| Commit message (Expand) | Author | Files | Lines |
2013-04-29 | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 20 | -152/+152 |
2013-04-29 | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 11 | -282/+282 |
2013-04-29 | BulletSim: first cut at new linksetCompound shape building. | Robert Adams | 1 | -63/+27 |
2013-04-29 | BulletSim: fix crash when creating new hull. | Robert Adams | 1 | -13/+14 |
2013-04-29 | BulletSim: code for creating the avatar capsule shape. | Robert Adams | 1 | -0/+13 |
2013-04-29 | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 20 | -1050/+290 |
2013-04-29 | BulletSim: complete BSShape classes. | Robert Adams | 3 | -19/+316 |
2013-04-24 | BulletSim: partial addition of BSShape class code preparing for | Robert Adams | 2 | -52/+191 |
2013-04-24 | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 3 | -0/+44 |
2013-04-23 | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 5 | -25/+123 |
2013-04-22 | BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c... | Robert Adams | 1 | -5/+2 |
2013-04-09 | BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. | Robert Adams | 3 | -6/+18 |
2013-04-09 | BulletSim: some formatting changes. | Robert Adams | 1 | -10/+17 |
2013-04-09 | Another algorithm for AngularVerticalAttraction. This one Takes into account ... | Vegaslon | 1 | -0/+23 |
2013-04-09 | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 3 | -94/+183 |
2013-04-09 | BulletSim: fix problem where large sets of mega-regions weren't registering | Robert Adams | 1 | -3/+3 |
2013-04-08 | BulletSim: moving comments around. No functional change. | Robert Adams | 3 | -10/+11 |
2013-04-08 | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 10 | -123/+137 |
2013-04-08 | BulletSim: complete movement of physical object action code out of the | Robert Adams | 11 | -636/+1078 |
2013-04-02 | BulletSim: create axis lock constraint with proper orientation and | Robert Adams | 1 | -4/+2 |
2013-04-01 | BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD | Robert Adams | 3 | -6/+20 |
2013-04-01 | BulletSim: rearrange mega-region terrain code to make the thread flow | Robert Adams | 1 | -15/+18 |
2013-03-31 | BulletSim: stop an avatar from moving if standing on a stationary | Robert Adams | 1 | -1/+8 |
2013-03-31 | BulletSim: not quite functional axis lock code. | Robert Adams | 5 | -35/+43 |
2013-03-31 | BulletSim: start the renaming of local variables to m_ form to match the Open... | Robert Adams | 1 | -23/+23 |
2013-03-31 | BulletSim: fix line endings in BSActor* | Robert Adams | 2 | -291/+302 |
2013-03-31 | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 5 | -112/+149 |
2013-03-31 | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 4 | -74/+311 |
2013-03-28 | BulletSim: fix race condition when creating very large mega-regions. | Robert Adams | 5 | -22/+35 |
2013-03-28 | BulletSim: tweaks to terrain boundry computation. No functional changes. | Robert Adams | 1 | -21/+29 |
2013-03-26 | BulletSim: prevent asset fetching loop when the fetched asset fails to mesh. | Robert Adams | 1 | -52/+64 |
2013-03-25 | BulletSim: new algorithm for vertical attraction which uses quaternion | Robert Adams | 1 | -3/+45 |
2013-03-25 | BulletSim: small tweaks and formatting in the parameter fetching code. | Robert Adams | 1 | -5/+16 |
2013-03-25 | BulletSim: fix possible race condition where an prim's asset can be requested... | Robert Adams | 3 | -11/+24 |
2013-03-25 | BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu... | Robert Adams | 2 | -14/+74 |
2013-03-19 | BulletSim: change 'degenerate mesh' message from Error to Debug because there | Robert Adams | 1 | -1/+1 |
2013-03-19 | BulletSim: code to generate a higher resolution terrain mesh. Parameter | Robert Adams | 4 | -18/+189 |
2013-03-19 | BulletSim: add terrain contact processing threshold parameter. Initialize con... | Robert Adams | 4 | -1/+23 |
2013-03-16 | BulletSim: add INI parameter for angular banking timescale fudge parameter. | Robert Adams | 2 | -7/+12 |
2013-03-16 | BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra... | Vegaslon | 1 | -16/+17 |
2013-03-15 | BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat... | Vegaslon | 1 | -1/+1 |
2013-03-09 | BulletSim: remove the ability for avatars to fly off the edge of | Robert Adams | 4 | -23/+117 |
2013-03-06 | Add regression test for presence crossing between regions on the same simulator. | Justin Clark-Casey (justincc) | 1 | -2/+7 |
2013-03-01 | BulletSim: more things into the TODO list. | Robert Adams | 1 | -1/+6 |
2013-03-01 | BulletSim: add parameters, code cleanup around checking and enforcing | Robert Adams | 3 | -14/+57 |
2013-02-26 | BulletSim: fix crash around race condition when a mesh asset cannot | Robert Adams | 2 | -8/+12 |
2013-02-25 | BulletSim: tweeks to make avatar jump work better. | Robert Adams | 1 | -4/+6 |
2013-02-21 | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 5 | -33/+68 |
2013-02-19 | Deleted all AssemblyFileVersion directives | Diva Canto | 3 | -3/+3 |
2013-02-17 | BulletSim: experimental lock axis code using constraints. Not enabled | Robert Adams | 2 | -22/+74 |