| Commit message (Expand) | Author | Age | Files | Lines |
* | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+21 |
* | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+4 |
* | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -1/+16 |
* | Add avatar forces calculation, prim force and raycasting per frame millisecon... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+46 |
* | Collection optional avatar and prim taint frame millisecond times | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+36 |
* | Remove recent optional native collision frame milliseconds stat | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -13/+1 |
* | Add optional stat that records milliseconds spent notifying collision listene... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+14 |
* | Add avatar and prim update milliseconds per frame optional stats | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+31 |
* | Add option native step frame ms stat | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+21 |
* | Add total ODE frame time optional stat, as a sanity check on the main scene p... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+21 |
* | Break down native ODE collision frame time stat into native space collision a... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -4/+22 |
* | Rename new collision stats to 'contacts' - there are/can be multiple contacts... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -6/+6 |
* | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+4 |
* | minor: comment out currently unused OdeScene.sCollisionData | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+9 |
* | Add ODE avatar and prim collision numbers if extra stats collection is enabled. | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -5/+34 |
* | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -19/+13 |
* | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 2012-05-31 | 2 | -10/+143 |
* | refactor: move EventQueueGet path generation into common method. Rename some... | Justin Clark-Casey (justincc) | 2012-05-18 | 1 | -1/+1 |
* | Don't eagerly clear frame collision events when physics actors subscribe and ... | Justin Clark-Casey (justincc) | 2012-05-17 | 1 | -2/+8 |
* | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ... | Justin Clark-Casey (justincc) | 2012-04-24 | 1 | -0/+1 |
* | refactor: simply some properties code in BasicPhysicsPlugin | Justin Clark-Casey (justincc) | 2012-04-22 | 2 | -72/+12 |
* | Fix bug where setting phantom on a prim would result in a server log message ... | Justin Clark-Casey (justincc) | 2012-04-22 | 2 | -18/+367 |
* | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 2012-04-21 | 2 | -10/+20 |
* | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -115/+117 |
* | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -116/+88 |
* | If a physical prim is manually moved (e.g. by a user) then set the geometry p... | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -12/+10 |
* | BulletSim: make avatar animations update properly. | Robert Adams | 2012-03-26 | 3 | -9/+48 |
* | BulletSim: fix typo introducted by previous checkins (git merge sometimes mak... | Robert Adams | 2012-03-26 | 1 | -3/+0 |
* | Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams... | Robert Adams | 2012-03-23 | 1 | -1/+6 |
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| * | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 2012-03-22 | 3 | -15/+11 |
| * | BulletSim: update TODO list. Rearrange code for readability. Add per object f... | Robert Adams | 2012-03-21 | 2 | -17/+17 |
| * | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc... | Robert Adams | 2012-03-21 | 2 | -3/+9 |
| * | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-21 | 1 | -5/+3 |
| * | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-21 | 2 | -7/+16 |
| * | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-21 | 1 | -0/+13 |
* | | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F... | Robert Adams | 2012-03-23 | 1 | -2/+2 |
* | | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 2012-03-23 | 1 | -4/+32 |
* | | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim... | Robert Adams | 2012-03-23 | 2 | -0/+43 |
* | | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 2012-03-23 | 3 | -15/+11 |
* | | BulletSim: update TODO list. Rearrange code for readability. Add per object f... | Robert Adams | 2012-03-23 | 2 | -17/+17 |
* | | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc... | Robert Adams | 2012-03-23 | 2 | -3/+9 |
* | | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-23 | 1 | -5/+3 |
* | | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-23 | 2 | -7/+16 |
* | | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-23 | 1 | -0/+13 |
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* | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
* | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... | Justin Clark-Casey (justincc) | 2012-03-20 | 2 | -8/+16 |
* | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -3/+7 |
* | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th... | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -10/+16 |
* | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -0/+2 |
* | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+3 |