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2013-01-27BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams3-13/+73
2013-01-25* This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus1-86/+116
2013-01-24BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams1-0/+11
2013-01-24BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams1-3/+1
2013-01-24BulletSim: disable CCD (continuious collision detection) andRobert Adams1-3/+3
2013-01-24BulletSim: zero motion on an object that we pop up because it isRobert Adams1-1/+7
2013-01-24BulletSim: remove exception that can happen when setting physics parameters f...Robert Adams1-2/+2
2013-01-24* Added in the manifold point dept on collision desc. In BulletSim engine Bul...teravus1-5/+64
2013-01-24* Repairs the Object updates, Collision updates, and Child Prim methods makin...teravus1-164/+282
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams2-2/+4
2013-01-23BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2-36/+34
2013-01-23BulletSim: small change to center-of-mass computation left out last commitRobert Adams1-3/+8
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams4-29/+9
2013-01-23BulletSim: working on COMRobert Adams4-7/+36
2013-01-23BulletSim: fix build break introduced by previous commitRobert Adams1-5/+0
2013-01-23BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams3-33/+2
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+39
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams3-15/+11
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams8-46/+112
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams3-8/+5
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams5-91/+153
2013-01-20BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams1-34/+41
2013-01-20BulletSim: small fix making sure terrain height is calculatedRobert Adams1-1/+3
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams5-38/+36
2013-01-20This updates prebuild to remove BulletSimN, implements the BulletSim API in B...teravus1-262/+623
2013-01-20* Dumping BulletSimNPlugin in favor of combining the APIteravus23-11752/+0
2013-01-20* Tweak the BulletSimN API a bit.teravus2-17/+18
2013-01-18BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2-2/+9
2013-01-18BulletSim: add logic to turn off pre-step actions when object goesRobert Adams1-0/+21
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams5-24/+31
2013-01-15BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams1-0/+2
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams5-28/+30
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams4-17/+51
2013-01-15BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams1-3/+3
2013-01-15BulletSim: tweeks to improve hover.Robert Adams1-5/+21
2013-01-15BulletSim: temporarily disable banking and direction deflectionRobert Adams2-10/+29
2013-01-15BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams1-1/+14
2013-01-15BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams1-3/+3
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams5-18/+36
2013-01-14BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2-25/+36
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams10-32/+106
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams9-11/+28
2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams4-50/+162
2013-01-11BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2-62/+91
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams4-65/+59
2013-01-11BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams1-1/+1
2013-01-08BulletSim: Fix hover height (boats float at the correct level).Robert Adams2-8/+12
2013-01-07BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams1-19/+18
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams5-27/+119
2013-01-07BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams1-0/+2