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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-05-05
UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
1
-17
/
+17
2012-05-05
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
1
-4
/
+91
2012-05-05
force lower avatar density for testing
UbitUmarov
1
-0
/
+4
2012-05-04
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
1
-2
/
+4
2012-05-02
Improved sitted avatars crossings ( plus tests on vehicles)
UbitUmarov
1
-5
/
+6
2012-04-29
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...
UbitUmarov
2
-15
/
+32
2012-04-29
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...
UbitUmarov
2
-97
/
+91
2012-04-28
fix llGetCenterOfMass ( checked with ubitODE only)
UbitUmarov
1
-5
/
+30
2012-04-27
Oooops don't hover underground but do hover
UbitUmarov
1
-26
/
+27
2012-04-27
reorder priority of vehicle hover flags
UbitUmarov
1
-109
/
+114
2012-04-27
test
UbitUmarov
1
-1
/
+7
2012-04-27
test
UbitUmarov
1
-2
/
+2
2012-04-27
itest
UbitUmarov
1
-2
/
+1
2012-04-27
test
UbitUmarov
1
-13
/
+11
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing....
UbitUmarov
1
-41
/
+78
2012-04-27
ubitODE fix don't report colisions with a volume detector ( only report to it )
UbitUmarov
1
-12
/
+16
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing
UbitUmarov
1
-58
/
+71
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing
UbitUmarov
1
-0
/
+6
2012-04-27
TESTING
UbitUmarov
1
-0
/
+1
2012-04-24
fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2
-11
/
+42
2012-04-24
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-04-24
let objects/avas push avas
UbitUmarov
1
-2
/
+1
2012-04-23
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2
-21
/
+34
2012-04-23
ubitODE - several changes...
UbitUmarov
3
-431
/
+379
2012-04-22
refactor: simply some properties code in BasicPhysicsPlugin
Justin Clark-Casey (justincc)
2
-72
/
+12
2012-04-22
Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
2
-18
/
+367
2012-04-21
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
1
-47
/
+93
2012-04-21
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2
-10
/
+20
2012-04-21
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
1
-115
/
+117
2012-04-21
Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
1
-116
/
+88
2012-04-20
If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
1
-12
/
+10
2012-04-20
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
1
-11
/
+28
2012-04-20
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
1
-6
/
+14
2012-04-18
ubitODE still retouching character pid
UbitUmarov
1
-2
/
+2
2012-04-18
ubitODE - retouch character PIDs
UbitUmarov
1
-4
/
+4
2012-04-17
ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
1
-78
/
+46
2012-04-17
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2
-119
/
+48
2012-04-17
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2
-6
/
+7
2012-04-17
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
1
-0
/
+1
2012-04-16
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2
-8
/
+16
2012-04-16
chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
1
-1
/
+10
2012-04-16
chODE bug fix
UbitUmarov
1
-7
/
+9
2012-04-16
Downgrade an error log message to info because there is nothing we can do if
Melanie
2
-2
/
+2
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
7
-729
/
+983
2012-04-14
Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
1
-1
/
+19
2012-04-09
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
4
-69
/
+315
2012-03-31
reduced instability in vertical atractor with eficiency of 1 and banking
UbitUmarov
1
-9
/
+13
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