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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-10-09
debug...
UbitUmarov
1
-2
/
+5
2012-10-09
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
1
-2
/
+9
2012-10-09
Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2
-3
/
+9
2012-10-09
avoid crashing so debug is seen
UbitUmarov
1
-0
/
+1
2012-10-09
another debug msg
UbitUmarov
1
-0
/
+22
2012-10-09
force allocation of mesh data on creation ( messy code version )
UbitUmarov
9
-12
/
+45
2012-10-09
temporary debug code
UbitUmarov
1
-0
/
+19
2012-10-09
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
1
-0
/
+3
2012-10-09
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
1
-6
/
+8
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
4
-83
/
+229
2012-10-07
a few changes/fix (?)
UbitUmarov
4
-117
/
+112
2012-10-07
bug fix + make costs visible for testing
UbitUmarov
3
-37
/
+76
2012-10-07
refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
1
-0
/
+11
2012-10-07
fix wrong file commited
UbitUmarov
1
-10
/
+0
2012-10-07
comment out a spam coment on core Meshmerizer
UbitUmarov
1
-26
/
+4
2012-10-07
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
3
-24
/
+118
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
5
-1033
/
+609
2012-10-04
more changes and more non active code
UbitUmarov
4
-29
/
+144
2012-10-04
more changes. Most code not in use
UbitUmarov
5
-23
/
+615
2012-10-03
Soliciting for comments on smoothness of physics objects for this build.
teravus
2
-8
/
+46
2012-10-03
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-03
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
1
-4
/
+39
2012-10-03
making meshworker have more work..
UbitUmarov
2
-4
/
+23
2012-10-03
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
7
-163
/
+262
2012-10-03
I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
1
-1
/
+15
2012-10-02
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
1
-4
/
+4
2012-10-02
BulletSim: Make parameter value defaults match what should be the default and...
Robert Adams
2
-14
/
+14
2012-10-02
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
3
-5
/
+64
2012-10-02
BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...
Robert Adams
1
-4
/
+6
2012-10-02
BulletSim: Fix linkset problem where delayed manipulations of child objects w...
Robert Adams
1
-10
/
+8
2012-10-02
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...
Robert Adams
1
-39
/
+57
2012-10-02
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Robert Adams
1
-1
/
+1
2012-10-02
BulletSim: impliment FloatOnWater OS function.
Robert Adams
3
-22
/
+104
2012-10-02
Correct my name in CONTRIBUTORS.txt
Robert Adams
1
-35
/
+16
2012-10-02
BulletSim: remove warnings for unused variables.
Robert Adams
3
-14
/
+7
2012-09-28
BulletSim: remember to release the physical body and shape when a prim is des...
Robert Adams
2
-16
/
+16
2012-09-27
BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
3
-80
/
+93
2012-09-27
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
7
-116
/
+231
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
10
-276
/
+275
2012-09-27
BulletSim: remove the unused body management code from BSPrim. There is no go...
Robert Adams
1
-374
/
+0
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
9
-94
/
+182
2012-09-27
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
4
-52
/
+56
2012-09-27
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
7
-191
/
+265
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
11
-270
/
+482
2012-09-27
BulletSim: fix regression that caused cylindar shapes to have a box collision...
Robert Adams
1
-1
/
+9
2012-09-27
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
5
-130
/
+675
2012-09-27
BulletSim: add class and infrastructure for shape and object
Robert Adams
5
-39
/
+192
2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
5
-117
/
+113
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
7
-416
/
+361
2012-09-27
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2
-34
/
+126
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