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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-07-26
BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
Robert Adams
2
-4
/
+4
2012-07-26
BulletSim: refactor all the linkset logic out of the prim class
Robert Adams
4
-235
/
+409
2012-07-26
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
1
-0
/
+9
2012-07-25
BulletSim: remove unused, commented out code in BSConstraint
Robert Adams
1
-8
/
+0
2012-07-25
BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...
Robert Adams
2
-301
/
+301
2012-07-25
BulletSim: add parameters for setting linkset constraint factors
Robert Adams
2
-17
/
+32
2012-07-25
BulletSim: small change to use the pointer to the bullet object for zeroing f...
Robert Adams
1
-6
/
+5
2012-07-25
BulletSim: Redo parameter specification so only one place has
Robert Adams
1
-248
/
+378
2012-07-25
BulletSim: Add C# classes for storing and tracking constraints.
Robert Adams
2
-0
/
+301
2012-07-25
BulletSim: Move constraint tracking from C++ code to C# code
Robert Adams
2
-18
/
+83
2012-07-23
BulletSim: change how prim mass is saved so it is always calculated but zero ...
Robert Adams
1
-20
/
+23
2012-07-23
BulletSim: small optimizations for link and unlink code
Robert Adams
1
-12
/
+8
2012-07-23
BulletSim: add Dispose() code to free up resources and close log files.
Robert Adams
1
-0
/
+21
2012-07-23
BulletSim: add all the new functions to BulletSimAPI.
Robert Adams
2
-6
/
+139
2012-07-23
BulletSim: improve linking to add each link individually rather than rebuildi...
Robert Adams
1
-60
/
+76
2012-07-20
BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...
Robert Adams
1
-1
/
+2
2012-07-20
BulletSim: more detail logging for vehicle and general physics debugging.
Robert Adams
4
-75
/
+244
2012-07-20
BulletSim: fix compile errors from last commit. Clean up passing of physics s...
Robert Adams
2
-15
/
+14
2012-07-20
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
Robert Adams
3
-45
/
+146
2012-07-20
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Robert Adams
3
-101
/
+97
2012-07-20
BulletSim: Add detailed and voluminous debug logging that is enabled
Robert Adams
2
-40
/
+65
2012-07-19
Update ubitMesh primMesher with new Dahlia version on core ( reckick git
UbitUmarov
1
-143
/
+183
2012-07-17
UbitOde: remove useless water collider from active code.
UbitUmarov
1
-8
/
+8
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
6
-388
/
+268
2012-07-14
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
1
-1
/
+1
2012-07-13
update PrimMesher.cs to dll version r72 which fixes some path errors in slice...
dahlia
1
-143
/
+183
2012-07-13
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
4
-41
/
+45
2012-07-13
fix bad vehicle reference frame
UbitUmarov
1
-1
/
+2
2012-07-12
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
3
-98
/
+41
2012-07-11
ubitODE leaks
UbitUmarov
3
-25
/
+33
2012-07-10
let rotationVelocity or AngularVelocity be setted on prims. Limited to
UbitUmarov
1
-19
/
+46
2012-07-09
retry fixing ode getconfiguration()
UbitUmarov
1
-1
/
+8
2012-07-09
fix ode getconfiguration
UbitUmarov
2
-2
/
+2
2012-07-09
log ODE lib configuration
UbitUmarov
1
-3
/
+7
2012-07-09
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
1
-15
/
+43
2012-07-07
ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
3
-5
/
+9
2012-07-06
Clean up collision reporting code so they are properly passed to
Robert Adams
4
-58
/
+107
2012-06-30
ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
1
-11
/
+38
2012-06-30
Remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-29
Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-06-29
refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
1
-12
/
+12
2012-06-29
Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-04
fix addforce/impulse.
UbitUmarov
1
-3
/
+3
2012-06-01
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
1
-0
/
+21
2012-06-01
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-06-01
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
1
-1
/
+16
2012-06-01
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
1
-7
/
+46
2012-06-01
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
1
-7
/
+36
2012-06-01
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
1
-13
/
+1
2012-06-01
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
1
-0
/
+14
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