| Commit message (Expand) | Author | Files | Lines |
2012-07-20 | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 3 | -101/+97 |
2012-07-20 | BulletSim: Add detailed and voluminous debug logging that is enabled | Robert Adams | 2 | -40/+65 |
2012-07-19 | Update ubitMesh primMesher with new Dahlia version on core ( reckick git | UbitUmarov | 1 | -143/+183 |
2012-07-17 | UbitOde: remove useless water collider from active code. | UbitUmarov | 1 | -8/+8 |
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 6 | -388/+268 |
2012-07-14 | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 1 | -1/+1 |
2012-07-13 | update PrimMesher.cs to dll version r72 which fixes some path errors in slice... | dahlia | 1 | -143/+183 |
2012-07-13 | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 4 | -41/+45 |
2012-07-13 | fix bad vehicle reference frame | UbitUmarov | 1 | -1/+2 |
2012-07-12 | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 3 | -98/+41 |
2012-07-11 | ubitODE leaks | UbitUmarov | 3 | -25/+33 |
2012-07-10 | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 1 | -19/+46 |
2012-07-09 | retry fixing ode getconfiguration() | UbitUmarov | 1 | -1/+8 |
2012-07-09 | fix ode getconfiguration | UbitUmarov | 2 | -2/+2 |
2012-07-09 | log ODE lib configuration | UbitUmarov | 1 | -3/+7 |
2012-07-09 | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 1 | -15/+43 |
2012-07-07 | ODE turn off material dependent friction while vehicle linear motor is Effect... | UbitUmarov | 3 | -5/+9 |
2012-07-06 | Clean up collision reporting code so they are properly passed to | Robert Adams | 4 | -58/+107 |
2012-06-30 | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 1 | -11/+38 |
2012-06-30 | Remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2012-06-29 | Move update of the final optional ODE total frame stat inside the OdeLock rat... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-06-29 | refactor: rename _collisionEventPrim to m_collisionEventActors and _collision... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2012-06-29 | Fix a regression where we stopped removing avatars from collision event repor... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-06-04 | fix addforce/impulse. | UbitUmarov | 1 | -3/+3 |
2012-06-01 | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 1 | -0/+21 |
2012-06-01 | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2012-06-01 | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 1 | -1/+16 |
2012-06-01 | Add avatar forces calculation, prim force and raycasting per frame millisecon... | Justin Clark-Casey (justincc) | 1 | -7/+46 |
2012-06-01 | Collection optional avatar and prim taint frame millisecond times | Justin Clark-Casey (justincc) | 1 | -7/+36 |
2012-06-01 | Remove recent optional native collision frame milliseconds stat | Justin Clark-Casey (justincc) | 1 | -13/+1 |
2012-06-01 | Add optional stat that records milliseconds spent notifying collision listene... | Justin Clark-Casey (justincc) | 1 | -0/+14 |
2012-06-01 | Add avatar and prim update milliseconds per frame optional stats | Justin Clark-Casey (justincc) | 1 | -7/+31 |
2012-06-01 | Add option native step frame ms stat | Justin Clark-Casey (justincc) | 1 | -9/+21 |
2012-06-01 | Add total ODE frame time optional stat, as a sanity check on the main scene p... | Justin Clark-Casey (justincc) | 1 | -7/+21 |
2012-06-01 | Break down native ODE collision frame time stat into native space collision a... | Justin Clark-Casey (justincc) | 1 | -4/+22 |
2012-06-01 | Rename new collision stats to 'contacts' - there are/can be multiple contacts... | Justin Clark-Casey (justincc) | 1 | -6/+6 |
2012-06-01 | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin... | Justin Clark-Casey (justincc) | 1 | -9/+4 |
2012-06-01 | minor: comment out currently unused OdeScene.sCollisionData | Justin Clark-Casey (justincc) | 1 | -9/+9 |
2012-06-01 | Add ODE avatar and prim collision numbers if extra stats collection is enabled. | Justin Clark-Casey (justincc) | 1 | -5/+34 |
2012-06-01 | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the... | Justin Clark-Casey (justincc) | 1 | -19/+13 |
2012-05-31 | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 2 | -10/+143 |
2012-05-30 | ubitode prim: if makebody() is called already having a body, do a full destru... | UbitUmarov | 1 | -3/+4 |
2012-05-30 | Guard setting the building flag | Melanie | 1 | -0/+4 |
2012-05-30 | Whitespace fix | Melanie | 1 | -1/+1 |
2012-05-29 | fix physics not reporting collisions only with terrain | UbitUmarov | 1 | -0/+1 |
2012-05-28 | fix avatars collisions on sim crossings and other few cases where freemove()... | UbitUmarov | 1 | -2/+1 |
2012-05-28 | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 1 | -7/+6 |
2012-05-28 | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 1 | -29/+25 |
2012-05-28 | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 1 | -2/+0 |
2012-05-27 | Let OOB information usable outside ubitode | UbitUmarov | 3 | -29/+33 |