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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-09-11
BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...
Robert Adams
1
-8
/
+8
2013-09-11
BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...
Robert Adams
4
-11
/
+128
2013-09-11
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the...
Robert Adams
2
-14
/
+14
2013-09-11
BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...
Robert Adams
2
-9
/
+24
2013-09-11
BulletSim: move linkset extension operations into BSPrimLinkable where they s...
Robert Adams
2
-31
/
+42
2013-09-11
BulletSim: add unmanaged and XNA functions for hinge, slider and spring const...
Robert Adams
3
-2
/
+241
2013-09-11
BulletSim: complete linkage of spring constraint into linkset constraint.
Robert Adams
3
-15
/
+77
2013-09-11
BulletSim: add spring constraint to linkset constraint types.
Robert Adams
1
-0
/
+85
2013-09-11
BulletSim: add API and calls for spring constraint parameters.
Robert Adams
3
-0
/
+82
2013-09-11
BulletSim: fixes for change linkset implementation of physical linksets.
Robert Adams
4
-17
/
+22
2013-08-27
BulletSim: add some protections for processing when shutting down.
Robert Adams
1
-2
/
+2
2013-08-20
* Fix some threading issues in BulletXNA (the managed bullet library), this s...
teravus
1
-1
/
+45
2013-08-14
BulletSim: include check for volume detect in check for zeroing avatar motion.
Robert Adams
2
-2
/
+6
2013-08-14
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
5
-5
/
+23
2013-08-13
BulletSim: move the creation of the avatar movement actor creating to
Robert Adams
1
-7
/
+7
2013-08-12
BulletSim: add check in avatar stair step code to verify the collision
Robert Adams
4
-13
/
+26
2013-08-08
BulletSim: adjust avatar position when the avatar's size is changed.
Robert Adams
2
-4
/
+12
2013-08-02
BulletSim: When converting linkset types, don't try to change the list
Robert Adams
1
-9
/
+20
2013-08-02
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
8
-2
/
+99
2013-08-02
BulletSim: add BSLinkInfo structure to remember link specific information
Robert Adams
3
-86
/
+174
2013-07-30
BulletSim: distribute vehicle physical settings to all members of
Robert Adams
3
-43
/
+61
2013-07-30
BulletSim: make density display and return value consistant with how
Robert Adams
3
-8
/
+22
2013-07-23
BulletSim: Turn on center-of-mass calculation by default.
Robert Adams
2
-5
/
+7
2013-07-23
Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...
Robert Adams
3
-7
/
+59
2013-07-23
Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...
Robert Adams
1
-2
/
+15
2013-07-23
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...
Robert Adams
2
-12
/
+33
2013-07-23
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
5
-18
/
+121
2013-07-23
Revert "Revert "Add experimental stubs for an extension function interface on...
Robert Adams
2
-0
/
+15
2013-07-23
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
Robert Adams
3
-23
/
+64
2013-07-22
Revert "BulletSim: freshen up the code for constraint based linksets."
Robert Adams
3
-64
/
+23
2013-07-22
Revert "Add experimental stubs for an extension function interface on both"
Robert Adams
2
-15
/
+0
2013-07-22
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
5
-121
/
+18
2013-07-22
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
Robert Adams
2
-33
/
+12
2013-07-22
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
Robert Adams
1
-15
/
+2
2013-07-22
Revert "BulletSim: Add logic to linksets to change physical properties for"
Robert Adams
3
-59
/
+7
2013-07-22
BulletSim: Add logic to linksets to change physical properties for
Robert Adams
3
-7
/
+59
2013-07-22
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
Robert Adams
1
-2
/
+15
2013-07-22
BulletSim: only create vehicle prim actor when vehicles are enabled.
Robert Adams
2
-12
/
+33
2013-07-22
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
5
-18
/
+121
2013-07-22
Add experimental stubs for an extension function interface on both
Robert Adams
2
-0
/
+15
2013-07-22
BulletSim: freshen up the code for constraint based linksets.
Robert Adams
3
-23
/
+64
2013-07-18
BulletSim: add position resetting for stationary avatars so they don't
Robert Adams
2
-5
/
+20
2013-07-17
BulletSim: fix small bug where everything looked like it was colliding
Robert Adams
2
-6
/
+10
2013-07-09
BulletSim: add parameter to optionally disable vehicle linear deflection.
Robert Adams
2
-16
/
+34
2013-07-08
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
4
-138
/
+146
2013-07-08
minor: remove some mono compiler warnings in OdePlugin
Justin Clark-Casey (justincc)
2
-2
/
+1
2013-07-07
BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...
Vegaslon
1
-15
/
+16
2013-07-07
BulletSim: fix jumping up and down of linksets when center-of-mass
Robert Adams
1
-6
/
+2
2013-07-07
BulletSim: rename position and orientation variables to remove the
Robert Adams
3
-95
/
+71
2013-07-06
BulletSim: implementation of linkset center-of-mass.
Robert Adams
5
-29
/
+70
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