+81
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BulletSim: Better detail logging of VMotor actions.
Robert Adams
2012-12-21
1
-7
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+8
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BulletSim: begin movement of parameters from pinned memory block to variables...
Robert Adams
2012-12-21
2
-7
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+19
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BulletSim: fix incorrectly defined property changed flag.
Robert Adams
2012-12-20
1
-3
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+1
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BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...
Robert Adams
2012-12-20
1
-9
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+43
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BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
2012-12-20
1
-26
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+43
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BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2012-12-20
2
-32
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+66
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BulletSim: reorganize motor step code to separate error computation allowing ...
Robert Adams
2012-12-20
1
-51
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+91
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BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
2012-12-18
1
-18
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+15
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BulletSim: initial implementation of a PID motor. Not hooked up yet.
Robert Adams
2012-12-18
1
-6
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+38
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BulletSim: comments and TODO list update
Robert Adams
2012-12-18
2
-3
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+9
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Merge branch 'avination' into careminster
Melanie
2012-12-18
8
-352
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+976
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*TESTP unscripted sit: missing files
UbitUmarov
2012-12-17
2
-0
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+6
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* TEST * unscripted sit
UbitUmarov
2012-12-17
2
-2
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+196
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make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
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+37
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changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
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+64
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fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
3
-13
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+8
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missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
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+3
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missing file
UbitUmarov
2012-12-11
1
-0
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+9
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a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
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+363
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create a new ode character also with the new information
UbitUmarov
2012-12-07
3
-5
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+20
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*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
3
-4
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+50
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avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
3
-101
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+74
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move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
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+47
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raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
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+4
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Merge branch 'avination' into ubitwork
Melanie
2012-12-03
3
-102
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+367
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
2
-101
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+337
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fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
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+8
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*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
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+16
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adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
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+11
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don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
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+6
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Merge branch 'master' into careminster
Melanie
2012-12-18
5
-37
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+28
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BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
2012-12-17
3
-14
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+2
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BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
4
-29
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+32
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Merge branch 'master' into careminster
Melanie
2012-12-18
10
-123
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+195
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BulletSim: fix vehicles being shot in the air at border crossings because of ...
Robert Adams
2012-12-16
1
-2
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+5
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BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
6
-36
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+65
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BulletSim: add even more to the TODO list.
Robert Adams
2012-12-16
1
-4
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+27
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