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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-07-20
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Robert Adams
3
-101
/
+97
2012-07-20
BulletSim: Add detailed and voluminous debug logging that is enabled
Robert Adams
2
-40
/
+65
2012-07-19
Update ubitMesh primMesher with new Dahlia version on core ( reckick git
UbitUmarov
1
-143
/
+183
2012-07-17
UbitOde: remove useless water collider from active code.
UbitUmarov
1
-8
/
+8
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
6
-388
/
+268
2012-07-14
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
1
-1
/
+1
2012-07-13
update PrimMesher.cs to dll version r72 which fixes some path errors in slice...
dahlia
1
-143
/
+183
2012-07-13
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
4
-41
/
+45
2012-07-13
fix bad vehicle reference frame
UbitUmarov
1
-1
/
+2
2012-07-12
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
3
-98
/
+41
2012-07-11
ubitODE leaks
UbitUmarov
3
-25
/
+33
2012-07-10
let rotationVelocity or AngularVelocity be setted on prims. Limited to
UbitUmarov
1
-19
/
+46
2012-07-09
retry fixing ode getconfiguration()
UbitUmarov
1
-1
/
+8
2012-07-09
fix ode getconfiguration
UbitUmarov
2
-2
/
+2
2012-07-09
log ODE lib configuration
UbitUmarov
1
-3
/
+7
2012-07-09
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
1
-15
/
+43
2012-07-07
ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
3
-5
/
+9
2012-07-06
Clean up collision reporting code so they are properly passed to
Robert Adams
4
-58
/
+107
2012-06-30
ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
1
-11
/
+38
2012-06-30
Remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-29
Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-06-29
refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
1
-12
/
+12
2012-06-29
Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-04
fix addforce/impulse.
UbitUmarov
1
-3
/
+3
2012-06-01
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
1
-0
/
+21
2012-06-01
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-06-01
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
1
-1
/
+16
2012-06-01
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
1
-7
/
+46
2012-06-01
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
1
-7
/
+36
2012-06-01
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
1
-13
/
+1
2012-06-01
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-06-01
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
1
-7
/
+31
2012-06-01
Add option native step frame ms stat
Justin Clark-Casey (justincc)
1
-9
/
+21
2012-06-01
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
1
-7
/
+21
2012-06-01
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
1
-4
/
+22
2012-06-01
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-06-01
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
1
-9
/
+4
2012-06-01
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
1
-9
/
+9
2012-06-01
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
1
-5
/
+34
2012-06-01
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
1
-19
/
+13
2012-05-31
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2
-10
/
+143
2012-05-30
ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
1
-3
/
+4
2012-05-30
Guard setting the building flag
Melanie
1
-0
/
+4
2012-05-30
Whitespace fix
Melanie
1
-1
/
+1
2012-05-29
fix physics not reporting collisions only with terrain
UbitUmarov
1
-0
/
+1
2012-05-28
fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
1
-2
/
+1
2012-05-28
a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
1
-7
/
+6
2012-05-28
let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
1
-29
/
+25
2012-05-28
revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
1
-2
/
+0
2012-05-27
Let OOB information usable outside ubitode
UbitUmarov
3
-29
/
+33
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