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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-07
create a new ode character also with the new information
UbitUmarov
3
-5
/
+20
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
3
-4
/
+50
2012-12-06
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2
-83
/
+130
2012-12-06
BulletSim: update and add to the TODO list.
Robert Adams
1
-31
/
+56
2012-12-06
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
1
-27
/
+34
2012-12-06
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
1
-3
/
+1
2012-12-06
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
1
-191
/
+185
2012-12-06
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
1
-14
/
+28
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2
-20
/
+38
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
3
-101
/
+74
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
3
-14
/
+47
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
7
-80
/
+95
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
2
-101
/
+337
2012-12-03
fix vertex rounding direction
UbitUmarov
1
-1
/
+8
2012-12-03
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
1
-0
/
+16
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-12-03
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
4
-111
/
+115
2012-12-03
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2
-3
/
+22
2012-12-03
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
1
-0
/
+112
2012-12-03
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
1
-47
/
+19
2012-12-03
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2
-17
/
+17
2012-12-03
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
1
-33
/
+128
2012-12-01
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
4
-10
/
+15
2012-11-29
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
3
-48
/
+73
2012-11-29
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2
-3
/
+31
2012-11-29
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
4
-10
/
+26
2012-11-29
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
1
-8
/
+8
2012-11-28
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
1
-3
/
+15
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
7
-22
/
+63
2012-11-28
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2
-1
/
+9
2012-11-27
BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
1
-58
/
+79
2012-11-27
BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
1
-6
/
+16
2012-11-27
BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
1
-95
/
+114
2012-11-27
BulletSim: implementation of vertical attraction motor.
Robert Adams
1
-41
/
+62
2012-11-27
BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
1
-10
/
+27
2012-11-26
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
4
-59
/
+26
2012-11-25
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
1
-60
/
+64
2012-11-25
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
1
-2
/
+2
2012-11-25
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
1
-89
/
+40
2012-11-25
BulletSim: add ToString override to BSVMotor.
Robert Adams
1
-1
/
+6
2012-11-25
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2
-27
/
+74
2012-11-25
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2
-18
/
+17
2012-11-25
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2
-16
/
+22
2012-11-25
BulletSim: complete vector motor. Correct line endings.
Robert Adams
1
-104
/
+129
2012-11-25
BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
1
-0
/
+7
2012-11-25
BulletSim: add parameter for terrain collision margin.
Robert Adams
3
-54
/
+45
2012-11-25
BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
2
-0
/
+198
2012-11-24
don't zero constant force and torque in selection
UbitUmarov
1
-6
/
+6
2012-11-24
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
1
-1
/
+2
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