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* Add System.Xml reference to the console projectMelanie2009-08-171-8/+30
* Misc cleanup.Jeff Ames2009-08-161-9/+4
* Formatting cleanup. Fix some compiler warnings.Jeff Ames2009-08-131-6/+4
* Minor: formatting cleanup.Jeff Ames2009-08-111-6/+4
* Split BasicPhysics classes into separate files.Jeff Ames2009-08-113-415/+508
* * Fix one physics crash for regions larger then 512mx512mTeravus Ovares (Dan Olivares)2009-08-081-1/+4
* This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)2009-08-075-7/+7
* * Remove hard coded 256 limitations from various places. There's no more 2...Teravus Ovares (Dan Olivares)2009-08-074-15/+50
* * Remove some mono compiler warningsJustin Clark-Casey2009-08-051-1/+2
* starting to refactor path generation out of prim extrusiondahlia2009-08-031-2/+18
* Flag certain meshes to avoid vertex list compaction. This should help speed u...Dahlia Trimble2009-07-301-0/+2
* Formatting cleanup.Jeff Ames2009-07-232-3/+3
* * Whoops, forgot the water heightfield.Teravus Ovares2009-07-222-2/+5
* * Exclude heightfield geom from the raycast test. Teravus Ovares2009-07-222-1/+70
* * nothing in this commit, re-triggering panda.. which crashed while testing.Teravus Ovares2009-07-211-1/+1
* * Fixed a case where a prim was a NullPhysicsActor instead of an OdePrimTeravus Ovares2009-07-211-72/+100
* * Created a way that the OpenSimulator scene can ask the physics scene to do ...Teravus Ovares2009-07-198-1/+364
* Revert the nonessential part of r10033 to restore sanity to trampolinesMelanie Thielker2009-07-161-4/+6
* * Tweaking collision reporting a little more in ScenePresence to not check if...Teravus Ovares2009-07-161-2/+2
* Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #...nlin2009-07-151-8/+78
* Thank you, Twitch, for a patch to restore mayhem and murder to OpenSimMelanie Thielker2009-07-141-6/+6
* add a constructor overload and an AddPos method to SculptMeshDahlia Trimble2009-07-141-0/+33
* Some improvements to prim face numbering - only affects viewers using PrimMesherDahlia Trimble2009-07-111-11/+17
* Experimental fix for tilted avatar capsule, Mantis #2905nlin2009-07-082-7/+29
* - fixes a "collection out of sync" exception in the ODE physicsDr Scofield2009-06-252-36/+53
* Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker2009-06-191-0/+1
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-101-2/+2
* Formatting cleanup.Jeff Ames2009-06-106-11/+9
* some code cleanupDahlia Trimble2009-06-061-3/+0
* Fix comparison of UUID with null.Jeff Ames2009-06-041-1/+1
* * Pried apart the ODE tests. This fixes mantis #3212lbsa712009-06-021-0/+0
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-0133-33/+33
* reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble2009-05-311-2/+2
* some clean up of sculpt map caching codeDahlia Trimble2009-05-291-5/+3
* reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble2009-05-291-3/+5
* disable sculpt map caching until a better method of avoiding asset requests c...Dahlia Trimble2009-05-291-5/+8
* Experimental decoded sculpt map cachingDahlia Trimble2009-05-291-17/+48
* Revert "* Added IntegrationTest Attribute and tagged the ODETestClass"Sean Dague2009-05-271-2/+1
* * Added IntegrationTest Attribute and tagged the ODETestClasslbsa712009-05-271-1/+2
* * Upped version number to 0.6.5lbsa712009-05-256-6/+6
* cleaning out warnings.Dr Scofield2009-05-227-170/+168
* Sculpt mesher refactorDahlia Trimble2009-05-191-58/+98
* some sculpted prim geometry accuracy and meshing speed improvementsDahlia Trimble2009-05-151-22/+7
* Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. Sync...Dahlia Trimble2009-05-082-20/+75
* alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514Dahlia Trimble2009-05-031-1/+1
* some code cleanupDahlia Trimble2009-04-241-18/+0
* Limit hollow size of physics proxy to 95%Dahlia Trimble2009-04-242-2/+4
* * It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares2009-04-201-7/+24
* * Prevent a vehicle crashTeravus Ovares2009-04-201-0/+13
* * Allow passing of material type to physics engineTeravus Ovares2009-04-203-19/+258