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* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-187-9/+10
* * Last bit of cleanup now. As long as you keep physical prim off, you should...Teravus Ovares2008-02-171-11/+13
* * Various ODE CleanupsTeravus Ovares2008-02-172-64/+83
* * Disabling physical prim crossings until they get a bit more stable.Teravus Ovares2008-02-171-7/+7
* * Fixed the Ghost physical hull on deleting a physical Prim Teravus Ovares2008-02-171-61/+75
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-178-10/+60
* Added copyright notices.Jeff Ames2008-02-171-0/+28
* * ODE Stability update 4 :D Teravus Ovares2008-02-153-107/+240
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-144-18/+18
* * Removed the noise from the console. The last commit seems to have resolve...Teravus Ovares2008-02-142-6/+3
* * Another ODE Stability update. This might fix the recent Linux issues with...Teravus Ovares2008-02-142-90/+210
* * ODE - This fixes a few things and breaks a few more.Teravus Ovares2008-02-143-26/+19
* Cleaned up some typos.Jeff Ames2008-02-143-4/+4
* * Bigisn ODE Stability update 2Teravus Ovares2008-02-142-23/+65
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-139-117/+307
* * This fixes mantis 553 (It appears that the exception is thrown when there i...Teravus Ovares2008-02-132-3/+10
* * Removed a debug line that got called every frame.Teravus Ovares2008-02-132-2/+2
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-138-15/+159
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-1/+1
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-121-6/+38
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-123-11/+97
* * This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares2008-02-122-1/+4
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-116-1/+40
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-0/+1
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-104-12/+12
* * Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinde...Teravus Ovares2008-02-094-2/+87
* * Tweaked timing of rapid mesh requests. Helps a race condition.Teravus Ovares2008-02-091-2/+13
* * Fixed a situation in ODE where it didn't call the mesher on a cube when you...Teravus Ovares2008-02-081-0/+3
* * Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares2008-02-083-14/+83
* * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ...Teravus Ovares2008-02-081-42/+44
* * Removed a statement that crashes the Meshmerizer if you don't have a specif...Teravus Ovares2008-02-081-1/+1
* * Okay, fixed the path cut offset, however the inner wall isn't properly 'cut...Teravus Ovares2008-02-081-2/+2
* * This update adds limited support for Cylinder meshed prim in the Meshmerize...Teravus Ovares2008-02-083-1/+312
* Converted logging to use log4net.Jeff Ames2008-02-0511-76/+82
* * ODE:Fix copy and paste bug in space calculation limitsTeravus Ovares2008-02-011-11/+7
* Temporary try catch around calculateSpaceForGeom() , to see if it gets past m...MW2008-02-011-3/+10
* * Committing random physics stuff to the SVN for use laterTeravus Ovares2008-02-011-0/+86
* * Added more supported feature to particlesystems. While this appears to hav...Teravus Ovares2008-02-011-1/+1
* Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares2008-01-301-0/+2
* * See if this helps Nebadon. Teravus Ovares2008-01-301-8/+3
* * This update restores *nix supportTeravus Ovares2008-01-301-1/+8
* * Experimental ODE Update to make ODE more stableTeravus Ovares2008-01-303-4/+50
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-297-0/+100
* * Commenting out the 'collision notifications' on BulletX, as there hasn't be...Teravus Ovares2008-01-291-2/+2
* * This fixes the stair issue that Sdague reported on *nix. Be aware that if ...Teravus Ovares2008-01-291-2/+11
* * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares2008-01-281-1/+1
* * Mostly ODE update. Things are a bit more behaved then the last experiment...Teravus Ovares2008-01-282-11/+38
* * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps...Teravus Ovares2008-01-272-12/+13
* * Shifted strategy of detecting specific *nix distributions to detecting *nix. Teravus Ovares2008-01-261-2/+2
* * Changing && to || as suggested by dirk and ChrisD, also looks sensible to meJustin Clarke Casey2008-01-251-2/+2