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2011-07-30minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)3-7/+8
2011-07-30minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)3-7/+26
2011-07-30refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)1-117/+141
2011-07-30refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)1-220/+240
2011-07-30fix bug in previous commitJustin Clark-Casey (justincc)1-1/+2
2011-07-30refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)1-99/+123
2011-07-29Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)1-1/+11
2011-07-29fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)1-3/+14
2011-07-29refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)1-28/+36
2011-07-29refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)1-182/+191
2011-07-29refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)1-270/+274
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2-17/+92
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams4-98/+151
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake4-98/+151
2011-07-20Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake1-14/+0
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2-1/+5
2011-07-15Fix some local id issues in physics glueroot8-54/+14
2011-07-15Fox some local id issues in physics glueMelanie10-65/+20
2011-07-15Revert "Add localid support to ch0de properly"Melanie10-20/+65
2011-07-15Add localid support to ch0de properlyTom10-65/+20
2011-07-15Fix a raycast issueTom2-4/+20
2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)3-18/+126
2011-07-12temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)1-2/+3
2011-07-12minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)1-1/+0
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2-25/+29
2011-07-11minor Tack the prim name on the end of the "experimental mesh proxy generatio...Justin Clark-Casey (justincc)1-1/+1
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2-2/+3
2011-07-11comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)1-1/+1
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)3-24/+38
2011-07-08refactor: eliminate redundant return statementJustin Clark-Casey (justincc)1-3/+1
2011-07-08refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2-49/+58
2011-07-08Fix interpretation of physics mesh proxies from mesh dataJustin Clark-Casey (justincc)1-0/+10
2011-07-08minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2-53/+23
2011-07-08refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2-3825/+3873
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)4-5/+14
2011-06-29Allow physics proxy generation for meshes using new asset format.dahlia2-5/+21
2011-06-20BulletSim initial checkinRobert Adams29-0/+9055
2011-06-15Add localID to physical object creation functions.Mic Bowman2-1/+21
2011-06-10partial update for new mesh asset format - handle both old and new formats fo...dahlia1-1/+5
2011-05-22Implement llGodLikeRezObject and llGetUsedMemoryMelanie1-1/+2
2011-04-29Fix crash when [Mesh] section is missing from configuration filesDan Lake1-1/+2
2011-04-21Group collada meshies settings under [Mesh] in OpensimDefaults.iniBlueWall1-1/+2
2011-04-19fix meshing failure on sculpt maps smaller than 64x64dahlia1-3/+10
2011-04-12force mesh proxy for simple box prims with path cutdahlia2-0/+6
2011-01-28Comment a very spammy debug message that was being output directly to console.Melanie1-1/+1
2011-01-20Fix drift of static prim.Kitto Flora1-1/+13
2011-01-04Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...Kitto Flora2-227/+209
2010-12-29Fix av/prim eject problem.Kitto Flora1-45/+60
2010-12-24This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...Diva Canto1-0/+5