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2012-03-21minor cleanUbitUmarov1-27/+24
2012-03-21 missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵UbitUmarov1-4/+9
may colide with how meshs and sculpts are loaded. This needs a good revision..
2012-03-21 shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2-34/+46
2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov1-3710/+3724
2012-03-21Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov4-5/+55
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-21add convex state to mesh key, so a change is detected.UbitUmarov1-1/+1
2012-03-20Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)1-1/+1
2012-03-21let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov4-7/+21
it also to original mesher code and zeromesher
2012-03-20 added convex decomposition hulls support. Hardcoded to use mesh or this. ↵UbitUmarov1-18/+146
(so no simple hull of convex prims for now).
2012-03-20refactor: precalculate the fixed movement factor for avatar tilting ↵Justin Clark-Casey (justincc)2-8/+16
(sqrt(2)) rather than doing it multiple times on every move.
2012-03-20refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)1-3/+7
2012-03-20WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵UbitUmarov2-124/+164
is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
2012-03-20Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at ↵Justin Clark-Casey (justincc)1-10/+16
the same time. Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-17 added a new UbitMeshing module so i can mess it...UbitUmarov6-0/+4726
2012-03-12ubitode prim select was not doing phantom caseUbitUmarov1-6/+17
2012-03-12missing file in ubitODEUbitUmarov1-0/+1
2012-03-11ubitOde also knows a bit more about physical phantomUbitUmarov1-29/+142
2012-03-11 more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov2-62/+121
2012-03-11initial steps to support physical phantomsUbitUmarov6-13/+73
2012-03-09ubitOde bugUbitUmarov1-2/+4
2012-03-09let chode and ubitode find ode.dll on windowsUbitUmarov2-0/+7
2012-03-05 update ubitOdeUbitUmarov4-78/+297
2012-03-04update UbitOdeUbitUmarov5-65/+69
2012-03-04update UbitODEUbitUmarov3-36/+55
2012-03-02This still causes terrain artefactsMelanie1-3/+3
Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648.
2012-03-02This still causes terrain artefactsMelanie1-3/+1
Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e.
2012-03-02update ubitODEUbitUmarov1-15/+45
2012-02-29ubitODE bug fixUbitUmarov1-1/+1
2012-02-29 update ubitODE to current working stateUbitUmarov2-113/+199
2012-02-29fixUbitUmarov1-1/+3
2012-02-29chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵UbitUmarov2-503/+148
They will not colide if non-physical and Will collide with land if physical. assume UNTESTED
2012-02-28 made box a little largerUbitUmarov1-6/+6
2012-02-28A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov1-67/+50
2012-02-28Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie1-1/+5
when fixed right.
2012-02-27 Let inworld meshs colide as such and not as basic prim all the time. ↵UbitUmarov2-5/+10
Removed also LOD, and outerskin on colision meshs.
2012-02-27 update ubitODE to my current working stateUbitUmarov4-568/+378
2012-02-26added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵UbitUmarov2-3/+41
data.
2012-02-24 replace bad meshs by a small cube and log it.UbitUmarov1-5/+21
2012-02-24 stop using useless geom tricallback.UbitUmarov1-1/+2
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-0/+2
On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-23 fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵UbitUmarov1-1/+3
map position. It was apparently needed to fix we having nsamples = size and not size + 1.
2012-02-23 fix my bug on ChODE terrain heightmap buildUbitUmarov1-3/+3
2012-02-21Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie1-4/+4
irreversible y-flip and holes in the map.
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+3
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)1-14/+1
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)5-1001/+0
In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-19minor fix to chODE terrain heighmap scaleUbitUmarov1-4/+4
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in ↵UbitUmarov4-59/+347
serializer, tried to control m_dupeInProgress
2012-02-18Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)1-1/+4
2012-02-18On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)2-3/+24
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.