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2015-09-08More 'everything is a module' merging.Robert Adams25-28936/+0
2015-09-07improve old ODE prim region bordersUbitUmarov1-37/+84
2015-09-04actually reduce max number of ode spacesUbitUmarov2-8/+8
2015-09-04bug fix on ode spaces and allow more of them on large regionsUbitUmarov2-12/+12
2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov4-4/+4
2015-09-04normalise physics plugins to return fps as (simulated time / requested simula...UbitUmarov6-1906/+3319
2015-09-03a bit better addAvatar() call chainUbitUmarov1-5/+1
2015-09-03make addavatar more friendly between pluginsUbitUmarov2-3330/+1891
2015-09-02seems to compile ( tests comented out)UbitUmarov10-51/+35
2015-08-31 fix slow moving physical objects moving without sending updatesUbitUmarov1-9/+9
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto107-48778/+0
2015-08-24Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams3-33/+19
2015-08-23BulletSim: delay adding a scene presence to the list of presencesRobert Adams3-19/+33
2015-08-20ubitode a bit more friendly for megas (still disabled)UbitUmarov1-171/+49
2015-08-20make basic ode work with var regions for contribution back to CORE. ( avnUbitUmarov2-152/+147
2015-08-20 make it compatible with avn, no point making avn compatible with itUbitUmarov3-6/+30
2015-08-20 update old git to os core versionUbitUmarov4-60/+55
2015-08-19another funny bug (mine this time)UbitUmarov1-2/+2
2015-08-19ubitode varsize ( Mega disabled till better checks )UbitUmarov1-54/+101
2015-08-15Removed ignoreCase=true from the call to Type.GetInterface, because, well, we...Diva Canto1-2/+2
2015-08-11Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")Oren Hurvitz1-1/+1
2015-08-09BulletSim: rearrange code and add different locking to eliminate chancesRobert Adams3-43/+40
2015-08-09BulletSim: update the motion actors so they completely clean themselvesRobert Adams7-29/+41
2015-08-06BulletSim: clean up some code for axis locking. No functional change.Robert Adams1-74/+13
2015-08-06BulletSim: rearrange code and add some tests to try and resolve theRobert Adams2-6/+7
2015-07-31Eliminated several warningsOren Hurvitz1-1/+0
2015-07-21BulletSim: fix cut-and-paste typo in constraint frame setting.Robert Adams1-1/+1
2015-06-25BulletSim: fix two compiler warnings.Robert Adams2-5/+0
2015-05-03lock collision mesh cache when accessingdahlia1-3/+9
2015-05-03Make Meshmerizer mesh cache static so it can be shared across class instancesdahlia1-1/+2
2015-04-29Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8...Diva Canto7-7/+7
2015-04-05BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!.Robert Adams1-14/+21
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams3-7/+33
2015-03-07BulletSim: add VEHICLE_ more parameter value limit checking.Robert Adams1-29/+53
2015-02-13fix axis locking AmotorUbitUmarov1-6/+6
2015-02-07Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l...dahlia1-0/+9
2015-01-25BulletSim: add parameters and parameter definitions for VHACDRobert Adams3-1/+61
2015-01-07BulletSim: fix line ending problems.Robert Adams1-1/+1
2015-01-07BulletSim: make computation of hole cut in hull tester explicitRobert Adams1-1/+1
2015-01-07BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams2-12/+28
2015-01-04BulletSim: comment out the reference to BSShapeHull in BulletSim testsRobert Adams1-2/+2
2015-01-04BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.Robert Adams2-4/+8
2014-12-31BulletSim: remove compile reference error trying to figure out why mono compi...Robert Adams1-2/+2
2014-12-31BulletSim: add the beginnings of hull creation unit testing.Robert Adams5-12/+394
2014-12-31BulletSim: Add axis locking enabled through the ExtendedPhysics module.Robert Adams4-69/+404
2014-11-30BulletSim: move detail log of InternalScheduleRebuild to reduce log file spamRobert Adams1-5/+5
2014-11-30BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c...Robert Adams3-23/+26
2014-11-30BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ...Robert Adams2-21/+18
2014-11-30BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin...Robert Adams1-1/+23
2014-11-30BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams7-19/+101