Commit message (Collapse) | Author | Files | Lines | ||
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2012-10-09 | temporary debug code | UbitUmarov | 1 | -0/+19 | |
2012-10-09 | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 1 | -0/+3 | |
cases things seem not to stop | |||||
2012-10-09 | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 1 | -6/+8 | |
geom types | |||||
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 4 | -83/+229 | |
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
2012-10-07 | a few changes/fix (?) | UbitUmarov | 4 | -117/+112 | |
2012-10-07 | bug fix + make costs visible for testing | UbitUmarov | 3 | -37/+76 | |
2012-10-07 | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 1 | -0/+11 | |
2012-10-07 | fix wrong file commited | UbitUmarov | 1 | -10/+0 | |
2012-10-07 | comment out a spam coment on core Meshmerizer | UbitUmarov | 1 | -26/+4 | |
2012-10-07 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 3 | -24/+118 | |
2012-10-07 | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 5 | -1033/+609 | |
now | |||||
2012-10-04 | more changes and more non active code | UbitUmarov | 4 | -29/+144 | |
2012-10-04 | more changes. Most code not in use | UbitUmarov | 5 | -23/+615 | |
2012-10-03 | missing changed file | UbitUmarov | 1 | -1/+1 | |
2012-10-03 | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 1 | -4/+39 | |
for all physics engines) | |||||
2012-10-03 | making meshworker have more work.. | UbitUmarov | 2 | -4/+23 | |
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 7 | -163/+262 | |
2012-09-27 | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2 | -34/+126 | |
2012-09-17 | Remove spammy "axislock" debug. | Melanie | 1 | -1/+1 | |
2012-08-15 | BulletSim: add hinge constraint. | Robert Adams | 3 | -6/+126 | |
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. | |||||
2012-08-15 | BulletSim: add locking to constraintCollection and rename some of the public ↵ | Robert Adams | 2 | -147/+197 | |
method variables to reduce confusion between a physics scene and the real scene. | |||||
2012-08-15 | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 5 | -34/+44 | |
and then commenting out most of the additions. | |||||
2012-08-15 | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵ | Robert Adams | 1 | -15/+15 | |
Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. | |||||
2012-08-15 | BulletSim: fix problem of a null reference exception on shutdown if there ↵ | Robert Adams | 1 | -12/+13 | |
were linksets in the region. | |||||
2012-08-15 | BulletSim: Refactor BSConstraintCollection to add a new ↵ | Robert Adams | 1 | -4/+12 | |
RemoveAndDestroyConstraint(BSConstraint xx) | |||||
2012-08-15 | BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵ | Robert Adams | 1 | -0/+17 | |
recomputation after linksets changed, etc | |||||
2012-08-15 | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 1 | -6/+10 | |
2012-08-15 | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 1 | -3/+8 | |
2012-08-10 | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 7 | -44/+78 | |
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs. | |||||
2012-08-10 | BulletSim: Add module names to DetailLog output. Fix some problems with ↵ | Robert Adams | 3 | -63/+71 | |
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. | |||||
2012-08-09 | BulletSim: add an identifier to the TaintObject call so exceptions that ↵ | Robert Adams | 4 | -52/+57 | |
happen when the taint is invoked can be debugged | |||||
2012-08-09 | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 6 | -94/+146 | |
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked. | |||||
2012-08-08 | BulletSim: add avatar code to keep avatars from ending up trapped under the ↵ | Robert Adams | 4 | -53/+46 | |
terrain | |||||
2012-08-07 | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 4 | -14/+47 | |
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | |||||
2012-08-07 | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 3 | -29/+96 | |
2012-08-06 | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 2 | -4/+7 | |
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | |||||
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 7 | -55/+174 | |
including unmanaged memory allocations (allocated by managed code) | |||||
2012-08-05 | bug fix: keep sculpt bitmaps border pixels during resolution scaling. | UbitUmarov | 3 | -15/+78 | |
let this eventually have diferent interpolator last steps on each direction as sl seems to do. | |||||
2012-08-05 | ubitmeshing: mask out mirror and invert bits on sculpttype convertion. | UbitUmarov | 3 | -449/+12 | |
Remove some unused | |||||
2012-08-04 | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 1 | -6/+15 | |
than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198. | |||||
2012-08-03 | BulletSim: pass collision subscription information to the C++ code so ↵ | Robert Adams | 3 | -16/+45 | |
collisions on objects that don't care are not reported up. | |||||
2012-08-03 | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 3 | -20/+38 | |
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character. | |||||
2012-08-02 | BulletSim: Debugging log statements added. Reduced size of updata buffer ↵ | Robert Adams | 2 | -6/+27 | |
trying to find a corrupted memory problem. Update DLL and SO. | |||||
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+5 | |
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class. | |||||
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵ | Robert Adams | 2 | -5/+3 | |
not rebuild the physics mesh. Update the DLLs and SOs to latest version. | |||||
2012-07-31 | BulletSim: change boolean parameters in the shape data from int's to float's ↵ | Robert Adams | 2 | -7/+11 | |
to be consistant with parameter data structure | |||||
2012-07-31 | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 6 | -29/+164 | |
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked. | |||||
2012-07-27 | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵ | Justin Clark-Casey (justincc) | 1 | -4/+2 | |
is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed. | |||||
2012-07-27 | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 1 | -2/+2 | |
inworldz claims and SL's realities | |||||
2012-07-26 | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. | Robert Adams | 2 | -4/+4 | |