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| | * BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams2012-08-103-63/+71
| | * BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-094-52/+57
| | * BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
| | * BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-084-53/+46
| * | Merge branch 'master' into careminsterMelanie2012-08-094-14/+47
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| | * BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-074-14/+47
| * | Merge branch 'master' into careminsterMelanie2012-08-072-4/+7
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| | * BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2012-08-062-4/+7
| * | Merge branch 'master' into careminsterMelanie2012-08-043-36/+83
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| | * BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-033-16/+45
| | * BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-033-20/+38
* | | use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2012-08-073-29/+96
* | | ** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2012-08-067-55/+174
* | | bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov2012-08-053-15/+78
* | | ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov2012-08-053-449/+12
* | | *feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov2012-08-041-6/+15
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* | Merge branch 'master' into careminsterMelanie2012-08-032-6/+27
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| * BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2012-08-022-6/+27
* | Merge branch 'master' into careminsterMelanie2012-08-014-12/+19
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| * Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
| * BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams2012-07-312-5/+3
| * BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2012-07-312-7/+11
* | Merge branch 'master' into careminsterMelanie2012-08-016-29/+164
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| * BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-316-29/+164
* | Merge branch 'avination' into careminsterMelanie2012-07-291-2/+2
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| * | Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...Melanie2012-07-271-2/+2
* | | Merge branch 'master' into careminsterMelanie2012-07-287-488/+1171
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| * | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...Justin Clark-Casey (justincc)2012-07-271-4/+2
| * | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2012-07-262-4/+4
| * | BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-264-235/+409
| * | Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...Robert Adams2012-07-261-0/+9
| * | BulletSim: remove unused, commented out code in BSConstraintRobert Adams2012-07-251-8/+0
| * | BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...Robert Adams2012-07-252-301/+301
| * | BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-252-17/+32
| * | BulletSim: small change to use the pointer to the bullet object for zeroing f...Robert Adams2012-07-251-6/+5
| * | BulletSim: Redo parameter specification so only one place hasRobert Adams2012-07-251-248/+378
| * | BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2012-07-252-0/+301
| * | BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2012-07-252-18/+83
* | | Merge branch 'master' into careminsterMelanie2012-07-253-96/+265
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| * | BulletSim: change how prim mass is saved so it is always calculated but zero ...Robert Adams2012-07-231-20/+23
| * | BulletSim: small optimizations for link and unlink codeRobert Adams2012-07-231-12/+8
| * | BulletSim: add Dispose() code to free up resources and close log files.Robert Adams2012-07-231-0/+21
| * | BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-232-6/+139
| * | BulletSim: improve linking to add each link individually rather than rebuildi...Robert Adams2012-07-231-60/+76
* | | Merge branch 'master' into careminsterMelanie2012-07-235-242/+533
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| * BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...Robert Adams2012-07-201-1/+2
| * BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-204-75/+244
| * BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams2012-07-202-15/+14
| * BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-203-45/+146
| * BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-203-101/+97