| Commit message (Expand) | Author | Files | Lines |
2014-11-29 | Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-29 | minor: Remove a few indenting problems introduced to recent 265fe349 and conv... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2014-11-29 | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 10 | -30/+65 |
2014-11-25 | refactor: Move methods to start a monitored thread, start work in its own thr... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-25 | Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a... | Justin Clark-Casey (justincc) | 3 | -3/+16 |
2014-11-25 | Label all threadpool calls being made in core OpenSimulator. This is to add ... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-25 | If Bullet is running on its own thread, use a reset event to control timing r... | Justin Clark-Casey (justincc) | 1 | -2/+9 |
2014-11-25 | Make BulletSim thread be ThreadPriority.Highest if running | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2014-11-25 | Temporary hack to disable av to av collisions in bulletsim. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-19 | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 10 | -19/+45 |
2014-10-13 | name the thread | UbitUmarov | 1 | -0/+1 |
2014-10-12 | try to reduce avatar bounce on falls. Not all possible side effects | UbitUmarov | 1 | -25/+19 |
2014-10-05 | reduce some avatar engine strenght | UbitUmarov | 1 | -9/+10 |
2014-10-04 | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 1 | -0/+2 |
2014-09-29 | remove check of other prim top height on steps climb code | UbitUmarov | 1 | -3/+4 |
2014-09-29 | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2 | -57/+320 |
2014-09-23 | fix building state logic... | UbitUmarov | 1 | -2/+2 |
2014-09-03 | Don't need to check separate physics status in bulletsim update since that me... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2014-09-03 | Make bulletsim thread alarm if no update for 5 seconds. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2014-09-03 | minor: fix indenting from previous commit b08ab1e | Justin Clark-Casey (justincc) | 1 | -7/+7 |
2014-09-03 | If BulletSim is running on its own threads, start this thread via the thread ... | Justin Clark-Casey (justincc) | 1 | -3/+8 |
2014-08-21 | BulletSim: add new Bullet 2.82 constraint type codes and rename the | Robert Adams | 2 | -7/+9 |
2014-07-30 | BulletSim: thread safe handling of list of avatars. | Robert Adams | 1 | -3/+18 |
2014-07-29 | Allow the "debug scene set physics false|true" command to work when bulletsim... | Justin Clark-Casey (justincc) | 2 | -1/+14 |
2014-07-26 | BulletSim: rearrange code for sensing whether shapes have been | Robert Adams | 3 | -60/+60 |
2014-07-21 | avatar collisions fix | UbitUmarov | 1 | -51/+54 |
2014-07-21 | change ava to ava collisions a bit | UbitUmarov | 1 | -30/+42 |
2014-07-21 | bug fix | UbitUmarov | 1 | -4/+5 |
2014-07-21 | Fixed avatar hovering above the ground. The avatar physics capsule was too tall. | Oren Hurvitz | 1 | -2/+4 |
2014-07-20 | fix physics sit for physical child prims | UbitUmarov | 1 | -4/+4 |
2014-07-19 | revert to capsule representation of avatar collider | UbitUmarov | 1 | -297/+28 |
2014-07-18 | BulletSim: Modify first and default vehicle vertical attractor to be feature ... | Vegaslon | 1 | -0/+14 |
2014-07-18 | refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con... | Justin Clark-Casey (justincc) | 1 | -18/+19 |
2014-07-18 | With ODE physics, fix an issue where the avatar couldn't jump and then move f... | Justin Clark-Casey (justincc) | 1 | -18/+5 |
2014-07-18 | reduce avatar hover in basic ode plugin | UbitUmarov | 1 | -1/+1 |
2014-07-17 | BulletSim: rearrange code to prevent using null pointers when a | Robert Adams | 1 | -11/+10 |
2014-06-27 | Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha... | Vegaslon | 2 | -2/+25 |
2014-06-20 | BulletSim: add some locking for collision lists to prevent collsions | Robert Adams | 2 | -4/+15 |
2014-06-18 | BulletSim: stop processing linkset child when it is discovered that the | Robert Adams | 1 | -0/+1 |
2014-06-18 | BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters | Robert Adams | 2 | -11/+18 |
2014-06-17 | Fix previous commit to ignore water height and allow flying underwater (swimm... | AliciaRaven | 1 | -16/+1 |
2014-06-17 | Add upward force to flight when close to the ground. Prevents current belly f... | AliciaRaven | 1 | -0/+26 |
2014-06-17 | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 7 | -7/+7 |
2014-06-08 | BulletSim: fix exceptions while rebuilding linksets with mesh children. | Robert Adams | 1 | -3/+30 |
2014-05-30 | Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo... | Justin Clark-Casey (justincc) | 1 | -1/+12 |
2014-05-26 | BulletSim: add locking of PhysObjects while processing simulation | Robert Adams | 1 | -14/+20 |
2014-05-22 | Add regression test for in-range chat between neighbouring regions from east ... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2014-05-17 | BulletSim: adjust avatar step up parameters to better walk up small | Robert Adams | 2 | -4/+4 |
2014-04-29 | Add regression test for NPC movement on a variable region. | Justin Clark-Casey (justincc) | 1 | -5/+12 |
2014-04-28 | BulletSim: non-functional changes to debugging statements and formatting. | Robert Adams | 1 | -6/+6 |