index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge branch 'master' into careminster
Melanie
2012-11-22
11
-54
/
+54
|
\
|
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
/
+54
*
|
Merge branch 'master' into careminster
Melanie
2012-11-22
12
-321
/
+713
|
\
\
|
|
/
|
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
/
+39
|
*
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
/
+44
|
*
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
/
+46
|
*
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
/
+454
|
*
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
/
+253
|
*
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
/
+327
|
*
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
/
+8
|
*
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
/
+22
|
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
9
-66
/
+67
|
*
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
2
-33
/
+30
|
*
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
2
-8
/
+10
*
|
Merge branch 'master' into careminster
Melanie
2012-11-19
6
-352
/
+220
|
\
\
|
|
/
|
*
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
4
-216
/
+214
|
*
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
2012-11-18
1
-2
/
+6
|
*
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
2012-11-18
1
-134
/
+0
*
|
Merge branch 'avination' into careminster
Melanie
2012-11-17
1
-2
/
+2
|
\
\
|
*
|
add debug position on bad primmesh error
UbitUmarov
2012-11-02
1
-2
/
+2
*
|
|
Merge branch 'master' into careminster
Melanie
2012-11-15
7
-9
/
+75
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
6
-4
/
+70
|
*
|
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
2012-11-13
5
-5
/
+5
*
|
|
Merge branch 'master' into careminster
Melanie
2012-11-09
1
-1
/
+15
|
\
\
\
|
|
/
/
|
*
|
ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
2012-11-08
1
-1
/
+15
*
|
|
Merge branch 'master' into careminster
Melanie
2012-11-08
11
-105
/
+593
|
\
\
\
|
|
/
/
|
*
|
BulletSim: add skeleton classes for shape objectification. This will eventual...
Robert Adams
2012-11-07
1
-0
/
+213
|
*
|
BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
2012-11-07
1
-0
/
+104
|
*
|
BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
2012-11-06
1
-63
/
+161
|
*
|
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
4
-28
/
+82
|
*
|
BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
2012-11-06
1
-12
/
+16
|
*
|
BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
2012-11-06
1
-0
/
+2
|
*
|
BulletSim: only compute linkset mass when membership changes rather than ever...
Robert Adams
2012-11-06
1
-2
/
+6
|
*
|
BulletSim: Add separate linear and angular damping function calls. Add functi...
Robert Adams
2012-11-06
1
-0
/
+9
*
|
|
Merge branch 'master' into careminster
Melanie
2012-11-04
15
-843
/
+1583
|
\
\
\
|
|
/
/
|
*
|
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
6
-17
/
+25
|
*
|
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
4
-20
/
+96
|
*
|
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
3
-61
/
+120
|
*
|
BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
3
-10
/
+24
|
*
|
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
10
-132
/
+274
|
*
|
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
5
-17
/
+39
|
*
|
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
7
-266
/
+256
|
*
|
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
9
-176
/
+328
|
*
|
BulletSim: vehicle tweeking.
Robert Adams
2012-11-03
3
-93
/
+90
|
*
|
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
5
-54
/
+33
|
*
|
BulletSim: Use the PostTaints operation to build the linkset once before the ...
Robert Adams
2012-11-03
2
-124
/
+68
|
*
|
BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
2012-11-03
1
-2
/
+6
|
*
|
BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
2012-11-03
1
-3
/
+4
|
*
|
BulletSim: add definitions for linkset collision mask
Robert Adams
2012-11-03
1
-0
/
+3
|
*
|
BulletSim: code rearrangement
Robert Adams
2012-11-03
2
-8
/
+6
[next]