| Commit message (Expand) | Author | Files | Lines |
2012-04-21 | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. | Justin Clark-Casey (justincc) | 1 | -116/+88 |
2012-04-20 | If a physical prim is manually moved (e.g. by a user) then set the geometry p... | Justin Clark-Casey (justincc) | 1 | -12/+10 |
2012-04-20 | ubitODE: - Change triangles used in terrain height estimation | UbitUmarov | 1 | -11/+28 |
2012-04-20 | ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef... | UbitUmarov | 1 | -6/+14 |
2012-04-18 | ubitODE still retouching character pid | UbitUmarov | 1 | -2/+2 |
2012-04-18 | ubitODE - retouch character PIDs | UbitUmarov | 1 | -4/+4 |
2012-04-17 | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate... | UbitUmarov | 1 | -78/+46 |
2012-04-17 | ubitODE: - character managed ode was only getting position etc from unmanaged... | UbitUmarov | 2 | -119/+48 |
2012-04-17 | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ... | UbitUmarov | 2 | -6/+7 |
2012-04-17 | ubitODE: bug fix let avatars colide with volume detectors | UbitUmarov | 1 | -0/+1 |
2012-04-16 | ubitODE: - fix remove characters from default raycasts filters as older code ... | UbitUmarov | 2 | -8/+16 |
2012-04-16 | chODE: if character velocity > 50m/s apply breaks. In free fall this will giv... | UbitUmarov | 1 | -1/+10 |
2012-04-16 | chODE bug fix | UbitUmarov | 1 | -7/+9 |
2012-04-16 | Downgrade an error log message to info because there is nothing we can do if | Melanie | 2 | -2/+2 |
2012-04-16 | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl... | UbitUmarov | 7 | -729/+983 |
2012-04-14 | Use chode character actor.SetMomentum() to force full restore Velocity in sce... | UbitUmarov | 1 | -1/+19 |
2012-04-09 | chODE and ubitODE always return prim mass (they where returning object mass o... | UbitUmarov | 4 | -69/+315 |
2012-03-31 | reduced instability in vertical atractor with eficiency of 1 and banking | UbitUmarov | 1 | -9/+13 |
2012-03-26 | BulletSim: make avatar animations update properly. | Robert Adams | 3 | -9/+48 |
2012-03-26 | BulletSim: fix typo introducted by previous checkins (git merge sometimes mak... | Robert Adams | 1 | -3/+0 |
2012-03-24 | UbitOde let caller try to build meshs like done in chode. Changing this was ... | UbitUmarov | 2 | -3885/+3959 |
2012-03-24 | Avatars have no bounce | UbitUmarov | 3 | -3705/+3955 |
2012-03-23 | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F... | Robert Adams | 1 | -2/+2 |
2012-03-23 | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 1 | -4/+32 |
2012-03-23 | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim... | Robert Adams | 2 | -0/+43 |
2012-03-23 | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 3 | -15/+11 |
2012-03-23 | BulletSim: update TODO list. Rearrange code for readability. Add per object f... | Robert Adams | 2 | -17/+17 |
2012-03-23 | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc... | Robert Adams | 2 | -3/+9 |
2012-03-23 | BulletSim: set buoyancy in only one place | Robert Adams | 1 | -5/+3 |
2012-03-23 | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2 | -7/+16 |
2012-03-23 | BulletSim: Update list of TODO tasks | Robert Adams | 1 | -0/+13 |
2012-03-22 | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 3 | -15/+11 |
2012-03-21 | BulletSim: update TODO list. Rearrange code for readability. Add per object f... | Robert Adams | 2 | -17/+17 |
2012-03-21 | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc... | Robert Adams | 2 | -3/+9 |
2012-03-21 | BulletSim: set buoyancy in only one place | Robert Adams | 1 | -5/+3 |
2012-03-21 | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2 | -7/+16 |
2012-03-21 | BulletSim: Update list of TODO tasks | Robert Adams | 1 | -0/+13 |
2012-03-21 | minor clean | UbitUmarov | 1 | -27/+24 |
2012-03-21 | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma... | UbitUmarov | 1 | -4/+9 |
2012-03-21 | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 2 | -34/+46 |
2012-03-21 | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 1 | -3710/+3724 |
2012-03-21 | Tell physics about physics shape when creating. Added some virtual methods to... | UbitUmarov | 4 | -5/+55 |
2012-03-21 | add convex state to mesh key, so a change is detected. | UbitUmarov | 1 | -1/+1 |
2012-03-20 | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-21 | let convex be a parameter to createMesh so it can be used. Was forced to add ... | UbitUmarov | 4 | -7/+21 |
2012-03-20 | added convex decomposition hulls support. Hardcoded to use mesh or this. (so... | UbitUmarov | 1 | -18/+146 |
2012-03-20 | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... | Justin Clark-Casey (justincc) | 2 | -8/+16 |
2012-03-20 | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 1 | -3/+7 |
2012-03-20 | WORK in progress!! Now it reads the simple hull shape to use if convex shape ... | UbitUmarov | 2 | -124/+164 |
2012-03-20 | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th... | Justin Clark-Casey (justincc) | 1 | -10/+16 |