| Commit message (Expand) | Author | Files | Lines |
2014-04-28 | BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim | Robert Adams | 2 | -2/+6 |
2014-04-23 | Eliminated many warnings | Oren Hurvitz | 8 | -5/+25 |
2014-04-12 | BulletSim: reduce the terrain collison margin to be the same as other | Robert Adams | 1 | -1/+1 |
2014-04-10 | BulletSim: small tweek to avatar height reduce feet embedded into prims. | Robert Adams | 1 | -1/+1 |
2014-04-03 | BulletSim: Minor Fix to vehicle hovering, add more ways to disable it. | Vegaslon | 1 | -1/+1 |
2014-04-02 | BulletSim: make avatar physical shape to be a rectangle rather than | Robert Adams | 3 | -11/+47 |
2014-03-23 | BulletSim: fix problem where axis constraints were also constraining | Robert Adams | 1 | -3/+5 |
2014-03-22 | BulletSim: Fix jumping while running. Was unintentional taking way all upward... | Vegaslon | 1 | -1/+1 |
2014-02-11 | BulletSim: the minimum vehicle velocity was set too low so moving slow | Robert Adams | 2 | -1/+12 |
2014-01-29 | BulletSim: default physical terrain implementation to heightmap. | Robert Adams | 2 | -1/+9 |
2014-01-10 | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 1 | -7/+32 |
2013-12-26 | varregion: many more updates removing the constant RegionSize and replacing | Robert Adams | 2 | -1/+2 |
2013-12-14 | Fix TestSitAndStandWithNoSitTarget NPC and SP tests. | Justin Clark-Casey (justincc) | 1 | -8/+1 |
2013-12-06 | apparently mono DeflateStream has no CopyTo method =( | dahlia | 1 | -1/+5 |
2013-12-06 | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ... | dahlia | 1 | -9/+5 |
2013-11-04 | varregion: add plumbing to pass region size from Scene down to the | Robert Adams | 6 | -10/+32 |
2013-11-04 | varregion: remove uses of region size constant. In particular, update scene | Robert Adams | 1 | -5/+6 |
2013-11-01 | add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeC... | dahlia | 1 | -0/+9 |
2013-11-01 | discard alpha in 4-plane sculpt textures before generating physics proxy mesh | dahlia | 1 | -12/+7 |
2013-10-26 | BulletSim: update collision flags to make sure they fit in the shorts provided. | Robert Adams | 1 | -7/+7 |
2013-10-23 | BulletSim: change collision flags for groundplane to not interact with static... | Robert Adams | 4 | -7/+13 |
2013-10-15 | BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables | Robert Adams | 1 | -0/+12 |
2013-10-11 | BulletSim: Fix snap back from edge of region problem. Mantis 6794. | Robert Adams | 1 | -2/+13 |
2013-10-04 | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 7 | -7/+7 |
2013-09-20 | BulletSim: reduce avatar walking stopped threshold. | Robert Adams | 2 | -0/+4 |
2013-09-20 | BulletSim: zero velocity when avatar not moving. | Robert Adams | 1 | -0/+1 |
2013-09-11 | BulletSim: remove collision cache clearing logic for physical objects. | Robert Adams | 1 | -2/+5 |
2013-09-11 | BulletSim: add ClearCollisionProxyCache function to API. | Robert Adams | 4 | -2/+35 |
2013-09-11 | BulletSim: add LSL function and plumbing for setting a spring | Robert Adams | 3 | -2/+37 |
2013-09-11 | BulletSim: add extended physics LSL constants for axis specification. | Robert Adams | 2 | -35/+60 |
2013-09-11 | BulletSim: ability to specify groups of axis to modify in constraint paramete... | Robert Adams | 1 | -8/+45 |
2013-09-11 | BulletSim: add axis parameter for specifying enable, damping, and stiffness f... | Robert Adams | 3 | -17/+38 |
2013-09-11 | BulletSim: implementation of setting spring specific physical parameters. Add... | Robert Adams | 3 | -35/+76 |
2013-09-11 | BulletSim: add requestor's ID to post taint detail log message. | Robert Adams | 1 | -2/+3 |
2013-09-11 | BulletSim: pass both root and child BSPhysObjects to Extension function. Upda... | Robert Adams | 2 | -22/+24 |
2013-09-11 | BulletSim: add ID parameter to TaintedObject calls so logging will include Lo... | Robert Adams | 8 | -70/+89 |
2013-09-11 | BulletSim: Extension parameters passed through the classes made to pass just ... | Robert Adams | 4 | -30/+80 |
2013-09-11 | BulletSim: adjust avatar capsule height calculation to be closer to defined S... | Robert Adams | 2 | -7/+12 |
2013-09-11 | BulletSim: add extended physics function physGetLinkType(linkNum). Add implem... | Robert Adams | 3 | -23/+144 |
2013-09-11 | BulletSim: change ExtendedPhysics constants to 'const' so they can be used as... | Robert Adams | 1 | -0/+22 |
2013-09-11 | BulletSim: add physChangeLinkParams to set individual parameters on link cons... | Robert Adams | 5 | -73/+153 |
2013-09-11 | BulletSim: update C++ HACD parameters to values that handle enclosed hollow s... | Robert Adams | 1 | -8/+8 |
2013-09-11 | BulletSim: add physChangeLinkSpring to change linkset link to be a spring con... | Robert Adams | 4 | -11/+128 |
2013-09-11 | BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the... | Robert Adams | 2 | -14/+14 |
2013-09-11 | BulletSim: initial implementation of physChangeLinkFixed that resets a linkse... | Robert Adams | 2 | -9/+24 |
2013-09-11 | BulletSim: move linkset extension operations into BSPrimLinkable where they s... | Robert Adams | 2 | -31/+42 |
2013-09-11 | BulletSim: add unmanaged and XNA functions for hinge, slider and spring const... | Robert Adams | 3 | -2/+241 |
2013-09-11 | BulletSim: complete linkage of spring constraint into linkset constraint. | Robert Adams | 3 | -15/+77 |
2013-09-11 | BulletSim: add spring constraint to linkset constraint types. | Robert Adams | 1 | -0/+85 |
2013-09-11 | BulletSim: add API and calls for spring constraint parameters. | Robert Adams | 3 | -0/+82 |