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2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams4-53/+46
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams4-14/+47
2012-08-07 use a bit more complex mesh key identifier, plus a bug fixUbitUmarov3-29/+96
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2-4/+7
2012-08-06** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov7-55/+174
2012-08-05bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov3-15/+78
2012-08-05 ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov3-449/+12
2012-08-04*feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov1-6/+15
2012-08-03BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams3-16/+45
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams3-20/+38
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2-6/+27
2012-08-01Create the ability for physics modules to request assets on demand byMelanie1-0/+5
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams2-5/+3
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2-7/+11
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams6-29/+164
2012-07-27Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...Justin Clark-Casey (justincc)1-4/+2
2012-07-27Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...Melanie1-2/+2
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2-4/+4
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams4-235/+409
2012-07-26Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...Robert Adams1-0/+9
2012-07-25BulletSim: remove unused, commented out code in BSConstraintRobert Adams1-8/+0
2012-07-25BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...Robert Adams2-301/+301
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams2-17/+32
2012-07-25BulletSim: small change to use the pointer to the bullet object for zeroing f...Robert Adams1-6/+5
2012-07-25BulletSim: Redo parameter specification so only one place hasRobert Adams1-248/+378
2012-07-25BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2-0/+301
2012-07-25BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2-18/+83
2012-07-23BulletSim: change how prim mass is saved so it is always calculated but zero ...Robert Adams1-20/+23
2012-07-23BulletSim: small optimizations for link and unlink codeRobert Adams1-12/+8
2012-07-23BulletSim: add Dispose() code to free up resources and close log files.Robert Adams1-0/+21
2012-07-23BulletSim: add all the new functions to BulletSimAPI.Robert Adams2-6/+139
2012-07-23BulletSim: improve linking to add each link individually rather than rebuildi...Robert Adams1-60/+76
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...Robert Adams1-1/+2
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams4-75/+244
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams2-15/+14
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams3-45/+146
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams3-101/+97
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2-40/+65
2012-07-19Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov1-143/+183
2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov6-388/+268
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
2012-07-13update PrimMesher.cs to dll version r72 which fixes some path errors in slice...dahlia1-143/+183
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov4-41/+45
2012-07-13 fix bad vehicle reference frameUbitUmarov1-1/+2
2012-07-12 Use faster any contact point collision detection for Volumedetect, plusUbitUmarov3-98/+41
2012-07-11ubitODE leaksUbitUmarov3-25/+33
2012-07-10 let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov1-19/+46
2012-07-09 retry fixing ode getconfiguration()UbitUmarov1-1/+8
2012-07-09 fix ode getconfigurationUbitUmarov2-2/+2