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* | | Merge branch 'master' into careminsterMelanie2012-12-2316-911/+960
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| * | BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-223-35/+45
| * | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams2012-12-221-82/+30
| * | BulletSim: add Enabled parameter and operation to motors.Robert Adams2012-12-221-2/+16
| * | BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-212-101/+20
| * | BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams2012-12-211-6/+0
| * | BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-212-4/+29
| * | BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-213-66/+104
| * | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-214-572/+598
| * | BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-2113-606/+681
* | | Merge branch 'master' into careminsterMelanie2012-12-216-120/+369
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| * | BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
| * | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-212-4/+81
| * | BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
| * | BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-212-7/+19
| * | BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
| * | BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
| * | BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
| * | BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-202-32/+66
| * | BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams2012-12-201-51/+91
| * | BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
| * | BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams2012-12-181-6/+38
| * | BulletSim: comments and TODO list updateRobert Adams2012-12-182-3/+9
* | | Merge branch 'avination' into careminsterMelanie2012-12-188-352/+976
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| * | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| * | * TEST * unscripted sitUbitUmarov2012-12-172-2/+196
| * | make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| * | changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| * | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
| * | missing files remove some warnings...UbitUmarov2012-12-113-4/+3
| * | missing fileUbitUmarov2012-12-111-0/+9
| * | a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
| * | create a new ode character also with the new informationUbitUmarov2012-12-073-5/+20
| * | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-073-4/+50
| * | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-053-101/+74
| * | move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| * | raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| * | Merge branch 'avination' into ubitworkMelanie2012-12-033-102/+367
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| | * | *TEST* diferent avatar colliderUbitUmarov2012-12-032-101/+337
| | * | fix vertex rounding directionUbitUmarov2012-12-031-1/+8
| | * | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| | * | adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
| * | | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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* | | Merge branch 'master' into careminsterMelanie2012-12-185-37/+28
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| * | BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-173-14/+2
| * | BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-174-29/+32
* | | Merge branch 'master' into careminsterMelanie2012-12-1810-123/+195
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| * | BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams2012-12-161-2/+5
| * | BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-166-36/+65
| * | BulletSim: add even more to the TODO list.Robert Adams2012-12-161-4/+27