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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-10-20
bug fix
UbitUmarov
2
-1
/
+3
2012-10-20
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
1
-3
/
+0
2012-10-20
Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
1
-12
/
+17
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
4
-165
/
+240
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
6
-35
/
+43
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
6
-52
/
+57
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
5
-161
/
+138
2012-10-19
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
3
-11
/
+6
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
6
-93
/
+250
2012-10-19
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
1
-2
/
+3
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-18
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2
-2
/
+51
2012-10-16
coment a debug warning
UbitUmarov
1
-1
/
+1
2012-10-16
fixes
UbitUmarov
3
-67
/
+82
2012-10-13
missing file
UbitUmarov
1
-0
/
+2
2012-10-13
add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
4
-3
/
+88
2012-10-13
retouch mesh ids
UbitUmarov
2
-11
/
+21
2012-10-13
missing file (again)
UbitUmarov
1
-4
/
+8
2012-10-13
longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
1
-1
/
+3
2012-10-12
missing file
UbitUmarov
1
-0
/
+6
2012-10-12
[TEST] disk cache meshs
UbitUmarov
3
-282
/
+532
2012-10-12
BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
1
-1
/
+2
2012-10-11
BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
1
-1
/
+1
2012-10-12
commit the right files!
UbitUmarov
2
-5737
/
+4763
2012-10-12
remove some more debug spam on ode
UbitUmarov
2
-4766
/
+5735
2012-10-11
BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2
-14
/
+2
2012-10-11
BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
1
-2
/
+2
2012-10-11
BulletSim: normalize physics FPS to 45.
Robert Adams
1
-3
/
+4
2012-10-11
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
3
-11
/
+16
2012-10-11
BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
2
-11
/
+8
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
7
-52
/
+74
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
7
-29
/
+100
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
8
-102
/
+132
2012-10-10
add some quaternion normalizations to keep errors under control
UbitUmarov
1
-0
/
+3
2012-10-10
debug
UbitUmarov
1
-0
/
+6
2012-10-09
fix debug :)
UbitUmarov
1
-1
/
+1
2012-10-09
debug...
UbitUmarov
1
-0
/
+5
2012-10-09
debug...
UbitUmarov
1
-2
/
+5
2012-10-09
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
1
-2
/
+9
2012-10-09
Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2
-3
/
+9
2012-10-09
avoid crashing so debug is seen
UbitUmarov
1
-0
/
+1
2012-10-09
another debug msg
UbitUmarov
1
-0
/
+22
2012-10-09
force allocation of mesh data on creation ( messy code version )
UbitUmarov
9
-12
/
+45
2012-10-09
temporary debug code
UbitUmarov
1
-0
/
+19
2012-10-09
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
1
-0
/
+3
2012-10-09
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
1
-6
/
+8
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