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2012-11-03BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams1-3/+4
2012-11-03BulletSim: add definitions for linkset collision maskRobert Adams1-0/+3
2012-11-03BulletSim: code rearrangementRobert Adams2-8/+6
2012-11-03BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...Robert Adams1-29/+36
2012-11-03BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams1-16/+122
2012-11-03BulletSim: remove unneeded parameter from Refresh().Robert Adams1-1/+1
2012-11-03BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams3-18/+38
2012-11-03BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams3-6/+6
2012-11-03BulletSim: many small changes for vehicles simulation.Robert Adams1-31/+40
2012-11-03BulletSim: add ForEachMember(action) call for linkset.Robert Adams1-8/+28
2012-11-03BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams1-12/+62
2012-11-03BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams3-3/+7
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams11-188/+323
2012-11-02 add debug position on bad primmesh errorUbitUmarov1-2/+2
2012-11-02 lock unique and uniqueReleased in same order when both locks are neededUbitUmarov1-20/+14
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-0/+6
2012-10-30Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)1-0/+6
2012-10-30Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)1-1/+1
2012-10-30Make MeshAssetReceived private.Justin Clark-Casey (justincc)1-1/+1
2012-10-30correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)1-3/+2
2012-10-28 revert last changeUbitUmarov1-2/+1
2012-10-28 fix ode timingUbitUmarov1-1/+2
2012-10-28minor changeUbitUmarov1-0/+1
2012-10-28test limit ode exec time by time not number of loops doneUbitUmarov1-8/+13
2012-10-23BulletSim: fix problem with avatars sinking into the ground.Robert Adams4-15/+23
2012-10-23BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams1-3/+3
2012-10-22BulletSim: remove chatty debug message.Robert Adams2-2/+2
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams8-35/+51
2012-10-22BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2-2/+8
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams8-36/+36
2012-10-22BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams1-2/+1
2012-10-22BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams3-319/+434
2012-10-20 bug fixUbitUmarov2-1/+3
2012-10-20minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...Justin Clark-Casey (justincc)1-3/+0
2012-10-20Fix minor issues from commit 28483150Justin Clark-Casey (justincc)1-12/+17
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams4-165/+240
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams6-35/+43
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams6-52/+57
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams5-161/+138
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams3-11/+6
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams6-93/+250
2012-10-19UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov1-2/+3
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-18 missing changed fileUbitUmarov1-1/+1
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov2-2/+51
2012-10-16 coment a debug warningUbitUmarov1-1/+1
2012-10-16 fixesUbitUmarov3-67/+82