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2013-03-26BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams1-52/+64
Check for the case where the fetched mesh asset fails meshing (degenerate triangles or no physical mesh). In this case, the asset is marked 'failed' and BulletSim doesn't keep trying to fetch over-and-over trying to get a good asset.
2013-03-25BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams1-3/+45
arithmetic to compute the shortest path between the current tilt and vertical.
2013-03-25BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams1-5/+16
2013-03-25BulletSim: fix possible race condition where an prim's asset can be ↵Robert Adams3-11/+24
requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
2013-03-25BulletSim: parameterize C# HACD hull creation. Add feature of reducing max ↵Robert Adams2-14/+74
hull count for simple (non-cut prims) meshes.
2013-03-19BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams1-1/+1
seem to be lots of sculpties with this problem while the condition really doesn't change region operation.
2013-03-19BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams4-18/+189
TerrainMeshMagnification controls number of vertices generated per heightmap point. Default is 3.
2013-03-19BulletSim: add terrain contact processing threshold parameter. Initialize ↵Robert Adams4-1/+23
contact processing threshold for static object as well as mesh terrain.
2013-03-16BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2-7/+12
2013-03-16BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL ↵Vegaslon1-16/+17
Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis) Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-15BulletSim: Tweak vertical angular attraction to remove double ↵Vegaslon1-1/+1
VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side. Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-12Spot fix the interpenetration issue. Thanks, Ter.Melanie1-2/+2
2013-03-09BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams4-23/+117
regions when there are no region neighbors. Add some terrain location processing routines to support above.
2013-03-06Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)1-2/+7
Unlike a much earlier commented out version of this test, this is done in synchronous mode.
2013-03-01BulletSim: more things into the TODO list.Robert Adams1-1/+6
2013-03-01BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams3-14/+57
maximum velocity and angular velocity values for prims.
2013-02-26BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams2-8/+12
be fetched. Update TODO list.
2013-02-25BulletSim: tweeks to make avatar jump work better.Robert Adams1-4/+6
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams5-33/+68
to eliminate some of the "cannot find terrain height" warning messages.
2013-02-19Deleted all AssemblyFileVersion directivesDiva Canto3-3/+3
2013-02-17BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2-22/+74
by default. Like more debugging is needed.
2013-02-17BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams5-47/+338
Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams5-394/+348
(like vectors or quaternions).
2013-02-16BulletSim: fix physical object appearing to slowly float off whenRobert Adams1-1/+1
they stop moving.
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams7-25/+150
funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on ↵Robert Adams8-124/+162
simulator to update info.
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update ↵Robert Adams2-0/+7
DLLs and SOs for setting same.
2013-02-08BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2-16/+12
variables rather than own local varaibles.
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams5-18/+25
Various comments and debugging message mods.
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate ↵Robert Adams8-225/+109
layers for physical (vs simulator) location displacement and linksets.
2013-02-08BulletSim: reclass BSPrim into layers so linkset and physical world ↵Robert Adams2-0/+297
displacement is implemented as overlay classes rather than if statements scattered about.
2013-02-07BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2-30/+28
dialog setting of friction, restitution, ... working.
2013-02-07BulletSim: fix exceptions caused by setting physical properties before the ↵Robert Adams1-5/+10
prim body is initialized.
2013-02-07BulletSim: add user setting of friction, density and restitution.Robert Adams3-27/+94
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie2-3/+13
to work with the new params. Not actually plumbed just yet.
2013-02-07Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie1-1/+1
values are not even used.
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-5/+0
This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-0/+5
Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams3-29/+52
2013-02-06BulletSim: set removing zero width triangles in meshes to be enabled by ↵Robert Adams2-1/+2
default. This should fix the invisible barrier in sculptie doorways bug.
2013-02-06BulletSim: check for completely degenerate meshes (ones with allRobert Adams1-9/+19
triangles having zero width) and output an error rather than throwing and exception.
2013-02-06BulletSim: remove an exception which occurs if a physics meshRobert Adams1-2/+4
asset is not found.
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams2-24/+33
and, for the moment, default to 'off'.
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams5-45/+59
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
2013-02-05BulletSim: add debugging looking for doorway sculpty problemsRobert Adams3-4/+33
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams5-158/+152
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05BulletSim: correct angular vertical attraction to properly correct an upside ↵Robert Adams1-1/+1
down vehicle.
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)7-7/+7
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
2013-02-01Revert "Update assembly version numbers"BlueWall7-7/+7
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec.
2013-02-01Update assembly version numbersBlueWall7-7/+7