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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-05-21
try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2
-9
/
+75
2012-05-20
minor changes
UbitUmarov
3
-32
/
+24
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
3
-125
/
+145
2012-05-19
fix character IsPhysical
UbitUmarov
1
-1
/
+1
2012-05-19
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
3
-1
/
+13
2012-05-18
refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-05-17
Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
1
-2
/
+8
2012-05-15
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2
-9
/
+43
2012-05-15
ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
1
-2
/
+25
2012-05-13
ubitODE fix force in case of mlinear motor offset present
UbitUmarov
1
-4
/
+5
2012-05-12
ubitODE let vehicles responde faster to changes of some parameters like motor...
UbitUmarov
1
-12
/
+13
2012-05-12
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
1
-1
/
+1
2012-05-12
ubitODE: trial workaround for avatar colisions
UbitUmarov
1
-6
/
+49
2012-05-11
revert terminal vel reduction. It helped but not efective
UbitUmarov
1
-2
/
+2
2012-05-10
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2
-6
/
+9
2012-05-10
direct upload of odedynamics.cs for testing ( ubitode )
ubit
1
-100
/
+154
2012-05-10
ubitode: changes to vehicles servos
UbitUmarov
1
-100
/
+154
2012-05-07
minor change to linear motor decay
UbitUmarov
1
-11
/
+17
2012-05-05
UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
1
-17
/
+17
2012-05-05
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
1
-4
/
+91
2012-05-05
force lower avatar density for testing
UbitUmarov
1
-0
/
+4
2012-05-04
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
1
-2
/
+4
2012-05-02
Improved sitted avatars crossings ( plus tests on vehicles)
UbitUmarov
1
-5
/
+6
2012-04-29
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...
UbitUmarov
2
-15
/
+32
2012-04-29
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...
UbitUmarov
2
-97
/
+91
2012-04-28
fix llGetCenterOfMass ( checked with ubitODE only)
UbitUmarov
1
-5
/
+30
2012-04-27
Oooops don't hover underground but do hover
UbitUmarov
1
-26
/
+27
2012-04-27
reorder priority of vehicle hover flags
UbitUmarov
1
-109
/
+114
2012-04-27
test
UbitUmarov
1
-1
/
+7
2012-04-27
test
UbitUmarov
1
-2
/
+2
2012-04-27
itest
UbitUmarov
1
-2
/
+1
2012-04-27
test
UbitUmarov
1
-13
/
+11
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing....
UbitUmarov
1
-41
/
+78
2012-04-27
ubitODE fix don't report colisions with a volume detector ( only report to it )
UbitUmarov
1
-12
/
+16
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing
UbitUmarov
1
-58
/
+71
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing
UbitUmarov
1
-0
/
+6
2012-04-27
TESTING
UbitUmarov
1
-0
/
+1
2012-04-24
fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2
-11
/
+42
2012-04-24
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-04-24
let objects/avas push avas
UbitUmarov
1
-2
/
+1
2012-04-23
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2
-21
/
+34
2012-04-23
ubitODE - several changes...
UbitUmarov
3
-431
/
+379
2012-04-22
refactor: simply some properties code in BasicPhysicsPlugin
Justin Clark-Casey (justincc)
2
-72
/
+12
2012-04-22
Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
2
-18
/
+367
2012-04-21
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
1
-47
/
+93
2012-04-21
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2
-10
/
+20
2012-04-21
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
1
-115
/
+117
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