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2012-10-09debug...UbitUmarov1-2/+5
2012-10-09av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...teravus1-2/+9
2012-10-09Add config option to plant avatar where they are reducing avatar avatar 'push...teravus2-3/+9
2012-10-09avoid crashing so debug is seenUbitUmarov1-0/+1
2012-10-09 another debug msgUbitUmarov1-0/+22
2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov9-12/+45
2012-10-09temporary debug codeUbitUmarov1-0/+19
2012-10-09 fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov1-0/+3
2012-10-09Change ray to land colision range limitation so it has no impact on otherUbitUmarov1-6/+8
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov4-83/+229
2012-10-07 a few changes/fix (?)UbitUmarov4-117/+112
2012-10-07 bug fix + make costs visible for testingUbitUmarov3-37/+76
2012-10-07refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov1-0/+11
2012-10-07 fix wrong file commitedUbitUmarov1-10/+0
2012-10-07 comment out a spam coment on core MeshmerizerUbitUmarov1-26/+4
2012-10-07i update core ode plugin and make it load is meshs (i hope)UbitUmarov3-24/+118
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov5-1033/+609
2012-10-04 more changes and more non active codeUbitUmarov4-29/+144
2012-10-04 more changes. Most code not in useUbitUmarov5-23/+615
2012-10-03Soliciting for comments on smoothness of physics objects for this build.teravus2-8/+46
2012-10-03 missing changed fileUbitUmarov1-1/+1
2012-10-03meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov1-4/+39
2012-10-03 making meshworker have more work..UbitUmarov2-4/+23
2012-10-03 introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov7-163/+262
2012-10-03I propose that 0.5m/step change for linear velocity is too big of a change to...teravus1-1/+15
2012-10-02Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus1-4/+4
2012-10-02BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2-14/+14
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams3-5/+64
2012-10-02BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams1-4/+6
2012-10-02BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams1-10/+8
2012-10-02BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams1-39/+57
2012-10-02BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams1-1/+1
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams3-22/+104
2012-10-02Correct my name in CONTRIBUTORS.txtRobert Adams1-35/+16
2012-10-02BulletSim: remove warnings for unused variables.Robert Adams3-14/+7
2012-09-28BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2-16/+16
2012-09-27BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams3-80/+93
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams7-116/+231
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams10-276/+275
2012-09-27BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams1-374/+0
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams9-94/+182
2012-09-27BulletSim: Terrain sets proper collision flags on creation.Robert Adams4-52/+56
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams7-191/+265
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams11-270/+482
2012-09-27BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams1-1/+9
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams5-130/+675
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams5-39/+192
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams5-117/+113
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams7-416/+361
2012-09-27make some forgotten changes be done by simulation thread not by callerUbitUmarov2-34/+126