Commit message (Collapse) | Author | Files | Lines | ||
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2015-09-08 | More 'everything is a module' merging. | Robert Adams | 25 | -28936/+0 | |
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | |||||
2015-09-07 | improve old ODE prim region borders | UbitUmarov | 1 | -37/+84 | |
2015-09-04 | actually reduce max number of ode spaces | UbitUmarov | 2 | -8/+8 | |
2015-09-04 | bug fix on ode spaces and allow more of them on large regions | UbitUmarov | 2 | -12/+12 | |
2015-09-04 | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 4 | -4/+4 | |
2015-09-04 | normalise physics plugins to return fps as (simulated time / requested ↵ | UbitUmarov | 6 | -1906/+3319 | |
simulation time). improved a bit old ode simulations per call math | |||||
2015-09-03 | a bit better addAvatar() call chain | UbitUmarov | 1 | -5/+1 | |
2015-09-03 | make addavatar more friendly between plugins | UbitUmarov | 2 | -3330/+1891 | |
2015-09-02 | seems to compile ( tests comented out) | UbitUmarov | 10 | -51/+35 | |
2015-08-31 | fix slow moving physical objects moving without sending updates | UbitUmarov | 1 | -9/+9 | |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 107 | -48778/+0 | |
2015-08-24 | Revert "BulletSim: delay adding a scene presence to the list of presences" | Robert Adams | 3 | -33/+19 | |
Remove these changes until the region crossing problems can be figured out. This reverts commit 062ec0efbda0e4ca6df5541039569e023d0d0e79. | |||||
2015-08-23 | BulletSim: delay adding a scene presence to the list of presences | Robert Adams | 3 | -19/+33 | |
until it is fully configured. Another addition to fixing the collisions stopping problem. | |||||
2015-08-20 | ubitode a bit more friendly for megas (still disabled) | UbitUmarov | 1 | -171/+49 | |
2015-08-20 | make basic ode work with var regions for contribution back to CORE. ( avn | UbitUmarov | 2 | -152/+147 | |
partial compatibility code needs to be reverted). Cant fully test. | |||||
2015-08-20 | make it compatible with avn, no point making avn compatible with it | UbitUmarov | 3 | -6/+30 | |
2015-08-20 | update old git to os core version | UbitUmarov | 4 | -60/+55 | |
2015-08-19 | another funny bug (mine this time) | UbitUmarov | 1 | -2/+2 | |
2015-08-19 | ubitode varsize ( Mega disabled till better checks ) | UbitUmarov | 1 | -54/+101 | |
2015-08-15 | Removed ignoreCase=true from the call to Type.GetInterface, because, well, ↵ | Diva Canto | 1 | -2/+2 | |
we don't want to ignore case. And this seems to be causing problems in mono 4.3. | |||||
2015-08-11 | Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") | Oren Hurvitz | 1 | -1/+1 | |
2015-08-09 | BulletSim: rearrange code and add different locking to eliminate chances | Robert Adams | 3 | -43/+40 | |
of race conditions and, especially, race conditions when an object is removed and quickly re-added to a scene. This hopefully reduces the occurance of problems when avatars TP within a region -- the main problem being the loss of collisions. | |||||
2015-08-09 | BulletSim: update the motion actors so they completely clean themselves | Robert Adams | 7 | -29/+41 | |
when Dispose() is called. This reduces chance of object leakage when destroying objects. Rearrange initialization and shut down of BSActorLockAxis so it is consistant with other actors. | |||||
2015-08-06 | BulletSim: clean up some code for axis locking. No functional change. | Robert Adams | 1 | -74/+13 | |
2015-08-06 | BulletSim: rearrange code and add some tests to try and resolve the | Robert Adams | 2 | -6/+7 | |
initialization race conditions reported in Mantis 6792. When a region is initializing it seems that the prim initialization code can be interrupted part way through then taints are processed for prims that are not completely there. | |||||
2015-07-31 | Eliminated several warnings | Oren Hurvitz | 1 | -1/+0 | |
2015-07-21 | BulletSim: fix cut-and-paste typo in constraint frame setting. | Robert Adams | 1 | -1/+1 | |
This code is in the XNA module so it does not affect the normal Bullet configuration . | |||||
2015-06-25 | BulletSim: fix two compiler warnings. | Robert Adams | 2 | -5/+0 | |
Mostly code left over from things that are not done that way anymore. | |||||
2015-05-03 | lock collision mesh cache when accessing | dahlia | 1 | -3/+9 | |
2015-05-03 | Make Meshmerizer mesh cache static so it can be shared across class instances | dahlia | 1 | -1/+2 | |
2015-04-29 | Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵ | Diva Canto | 7 | -7/+7 | |
AssemblyVersion("0.8.2.*") | |||||
2015-04-05 | BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!. | Robert Adams | 1 | -14/+21 | |
2015-03-29 | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 3 | -7/+33 | |
Util.cs routines to convert region coords to and from world coords or handles. | |||||
2015-03-07 | BulletSim: add VEHICLE_ more parameter value limit checking. | Robert Adams | 1 | -29/+53 | |
This only bounds passed parameters as there is no good way of refusing the parameter setting. This mostly means that passing NaN's won't crash the simulator. | |||||
2015-02-13 | fix axis locking Amotor | UbitUmarov | 1 | -6/+6 | |
2015-02-07 | Somewhat naive implementation of RotationalVelocity setter for ODE. Enables ↵ | dahlia | 1 | -0/+9 | |
llSetRotationalVelocity(), llTargetOmega(), llLookAt(), and probably a few more LSL features for physical objects in ODE. | |||||
2015-01-25 | BulletSim: add parameters and parameter definitions for VHACD | Robert Adams | 3 | -1/+61 | |
addition coming. | |||||
2015-01-07 | BulletSim: fix line ending problems. | Robert Adams | 1 | -1/+1 | |
2015-01-07 | BulletSim: make computation of hole cut in hull tester explicit | Robert Adams | 1 | -1/+1 | |
math showing the odd PrimitiveBaseShape value rather than a constant. | |||||
2015-01-07 | BulletSim: tweek step parameters and logic to make walking up steps | Robert Adams | 2 | -12/+28 | |
closer to SL. This change should address small floor edges acting like walls, approaching a step at any angle (other than walking backwards) will allow walking up, and reducing the avatar pop-up when going up stairs. | |||||
2015-01-04 | BulletSim: comment out the reference to BSShapeHull in BulletSim tests | Robert Adams | 1 | -2/+2 | |
which seems to cause the tests to fail when compiled on the OpenSim build system. It compiles and runs everywhere else. More research is needed. | |||||
2015-01-04 | BulletSim: correct some of the debugging input and output of PrimitiveBaseShape. | Robert Adams | 2 | -4/+8 | |
Whoever defined that structure was really into esoteric coding. | |||||
2014-12-31 | BulletSim: remove compile reference error trying to figure out why mono ↵ | Robert Adams | 1 | -2/+2 | |
compiling doesn't like it | |||||
2014-12-31 | BulletSim: add the beginnings of hull creation unit testing. | Robert Adams | 5 | -12/+394 | |
Change how physics engine is created in unit tests to resolve a lib reference problem. Add ShapeInfoInfo class to collect info about the created physical shape for debugging and unit test testing. | |||||
2014-12-31 | BulletSim: Add axis locking enabled through the ExtendedPhysics module. | Robert Adams | 4 | -69/+404 | |
Allows locking of prim/linkset relative moving in each of the linear and angular axis. Limits on movement or rotation can be set. | |||||
2014-11-30 | BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam | Robert Adams | 1 | -5/+5 | |
2014-11-30 | BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made ↵ | Robert Adams | 3 | -23/+26 | |
clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset. | |||||
2014-11-30 | BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ↵ | Robert Adams | 2 | -21/+18 | |
are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete. | |||||
2014-11-30 | BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are ↵ | Robert Adams | 1 | -1/+23 | |
waiting for assets to load. | |||||
2014-11-30 | BulletSim: add shape and linkset rebuild scheduled flags. Add ↵ | Robert Adams | 7 | -19/+101 | |
BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. |