Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * This update includes a wide range of changes to the ODEPlugin for avatar ↵ | Teravus Ovares | 2007-12-26 | 3 | -31/+66 |
| | | | | | | | | | | movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down. | ||||
* | * Coded around another Null packet sent by the packet pool | Teravus Ovares | 2007-12-26 | 1 | -9/+27 |
| | | | | | * Condensed 8 calls to unmanaged code in ODE down to 1 | ||||
* | * Added a -val heightfield value limiter so giant pits of death don't cause ↵ | Teravus Ovares | 2007-12-26 | 1 | -1/+5 |
| | | | | avatar to go into an endless plunge to the middle of the earth. | ||||
* | * Added the ability to land automatically on prim by pressing the page down ↵ | Teravus Ovares | 2007-12-26 | 1 | -7/+7 |
| | | | | | | | button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work. | ||||
* | * ODE: now using the 10.00000638 density value on prim. | Teravus Ovares | 2007-12-24 | 1 | -12/+30 |
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* | * Fixed general avatar bounciness in ODE | Teravus Ovares | 2007-12-22 | 1 | -1/+20 |
| | | | | | * Craggy terrain mishandling by ODE still occasionally causes point bounciness | ||||
* | * Added smoother handling of interpenetrating physical objects. | Teravus Ovares | 2007-12-22 | 2 | -21/+68 |
| | | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity | ||||
* | * Re-did the mass calculations in ODE for Prim | Teravus Ovares | 2007-12-19 | 7 | -17/+303 |
| | | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground. | ||||
* | Misc. cleanup: | Jeff Ames | 2007-12-19 | 3 | -55/+53 |
| | | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers | ||||
* | * Added an Avatar control tweak that disables the PID controller in certain ↵ | Teravus Ovares | 2007-12-15 | 2 | -21/+55 |
| | | | | | | | circumstances. * This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around. | ||||
* | Enabled the sit_ground animation. The sit state is not properly set, but it ↵ | Jeff Ames | 2007-12-13 | 1 | -7/+0 |
| | | | | looks okay, and doesn't seem to break anything. Just move around to stand up. | ||||
* | * Added some simstats to fill the simulator pane of the Statistics monitor. | Teravus Ovares | 2007-12-12 | 6 | -27/+51 |
| | | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. | ||||
* | added copyright notices | Jeff Ames | 2007-12-11 | 7 | -0/+196 |
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* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 15 | -24/+24 |
| | | | | notice of doom | ||||
* | keeping opensim safe for children -- made some namespace references less ↵ | Jeff Ames | 2007-12-04 | 4 | -34/+19 |
| | | | | explicit | ||||
* | * Fixed a whole bunch of console messages. | Adam Frisby | 2007-12-04 | 1 | -4/+4 |
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* | * Flying with ODE and got that sinking feeling? This should help | Teravus Ovares | 2007-12-04 | 1 | -2/+2 |
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* | set svn:eol-style | Jeff Ames | 2007-12-04 | 2 | -1163/+1163 |
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* | * Split out the ODEPlugin Nested classes. | Teravus Ovares | 2007-12-04 | 3 | -1139/+1166 |
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* | * Now using interpolation to expand the 256x256 heightfield data to 512x512 ↵ | Teravus Ovares | 2007-12-03 | 1 | -8/+102 |
| | | | | before it's passed to ODE. | ||||
* | * Resize terrain heightmap info going to ODE to double the resolution. | Teravus Ovares | 2007-12-03 | 1 | -8/+60 |
| | | | | | * Using the nearest neighbor method, interpolation coming soon. | ||||
* | * Restaring the sim works fine in grid mode now. Sims announce themselves ↵ | Teravus Ovares | 2007-11-28 | 2 | -4/+35 |
| | | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine. | ||||
* | * Did some initial work for prim crossing. Just glue so far. | Teravus Ovares | 2007-11-21 | 1 | -1/+1 |
| | | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets. | ||||
* | per chi11ken: adding check for out-of-bounds avatars in POS | Brian McBee | 2007-11-20 | 1 | -0/+18 |
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* | New improved POS! With slippery avatars and extra calculations. | Brian McBee | 2007-11-20 | 1 | -0/+10 |
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* | fixed potential reference invalidation and array out of bounds exception in ↵ | Jeff Ames | 2007-11-20 | 1 | -2/+4 |
| | | | | basicphysics | ||||
* | fixed array range out of bounds exception and reference invalidation under ↵ | Jeff Ames | 2007-11-20 | 1 | -21/+26 |
| | | | | load in POS | ||||
* | Reverting my POS changes. I need to think this through a bit more. | Brian McBee | 2007-11-20 | 1 | -14/+14 |
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* | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 2007-11-20 | 6 | -312/+365 |
| | | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | ||||
* | POS physics. tweaking stair-climbing which broke with my last change | Brian McBee | 2007-11-20 | 1 | -12/+14 |
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* | POS physics: removed "stickiness" from avatars so they can slide along ↵ | Brian McBee | 2007-11-20 | 1 | -10/+8 |
| | | | | surfaces instead of sticking to them. | ||||
* | Tweaked for a possibility of 10 elements. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 |
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* | * Added noisy debug information on the Verbose console to help debugging ↵ | Teravus Ovares | 2007-11-19 | 1 | -0/+20 |
| | | | | oddly placed prim. | ||||
* | * Space allocation fix for prim outside region. >256 & <0. | Teravus Ovares | 2007-11-19 | 1 | -0/+12 |
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* | Fixed - outside of bounds error. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 |
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* | fixed POS rotation with certain angles | Jeff Ames | 2007-11-19 | 1 | -4/+4 |
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* | added rotation support to POS | Jeff Ames | 2007-11-19 | 1 | -4/+8 |
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* | * Split space array structure into a two dimentional array instead of a ↵ | Teravus Ovares | 2007-11-19 | 1 | -27/+38 |
| | | | | single one. Once again. Should help debugging space/copy issues. | ||||
* | Added medium debug information to Verbose mode of the console about ↵ | Teravus Ovares | 2007-11-19 | 1 | -7/+72 |
| | | | | Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D | ||||
* | * Copy/SpaceBorder Fix attempt number 3, hopefully the last | Teravus Ovares | 2007-11-18 | 1 | -11/+21 |
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* | * 2nd attempt to fix the Spaceborder/copy bug | Teravus Ovares | 2007-11-18 | 1 | -1/+6 |
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* | flying in POS should be a bit smoother | Jeff Ames | 2007-11-18 | 1 | -4/+15 |
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* | * Tentative Bug fix for OptikSL's intermittant Copy prim error. | Teravus Ovares | 2007-11-18 | 1 | -13/+23 |
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* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 2 | -59/+55 |
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* | improved avatar logic -- walk up low steps now, sorta | dan miller | 2007-11-17 | 1 | -5/+21 |
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* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 |
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* | * Fix Null comparison for Mono | Teravus Ovares | 2007-11-17 | 1 | -2/+2 |
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* | * Fixed space related SimCrasher ODE error when a prim disables itself ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+37 |
| | | | | because it's out of bounds and user moves it back into the space. | ||||
* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 2 | -32/+219 |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | ||||
* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 |
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