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* * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ↵Teravus Ovares2008-12-148-3/+160
| | | | | | | ODEPlugin and pipes them to their respective LSL method. * NBody will need to be updated, this is an API change. Torque property and AddAngularForce
* * Added Avatar minimum size in the ODEPlugin and a stern warning about ↵Teravus Ovares2008-12-141-0/+15
| | | | setting the capsule size too low in OpenSim.ini
* * A Few physical prim + linkset fixes. Prevent some crashesTeravus Ovares2008-12-141-19/+51
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* * Committing a slightly distilled version of nlin's ODECharacter race ↵Teravus Ovares2008-12-102-45/+139
| | | | | | | condition eliminator. * The modifications that I made were only so that it didn't require changes to the public physics api.
* * Fixes a few instances of llSetStatus with Axis lock gone wrong. Teravus Ovares2008-12-091-4/+46
| | | | | * Sums up the masses of the objects within a physical linkset
* Minor formatting cleanup.Jeff Ames2008-12-091-2/+2
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* * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.Teravus Ovares2008-12-099-1/+48
| | | | | | * Warning! Physics API change. This means that the NBodySimulation needs to be updated! * PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class.
* clean up some old debugging codeDahlia Trimble2008-12-091-43/+0
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* * Adds some rudimentary error handling to the physics debug drawstuff tool.Teravus Ovares2008-12-081-6/+16
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* * Tweaks physics so that linked prim are a single body. This will make ↵Teravus Ovares2008-12-073-83/+687
| | | | | | | | linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed.
* killing warnings, reformatting RemoteAdminPluginDr Scofield2008-12-051-1/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak.Justin Clarke Casey2008-12-041-2/+5
| | | | | | | * Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use plugins to be used instead.
* Update svn properties.Jeff Ames2008-12-032-2511/+2511
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* Remove duplicated avatar height calculation in lsl functions.idb2008-12-013-17/+34
| | | | | Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2008-11-302-0/+2511
| | | | dependencies
* Removed remaining meshing codeDahlia Trimble2008-11-302-2511/+0
| | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-298-3042/+525
| | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
* * refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey2008-11-201-13/+13
| | | | | | * move the directory choice for plugins outside into RegionApplicationBase
* * Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2008-11-201-12/+30
| | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-201-1/+1
| | | | root agent scene test
* Guard against a strange nullref in ODEMelanie Thielker2008-11-191-0/+5
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* Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble2008-11-161-1/+2
| | | | artifacts
* * minor: remove mono compiler warningsJustin Clarke Casey2008-11-141-1/+1
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* * refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey2008-11-121-1/+1
| | | | SceneGraph to make it more descriptive of its intended function
* Thank you, idb, for a patch that fixes avatar height calculationMelanie Thielker2008-11-101-3/+4
| | | | | | Our feet will now be above ground
* Enabled SoftERP for the contact structure but not SoftCFM.Charles Krinke2008-11-091-1/+6
| | | | | | A tube on a pole is a bit less "flubbery" so maybe this is the right direction.
* Clean up a few comments.Charles Krinke2008-11-091-11/+3
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* Clean up the mass < 0 logic a tiny bit whenCharles Krinke2008-11-091-2/+1
| | | | | calculating mass.
* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-1/+1
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* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-061-1/+1
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* Add more vertex normals and UV coordinates. Sync with primmesher.dll forge ↵Dahlia Trimble2008-11-051-49/+123
| | | | project.
* Revert last checkin. Avatars fall through non-physical prims now.Charles Krinke2008-11-011-12/+7
| | | | | | There is more to the solution then just enabling soft_erp and soft_cfm for all d.Contact cases.
* Added soft_cfm and soft_erp to the general "contact" initializationCharles Krinke2008-11-011-7/+12
| | | | | | for physical prim interactions. They were not previously enabled for prim-prim interactions.
* Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵Dahlia Trimble2008-10-291-49/+59
| | | | forge project.
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-281-4/+4
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* some sorely needed extruder code simplification and refactoring, also some ↵Dahlia Trimble2008-10-281-138/+50
| | | | fixes to cut face UV coordinates
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-271-2/+1
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* Add end faces when radius setting is non-zeroDahlia Trimble2008-10-241-5/+8
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* * minor: eliminate some mono compiler warningsJustin Clarke Casey2008-10-241-2/+1
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* un-double-flipped some double-flipped normals in circular path prim end capsDahlia Trimble2008-10-241-42/+2
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* Fixed a floating point error accumulation that was causing missing end faces ↵Dahlia Trimble2008-10-241-34/+68
| | | | on some twisted prims
* * Add a config option for filtering collisions. Sometimes, under load, ↵Teravus Ovares2008-10-221-0/+5
| | | | this seems to cause bouncing on really thin flat prim.
* More work in vertex normals and texture UVs. Syncing code with pyov.Dahlia Trimble2008-10-211-18/+328
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* * minor: remove mono warningsJustin Clarke Casey2008-10-191-1/+1
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* More progress towards implementing vertex normals - not complete yet.Dahlia Trimble2008-10-191-116/+371
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* * Changed the dupe collision depth limiter to be slightly more restrictive. ↵Teravus Ovares2008-10-181-3/+3
| | | | (less chance for a dupe)
* * Fix an over compensation for bounciness on flat PrimitiveTeravus Ovares2008-10-172-9/+7
| | | | | | * Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator. * llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec.
* * Adds a lot of stability and performance to the physics engine. The ↵Teravus Ovares2008-10-171-1/+86
| | | | | | | avatar bounces less and things are a bit less explosive. * Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
* * minor: get rid of pointless ipeSenderJustin Clarke Casey2008-10-161-0/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2401Justin Clarke Casey2008-10-161-0/+1
| | | | | | | * Removes spacers that are also separators in llParseString2List * Thanks idb