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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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*
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
2011-11-21
2
-70
/
+29
*
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
/
+9
*
When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
2011-11-21
2
-8
/
+14
*
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
/
+23
*
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
3
-9
/
+14
*
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
2011-11-21
1
-1
/
+3
*
Instead of generating a new list for bad characters on every physics pass, ke...
Justin Clark-Casey (justincc)
2011-11-21
1
-3
/
+12
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
6
-41
/
+29
*
Instead of having scene add/remove collision events directly to the OdeScene ...
Justin Clark-Casey (justincc)
2011-11-15
1
-20
/
+38
*
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...
Justin Clark-Casey (justincc)
2011-11-15
1
-7
/
+4
*
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2011-11-04
2
-1
/
+4
*
Stop llPushObject() from causing problems by adding force via a taint rather ...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
/
+25
*
Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
2011-10-29
1
-7
/
+12
*
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
2011-10-29
1
-51
/
+39
*
Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
2011-10-29
1
-12
/
+12
*
Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
2011-10-29
1
-4
/
+1
*
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
2
-1
/
+24
*
Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
/
+2
*
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2011-10-25
5
-28
/
+10
*
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
/
+6
*
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2011-10-25
2
-13
/
+8
*
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
2
-5
/
+11
*
Fix bug where collision event listeners were not removed once the listener ha...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
/
+5
*
minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
/
+4
*
very minor removal of old commented out line of code in OdeScene
Justin Clark-Casey (justincc)
2011-10-21
1
-5
/
+3
*
remove unnecessary null check on _collisionEventPrim
Justin Clark-Casey (justincc)
2011-10-20
1
-3
/
+0
*
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
1
-22
/
+23
*
For now, stop passing timeStep into methods where it's not actually used.
Justin Clark-Casey (justincc)
2011-10-20
2
-13
/
+5
*
Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
2011-10-18
1
-0
/
+6
*
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2011-10-18
2
-2
/
+10
*
Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
2011-10-18
1
-16
/
+13
*
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
2011-10-18
1
-18
/
+13
*
minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2011-10-18
2
-1
/
+3
*
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
2011-10-18
4
-97
/
+81
*
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
1
-0
/
+1
*
reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2011-10-15
2
-54
/
+36
*
restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
2011-10-15
1
-19
/
+17
*
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
2011-10-15
3
-129
/
+195
*
Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
2011-10-14
1
-1
/
+1
*
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2011-10-14
2
-88
/
+125
*
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
2011-10-13
2
-8
/
+33
*
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2011-10-13
2
-91
/
+79
*
Remove unused local variable i from OdeScene.Simulate()
Justin Clark-Casey (justincc)
2011-10-05
1
-3
/
+0
*
adjust some whitespace to trigger another build, to check the last failure wa...
Justin Clark-Casey (justincc)
2011-09-17
1
-2
/
+2
*
Remove old bullet DotNET and X libraries in preparation for BulletS
Justin Clark-Casey (justincc)
2011-09-17
9
-7027
/
+0
*
Stop the avatar stalling on its first boarder cross when using the ODE plugin
Justin Clark-Casey (justincc)
2011-09-16
1
-6
/
+13
*
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
2
-15
/
+23
*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
2
-67
/
+43
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*
Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
2011-08-28
1
-62
/
+1
|
*
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2011-08-28
2
-5
/
+42
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