Commit message (Collapse) | Author | Files | Lines | ||
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2012-08-17 | BulletSim: Properly regenerate hulls when objects made physical. | Robert Adams | 1 | -9/+25 | |
This fixes the problem of non-base shapes (cubes and spheres) falling through the terrain. | |||||
2012-08-17 | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 4 | -40/+51 | |
no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries. | |||||
2012-08-17 | BulletSim: add parameters and functionality to specify the mesh | Robert Adams | 3 | -48/+34 | |
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file). | |||||
2012-08-17 | BulletSim: comments and parameter changes in dynamics engine. | Robert Adams | 2 | -26/+30 | |
2012-08-17 | BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ↵ | Robert Adams | 1 | -158/+20 | |
for the same bits and it makes the code less complicated. | |||||
2012-08-15 | BulletSim: make it so objects in a linkset do not generate collisions with ↵ | Robert Adams | 3 | -2/+27 | |
each other. | |||||
2012-08-15 | BulletSim: add hinge constraint. | Robert Adams | 3 | -6/+126 | |
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. | |||||
2012-08-15 | BulletSim: add locking to constraintCollection and rename some of the public ↵ | Robert Adams | 2 | -147/+197 | |
method variables to reduce confusion between a physics scene and the real scene. | |||||
2012-08-15 | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 5 | -34/+44 | |
and then commenting out most of the additions. | |||||
2012-08-15 | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵ | Robert Adams | 1 | -15/+15 | |
Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. | |||||
2012-08-15 | BulletSim: fix problem of a null reference exception on shutdown if there ↵ | Robert Adams | 1 | -12/+13 | |
were linksets in the region. | |||||
2012-08-15 | BulletSim: Refactor BSConstraintCollection to add a new ↵ | Robert Adams | 1 | -4/+12 | |
RemoveAndDestroyConstraint(BSConstraint xx) | |||||
2012-08-15 | BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵ | Robert Adams | 1 | -0/+17 | |
recomputation after linksets changed, etc | |||||
2012-08-15 | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 1 | -6/+10 | |
2012-08-15 | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 1 | -3/+8 | |
2012-08-10 | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 7 | -44/+78 | |
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs. | |||||
2012-08-10 | BulletSim: Add module names to DetailLog output. Fix some problems with ↵ | Robert Adams | 3 | -63/+71 | |
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. | |||||
2012-08-09 | BulletSim: add an identifier to the TaintObject call so exceptions that ↵ | Robert Adams | 4 | -52/+57 | |
happen when the taint is invoked can be debugged | |||||
2012-08-09 | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 6 | -94/+146 | |
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked. | |||||
2012-08-08 | BulletSim: add avatar code to keep avatars from ending up trapped under the ↵ | Robert Adams | 4 | -53/+46 | |
terrain | |||||
2012-08-07 | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 4 | -14/+47 | |
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | |||||
2012-08-07 | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 3 | -29/+96 | |
2012-08-06 | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 2 | -4/+7 | |
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | |||||
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 7 | -55/+174 | |
including unmanaged memory allocations (allocated by managed code) | |||||
2012-08-05 | bug fix: keep sculpt bitmaps border pixels during resolution scaling. | UbitUmarov | 3 | -15/+78 | |
let this eventually have diferent interpolator last steps on each direction as sl seems to do. | |||||
2012-08-05 | ubitmeshing: mask out mirror and invert bits on sculpttype convertion. | UbitUmarov | 3 | -449/+12 | |
Remove some unused | |||||
2012-08-04 | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 1 | -6/+15 | |
than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198. | |||||
2012-08-03 | BulletSim: pass collision subscription information to the C++ code so ↵ | Robert Adams | 3 | -16/+45 | |
collisions on objects that don't care are not reported up. | |||||
2012-08-03 | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 3 | -20/+38 | |
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character. | |||||
2012-08-02 | BulletSim: Debugging log statements added. Reduced size of updata buffer ↵ | Robert Adams | 2 | -6/+27 | |
trying to find a corrupted memory problem. Update DLL and SO. | |||||
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+5 | |
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class. | |||||
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵ | Robert Adams | 2 | -5/+3 | |
not rebuild the physics mesh. Update the DLLs and SOs to latest version. | |||||
2012-07-31 | BulletSim: change boolean parameters in the shape data from int's to float's ↵ | Robert Adams | 2 | -7/+11 | |
to be consistant with parameter data structure | |||||
2012-07-31 | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 6 | -29/+164 | |
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked. | |||||
2012-07-27 | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵ | Justin Clark-Casey (justincc) | 1 | -4/+2 | |
is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed. | |||||
2012-07-27 | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 1 | -2/+2 | |
inworldz claims and SL's realities | |||||
2012-07-26 | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. | Robert Adams | 2 | -4/+4 | |
2012-07-26 | BulletSim: refactor all the linkset logic out of the prim class | Robert Adams | 4 | -235/+409 | |
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object. | |||||
2012-07-26 | Add check so Ode does not try to simulate after it has been Dispose()'ed. ↵ | Robert Adams | 1 | -0/+9 | |
Fixes exception that happens when shutting down region (improvements from last patch) | |||||
2012-07-25 | BulletSim: remove unused, commented out code in BSConstraint | Robert Adams | 1 | -8/+0 | |
2012-07-25 | BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵ | Robert Adams | 2 | -301/+301 | |
Only it's hairdresser knows for sure) | |||||
2012-07-25 | BulletSim: add parameters for setting linkset constraint factors | Robert Adams | 2 | -17/+32 | |
2012-07-25 | BulletSim: small change to use the pointer to the bullet object for zeroing ↵ | Robert Adams | 1 | -6/+5 | |
forces. | |||||
2012-07-25 | BulletSim: Redo parameter specification so only one place has | Robert Adams | 1 | -248/+378 | |
to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person. | |||||
2012-07-25 | BulletSim: Add C# classes for storing and tracking constraints. | Robert Adams | 2 | -0/+301 | |
2012-07-25 | BulletSim: Move constraint tracking from C++ code to C# code | Robert Adams | 2 | -18/+83 | |
for more flexibility. | |||||
2012-07-23 | BulletSim: change how prim mass is saved so it is always calculated but zero ↵ | Robert Adams | 1 | -20/+23 | |
is given if not physical. | |||||
2012-07-23 | BulletSim: small optimizations for link and unlink code | Robert Adams | 1 | -12/+8 | |
2012-07-23 | BulletSim: add Dispose() code to free up resources and close log files. | Robert Adams | 1 | -0/+21 | |
2012-07-23 | BulletSim: add all the new functions to BulletSimAPI. | Robert Adams | 2 | -6/+139 | |
Modify ZeroMotion() to not make tainting calls and to use new API calls. |