Commit message (Collapse) | Author | Files | Lines | ||
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2009-06-10 | From: Alan Webb <alan_webb@us.ibm.com> | Dr Scofield | 1 | -2/+2 | |
Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics. | |||||
2009-06-10 | Formatting cleanup. | Jeff Ames | 6 | -11/+9 | |
2009-06-06 | some code cleanup | Dahlia Trimble | 1 | -3/+0 | |
test commit with cygwin svn | |||||
2009-06-04 | Fix comparison of UUID with null. | Jeff Ames | 1 | -1/+1 | |
2009-06-02 | * Pried apart the ODE tests. This fixes mantis #3212 | lbsa71 | 1 | -0/+0 | |
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 33 | -33/+33 | |
LICENSE.txt. | |||||
2009-05-31 | reduce verbosity of sculpt map cache messages to reporting cache failures only | Dahlia Trimble | 1 | -2/+2 | |
2009-05-29 | some clean up of sculpt map caching code | Dahlia Trimble | 1 | -5/+3 | |
remove a redundant debug message | |||||
2009-05-29 | reinstate a hopefully more robust experimental decoded sculpt map caching scheme | Dahlia Trimble | 1 | -3/+5 | |
2009-05-29 | disable sculpt map caching until a better method of avoiding asset requests ↵ | Dahlia Trimble | 1 | -5/+8 | |
can be found | |||||
2009-05-29 | Experimental decoded sculpt map caching | Dahlia Trimble | 1 | -17/+48 | |
2009-05-27 | Revert "* Added IntegrationTest Attribute and tagged the ODETestClass" | Sean Dague | 1 | -2/+1 | |
This reverts commit 8f0096cc7b112fea8f69f391224911f624482747. To get us back to compiling on fresh checkouts. | |||||
2009-05-27 | * Added IntegrationTest Attribute and tagged the ODETestClass | lbsa71 | 1 | -1/+2 | |
2009-05-25 | * Upped version number to 0.6.5 | lbsa71 | 6 | -6/+6 | |
2009-05-22 | cleaning out warnings. | Dr Scofield | 7 | -170/+168 | |
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that? | |||||
2009-05-19 | Sculpt mesher refactor | Dahlia Trimble | 1 | -58/+98 | |
adds some previously missing geometry to sculpties new LOD improves vertex accuracy fix torus mode mesh edge joining sync with primmesher r37 | |||||
2009-05-15 | some sculpted prim geometry accuracy and meshing speed improvements | Dahlia Trimble | 1 | -22/+7 | |
2009-05-08 | Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵ | Dahlia Trimble | 2 | -20/+75 | |
Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36. | |||||
2009-05-03 | alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514 | Dahlia Trimble | 1 | -1/+1 | |
2009-04-24 | some code cleanup | Dahlia Trimble | 1 | -18/+0 | |
sync with primmesher r35 | |||||
2009-04-24 | Limit hollow size of physics proxy to 95% | Dahlia Trimble | 2 | -2/+4 | |
2009-04-20 | * It turns out vehicle Angular Motor direction is always in global space. | Teravus Ovares | 1 | -7/+24 | |
2009-04-20 | * Prevent a vehicle crash | Teravus Ovares | 1 | -0/+13 | |
2009-04-20 | * Allow passing of material type to physics engine | Teravus Ovares | 3 | -19/+258 | |
* Define low friction and medium bounce for Glass | |||||
2009-04-19 | Keep IsColliding updated for the recent changes in ScenePresence so that ↵ | idb | 1 | -0/+3 | |
walk/stand animations will get used instead of just falling | |||||
2009-04-19 | * Rudimentary angular motor implementation for the LSL Vehicle API | Teravus Ovares | 2 | -8/+84 | |
2009-04-19 | Added a "force_simple_prim_meshing" option to the ODE settings in ↵ | Dahlia Trimble | 1 | -25/+18 | |
OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings. Note that this will increase memory usage and region startup time. | |||||
2009-04-18 | Add some documentation. (note this is *not* a thinly veiled attempt to ↵ | Dahlia Trimble | 1 | -1/+3 | |
increase my commit frequency *wink*) | |||||
2009-04-17 | * A few fixes to the Linear Motor | Teravus Ovares | 1 | -15/+21 | |
2009-04-17 | * Add Implementation of Linear Motor and Linear friction from the LSL ↵ | Teravus Ovares | 1 | -9/+73 | |
Vehicle API in Physics | |||||
2009-04-17 | * Set some minimum values to avoid divide by zero errors. | Teravus Ovares | 1 | -0/+14 | |
2009-04-17 | * Commit a few fixes to the Vehicle settings | Teravus Ovares | 2 | -13/+67 | |
* Vertical Attractor servo | |||||
2009-04-16 | * Remove some super experimental stuff in BulletDotNETPlugin since it was ↵ | Teravus Ovares | 3 | -11/+18 | |
causing issues. * Tweak the ODEPrim PID a bit more. | |||||
2009-04-16 | * Committing more BulletDotNETPlugin work | Teravus Ovares | 3 | -10/+315 | |
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :) | |||||
2009-04-14 | * Adding some organization of vehicle type stuff in the ODEPlugin. | Teravus Ovares | 3 | -183/+535 | |
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier | |||||
2009-04-14 | * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵ | Teravus Ovares | 1 | -11/+100 | |
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in. | |||||
2009-04-11 | * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵ | Teravus Ovares | 1 | -2/+93 | |
now. | |||||
2009-04-11 | * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵ | Teravus Ovares | 3 | -17/+29 | |
Interface. (blame prebuild) | |||||
2009-04-10 | * Adds Physical/Active Linkset support to BulletDotNETPlugin | Teravus Ovares | 1 | -108/+268 | |
2009-04-10 | * Tweak the character controller some more | Teravus Ovares | 2 | -191/+348 | |
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock. | |||||
2009-04-09 | * Whoops, never saved the BulletDotNETScene.. Last commit continued..... | Teravus Ovares | 1 | -1/+1 | |
2009-04-09 | * Changes the timstep of the bullet world | Teravus Ovares | 2 | -11/+12 | |
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration | |||||
2009-04-07 | * Added finite testing to the character and object constructor | Teravus Ovares | 2 | -4/+35 | |
2009-04-07 | * Added a routine to check if a PhysicsVector and Quaternion is finite | Teravus Ovares | 3 | -45/+193 | |
* Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue. | |||||
2009-04-07 | * Tweak the BulletDotNETPlugin character controller so it feels more finished. | Teravus Ovares | 2 | -3/+20 | |
2009-04-07 | * This fixes BulletDotNET so it can now be used on linux. | Teravus Ovares | 1 | -0/+2 | |
2009-04-07 | * BulletDotNET Updates. | Teravus Ovares | 2 | -59/+219 | |
* Should react somewhat normally to editing, and setting physics now. | |||||
2009-04-06 | Add copyright headers, formatting cleanup. | Jeff Ames | 4 | -4/+86 | |
2009-04-05 | unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵ | Dahlia Trimble | 1 | -1/+3 | |
Addresses Mantis #3403 | |||||
2009-04-05 | * Fixing SVN properties | Teravus Ovares | 6 | -4031/+4031 | |