| Commit message (Expand) | Author | Files | Lines |
2012-05-21 | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 1 | -0/+2 |
2012-05-21 | try to let avas climb higher steps. Will only work in some cases, may have b... | UbitUmarov | 2 | -9/+75 |
2012-05-20 | minor changes | UbitUmarov | 3 | -32/+24 |
2012-05-19 | reduce useless waste of cpu. Make character collision events be done similia... | UbitUmarov | 3 | -125/+145 |
2012-05-19 | fix character IsPhysical | UbitUmarov | 1 | -1/+1 |
2012-05-19 | add colliders relative velocity projected in collision direction to collision... | UbitUmarov | 3 | -1/+13 |
2012-05-18 | refactor: move EventQueueGet path generation into common method. Rename some... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-05-17 | Don't eagerly clear frame collision events when physics actors subscribe and ... | Justin Clark-Casey (justincc) | 1 | -2/+8 |
2012-05-15 | ubitODE: if stopped having collisions do report zero colisions once, so colli... | UbitUmarov | 2 | -9/+43 |
2012-05-15 | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 1 | -2/+25 |
2012-05-13 | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 1 | -4/+5 |
2012-05-12 | ubitODE let vehicles responde faster to changes of some parameters like motor... | UbitUmarov | 1 | -12/+13 |
2012-05-12 | ubitODE reduced again a bit the max allowed correction velocity on colisions... | UbitUmarov | 1 | -1/+1 |
2012-05-12 | ubitODE: trial workaround for avatar colisions | UbitUmarov | 1 | -6/+49 |
2012-05-11 | revert terminal vel reduction. It helped but not efective | UbitUmarov | 1 | -2/+2 |
2012-05-10 | reduce avatars terminal velocity to less than 30m/s or colisions with basic b... | UbitUmarov | 2 | -6/+9 |
2012-05-10 | direct upload of odedynamics.cs for testing ( ubitode ) | ubit | 1 | -100/+154 |
2012-05-10 | ubitode: changes to vehicles servos | UbitUmarov | 1 | -100/+154 |
2012-05-07 | minor change to linear motor decay | UbitUmarov | 1 | -11/+17 |
2012-05-05 | UbitODE: reduced the diference btw dinamic and static friction, making dinami... | UbitUmarov | 1 | -17/+17 |
2012-05-05 | ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()... | UbitUmarov | 1 | -4/+91 |
2012-05-05 | force lower avatar density for testing | UbitUmarov | 1 | -0/+4 |
2012-05-04 | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi... | UbitUmarov | 1 | -2/+4 |
2012-05-02 | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 1 | -5/+6 |
2012-04-29 | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim... | UbitUmarov | 2 | -15/+32 |
2012-04-29 | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a... | UbitUmarov | 2 | -97/+91 |
2012-04-28 | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 1 | -5/+30 |
2012-04-27 | Oooops don't hover underground but do hover | UbitUmarov | 1 | -26/+27 |
2012-04-27 | reorder priority of vehicle hover flags | UbitUmarov | 1 | -109/+114 |
2012-04-27 | test | UbitUmarov | 1 | -1/+7 |
2012-04-27 | test | UbitUmarov | 1 | -2/+2 |
2012-04-27 | itest | UbitUmarov | 1 | -2/+1 |
2012-04-27 | test | UbitUmarov | 1 | -13/+11 |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 |
2012-04-27 | testing.... | UbitUmarov | 1 | -41/+78 |
2012-04-27 | ubitODE fix don't report colisions with a volume detector ( only report to it ) | UbitUmarov | 1 | -12/+16 |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 |
2012-04-27 | testing | UbitUmarov | 1 | -58/+71 |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 |
2012-04-27 | testing | UbitUmarov | 1 | -0/+6 |
2012-04-27 | TESTING | UbitUmarov | 1 | -0/+1 |
2012-04-24 | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2 | -11/+42 |
2012-04-24 | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2012-04-24 | let objects/avas push avas | UbitUmarov | 1 | -2/+1 |
2012-04-23 | ubitODE - do own timing control (as chODE does) until heartbeat does it right | UbitUmarov | 2 | -21/+34 |
2012-04-23 | ubitODE - several changes... | UbitUmarov | 3 | -431/+379 |
2012-04-22 | refactor: simply some properties code in BasicPhysicsPlugin | Justin Clark-Casey (justincc) | 2 | -72/+12 |
2012-04-22 | Fix bug where setting phantom on a prim would result in a server log message ... | Justin Clark-Casey (justincc) | 2 | -18/+367 |
2012-04-21 | ubitODE: - don't try to hover underground unless volumedetector (that doesn't... | UbitUmarov | 1 | -47/+93 |
2012-04-21 | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 2 | -10/+20 |