Commit message (Collapse) | Author | Files | Lines | ||
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2012-10-19 | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 1 | -6/+11 | |
the defaul basic box so they don't go off world. | |||||
2012-10-19 | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 1 | -21/+97 | |
assets behave like phantom by Nebadon request | |||||
2012-10-16 | coment a debug warning | UbitUmarov | 1 | -1/+1 | |
2012-10-16 | fixes | UbitUmarov | 3 | -67/+82 | |
2012-10-13 | missing file | UbitUmarov | 1 | -0/+2 | |
2012-10-13 | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 4 | -3/+88 | |
previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | |||||
2012-10-13 | retouch mesh ids | UbitUmarov | 2 | -11/+21 | |
2012-10-13 | missing file (again) | UbitUmarov | 1 | -4/+8 | |
2012-10-13 | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 1 | -1/+3 | |
2012-10-12 | missing file | UbitUmarov | 1 | -0/+6 | |
2012-10-12 | [TEST] disk cache meshs | UbitUmarov | 3 | -282/+532 | |
2012-10-12 | commit the right files! | UbitUmarov | 2 | -5737/+4763 | |
2012-10-12 | remove some more debug spam on ode | UbitUmarov | 2 | -4766/+5735 | |
2012-10-10 | add some quaternion normalizations to keep errors under control | UbitUmarov | 1 | -0/+3 | |
2012-10-10 | debug | UbitUmarov | 1 | -0/+6 | |
2012-10-09 | fix debug :) | UbitUmarov | 1 | -1/+1 | |
2012-10-09 | debug... | UbitUmarov | 1 | -0/+5 | |
2012-10-09 | debug... | UbitUmarov | 1 | -2/+5 | |
2012-10-09 | avoid crashing so debug is seen | UbitUmarov | 1 | -0/+1 | |
2012-10-09 | another debug msg | UbitUmarov | 1 | -0/+22 | |
2012-10-09 | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 9 | -12/+45 | |
2012-10-09 | temporary debug code | UbitUmarov | 1 | -0/+19 | |
2012-10-09 | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 1 | -0/+3 | |
cases things seem not to stop | |||||
2012-10-09 | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 1 | -6/+8 | |
geom types | |||||
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 4 | -83/+229 | |
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
2012-10-07 | a few changes/fix (?) | UbitUmarov | 4 | -117/+112 | |
2012-10-07 | bug fix + make costs visible for testing | UbitUmarov | 3 | -37/+76 | |
2012-10-07 | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 1 | -0/+11 | |
2012-10-07 | fix wrong file commited | UbitUmarov | 1 | -10/+0 | |
2012-10-07 | comment out a spam coment on core Meshmerizer | UbitUmarov | 1 | -26/+4 | |
2012-10-07 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 3 | -24/+118 | |
2012-10-07 | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 5 | -1033/+609 | |
now | |||||
2012-10-04 | more changes and more non active code | UbitUmarov | 4 | -29/+144 | |
2012-10-04 | more changes. Most code not in use | UbitUmarov | 5 | -23/+615 | |
2012-10-03 | missing changed file | UbitUmarov | 1 | -1/+1 | |
2012-10-03 | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 1 | -4/+39 | |
for all physics engines) | |||||
2012-10-03 | making meshworker have more work.. | UbitUmarov | 2 | -4/+23 | |
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 7 | -163/+262 | |
2012-09-27 | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2 | -34/+126 | |
2012-09-17 | Remove spammy "axislock" debug. | Melanie | 1 | -1/+1 | |
2012-08-15 | BulletSim: add hinge constraint. | Robert Adams | 3 | -6/+126 | |
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. | |||||
2012-08-15 | BulletSim: add locking to constraintCollection and rename some of the public ↵ | Robert Adams | 2 | -147/+197 | |
method variables to reduce confusion between a physics scene and the real scene. | |||||
2012-08-15 | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 5 | -34/+44 | |
and then commenting out most of the additions. | |||||
2012-08-15 | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵ | Robert Adams | 1 | -15/+15 | |
Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. | |||||
2012-08-15 | BulletSim: fix problem of a null reference exception on shutdown if there ↵ | Robert Adams | 1 | -12/+13 | |
were linksets in the region. | |||||
2012-08-15 | BulletSim: Refactor BSConstraintCollection to add a new ↵ | Robert Adams | 1 | -4/+12 | |
RemoveAndDestroyConstraint(BSConstraint xx) | |||||
2012-08-15 | BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵ | Robert Adams | 1 | -0/+17 | |
recomputation after linksets changed, etc | |||||
2012-08-15 | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 1 | -6/+10 | |
2012-08-15 | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 1 | -3/+8 | |
2012-08-10 | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 7 | -44/+78 | |
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs. |