Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 1 | -12/+29 | |
* prim edges due to camera lag | |||||
2013-01-07 | also exclude land | UbitUmarov | 1 | -3/+3 | |
2013-01-07 | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 1 | -3/+3 | |
2013-01-06 | don't try to read geom positions outside main ode thread :( | UbitUmarov | 1 | -10/+11 | |
2013-01-03 | bug fix, cleanup... | UbitUmarov | 3 | -38/+34 | |
2013-01-02 | i try to fix avatar orientation in some cases.. | UbitUmarov | 1 | -2/+2 | |
2013-01-02 | add a lock to CollisionEventsThisFrame | UbitUmarov | 1 | -20/+29 | |
2013-01-02 | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 5 | -330/+801 | |
2012-12-18 | missing file | UbitUmarov | 1 | -4/+3 | |
2012-12-18 | fix | UbitUmarov | 3 | -8/+27 | |
2012-12-17 | some clean up/fix | UbitUmarov | 1 | -1/+1 | |
2012-12-17 | *TESTP unscripted sit: missing files | UbitUmarov | 2 | -0/+6 | |
2012-12-17 | * TEST * unscripted sit | UbitUmarov | 2 | -2/+196 | |
2012-12-11 | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 1 | -14/+37 | |
2012-12-11 | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 1 | -62/+64 | |
2012-12-11 | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 3 | -13/+8 | |
2012-12-11 | missing files remove some warnings... | UbitUmarov | 3 | -4/+3 | |
2012-12-11 | missing file | UbitUmarov | 1 | -0/+9 | |
2012-12-11 | a few more changes on avatar collider | UbitUmarov | 2 | -299/+363 | |
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 3 | -5/+20 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 3 | -4/+50 | |
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 3 | -101/+74 | |
avatar collider, just rounding the boxes, etc | |||||
2012-12-04 | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 3 | -14/+47 | |
with previus code that was still assuming the avatar is g2 | |||||
2012-12-04 | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 1 | -4/+4 | |
reduce head size a bit | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 2 | -101/+337 | |
2012-12-03 | fix vertex rounding direction | UbitUmarov | 1 | -1/+8 | |
2012-12-03 | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number | UbitUmarov | 1 | -0/+16 | |
of unique vertices only originated by math errors in PrimMesher | |||||
2012-12-03 | adjust avatar standing Z position | UbitUmarov | 1 | -5/+11 | |
2012-11-24 | don't zero constant force and torque in selection | UbitUmarov | 1 | -6/+6 | |
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 11 | -54/+54 | |
conflicts with PhysicsShape type defined in later libOMV | |||||
2012-11-21 | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 6 | -21/+39 | |
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground. | |||||
2012-11-21 | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵ | Robert Adams | 2 | -76/+44 | |
appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. | |||||
2012-11-21 | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 3 | -5/+46 | |
2012-11-21 | BulletSim: fix line endings to be all Linux style (windows style keeps ↵ | Robert Adams | 2 | -454/+454 | |
creeping in) | |||||
2012-11-21 | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 4 | -36/+253 | |
2012-11-21 | BulletSim: pull heightmap implementation out of the terrain manager so a ↵ | Robert Adams | 4 | -181/+327 | |
mesh terrain can be implemented. | |||||
2012-11-21 | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵ | Robert Adams | 4 | -8/+8 | |
having mesh avatars. | |||||
2012-11-21 | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵ | Robert Adams | 3 | -20/+22 | |
getting simplified out of existance someday) and update all the references to same. | |||||
2012-11-21 | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵ | Robert Adams | 9 | -66/+67 | |
getting simplified out of existance someday) and update all the references to that enum. | |||||
2012-11-21 | BulletSim: change PositionSanityCheck to apply a force to correct position ↵ | Robert Adams | 2 | -33/+30 | |
corrections (below ground and floating). | |||||
2012-11-21 | BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵ | Robert Adams | 2 | -8/+10 | |
ground. This solves the bouncing, short avatar problem (Mantis 6403). | |||||
2012-11-18 | BulletSim: Use base class constructors for initialization of BSShape and ↵ | Robert Adams | 4 | -216/+214 | |
other classes. | |||||
2012-11-18 | BulletSim: fix the problem with flying being disabled when crossing region ↵ | Robert Adams | 1 | -2/+6 | |
boundries. | |||||
2012-11-18 | BulletSim: remove the obsolete interface to the Bullet code. Update ↵ | Robert Adams | 1 | -134/+0 | |
BulletSim libraries with code stripped of the obsolete code. | |||||
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ↵ | teravus | 20 | -5509/+2360 | |
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. | |||||
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 6 | -4/+70 | |
2012-11-13 | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵ | Diva Canto | 5 | -5/+5 | |
have an AssemblyInfo file. | |||||
2012-11-08 | ODECharacter overrides TargetVelocity. No change to existing behavior | Dan Lake | 1 | -1/+15 | |
2012-11-07 | BulletSim: add skeleton classes for shape objectification. This will ↵ | Robert Adams | 1 | -0/+213 | |
eventually replace all the if's and switches in ShapeCollection with polymorphism. | |||||
2012-11-07 | BulletSim: add classes for physics motors. Eventually these will replace the ↵ | Robert Adams | 1 | -0/+104 | |
manual code for vehicles and add PID functionality to avatar movement. |